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o3de/Code/Tools/LuaIDE/Source/LUA/DebugAttachmentButton.hxx

75 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef INC_DEBUGATTACHMENTBUTTON_H
#define INC_DEBUGATTACHMENTBUTTON_H
#if !defined(Q_MOC_RUN)
#include <AzCore/base.h>
#include <AzCore/Memory/SystemAllocator.h>
#include "LUAContextControlMessages.h"
#include <QPushButton>
#include <QWidgetAction>
#endif
#pragma once
namespace LUAEditor
{
enum DebugAttachmentState
{
DAS_UNATTACHED = 0,
DAS_ATTACHED,
DAS_REFUSED
};
class DebugAttachmentButton
: public QPushButton
, private Context_ControlManagement::Handler
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(DebugAttachmentButton, AZ::SystemAllocator, 0);
DebugAttachmentButton(QWidget *pParent = 0);
virtual ~DebugAttachmentButton();
// These come from the CONTEXT
void OnDebuggerAttached();
void OnDebuggerRefused();
void OnDebuggerDetached();
void OnTargetConnected(){}
void OnTargetDisconnected(){}
void OnTargetContextPrepared( AZStd::string &contextName ){(void)contextName;}
virtual void paintEvent(QPaintEvent * /* event */);
private:
DebugAttachmentState m_State;
void UpdateStatus( DebugAttachmentState newState );
public slots:
void OnClicked();
};
class DebugAttachmentButtonAction : public QWidgetAction
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(DebugAttachmentButtonAction,AZ::SystemAllocator,0);
DebugAttachmentButtonAction(QObject *pParent); // create default action
protected:
virtual QWidget* createWidget(QWidget* pParent);
};
}
#endif //INC_DEBUGATTACHMENTBUTTON_H