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47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef LUACONTEXTCONTROL_MESSAGES_H
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#define LUACONTEXTCONTROL_MESSAGES_H
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#include <AzCore/base.h>
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/std/string/string.h>
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#pragma once
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namespace LUAEditor
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{
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//split these into different files later
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class Context_ControlManagement
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// Bus configuration
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Multiple; // we can have multiple listeners.
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//////////////////////////////////////////////////////////////////////////
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typedef AZ::EBus<Context_ControlManagement> Bus;
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typedef Bus::Handler Handler;
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// Debugger connection maintenance
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virtual void OnDebuggerAttached() = 0;
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virtual void OnDebuggerRefused() = 0;
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virtual void OnDebuggerDetached() = 0;
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virtual void OnTargetConnected() = 0;
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virtual void OnTargetDisconnected() = 0;
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virtual void OnTargetContextPrepared(AZStd::string& contextName) = 0;
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virtual ~Context_ControlManagement() {}
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};
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}
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#endif//LUACONTEXTCONTROL_MESSAGES_H
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