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178 lines
6.4 KiB
Python
178 lines
6.4 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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class Tests:
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camera_creation = (
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"Camera Entity successfully created",
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"Camera Entity failed to be created")
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camera_component_added = (
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"Camera component was added to entity",
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"Camera component failed to be added to entity")
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camera_component_check = (
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"Entity has a Camera component",
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"Entity failed to find Camera component")
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creation_undo = (
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"UNDO Entity creation success",
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"UNDO Entity creation failed")
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creation_redo = (
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"REDO Entity creation success",
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"REDO Entity creation failed")
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light_creation = (
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"Light Entity successfully created",
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"Light Entity failed to be created")
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light_component = (
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"Entity has a Light component",
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"Entity failed to find Light component")
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enter_game_mode = (
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"Entered game mode",
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"Failed to enter game mode")
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exit_game_mode = (
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"Exited game mode",
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"Couldn't exit game mode")
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is_visible = (
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"Entity is visible",
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"Entity was not visible")
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is_hidden = (
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"Entity is hidden",
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"Entity was not hidden")
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entity_deleted = (
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"Entity deleted",
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"Entity was not deleted")
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deletion_undo = (
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"UNDO deletion success",
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"UNDO deletion failed")
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deletion_redo = (
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"REDO deletion success",
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"REDO deletion failed")
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def AtomEditorComponents_Light_AddedToEntity():
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"""
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Summary:
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Tests the Light component can be added to an entity and has the expected functionality.
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Test setup:
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- Wait for Editor idle loop.
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- Open the "Base" level.
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Expected Behavior:
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The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
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Creation and deletion undo/redo should also work.
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Test Steps:
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1) Create a Light entity with no components.
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2) Add Light component to the Light entity.
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3) UNDO the entity creation and component addition.
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4) REDO the entity creation and component addition.
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5) Cycle through all light types.
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6) Enter/Exit game mode.
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7) Test IsHidden.
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8) Test IsVisible.
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9) Delete Light entity.
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10) UNDO deletion.
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11) REDO deletion.
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12) Look for errors.
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:return: None
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"""
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import azlmbr.legacy.general as general
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report, Tracer, TestHelper
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from Atom.atom_utils.atom_constants import AtomComponentProperties, LIGHT_TYPES
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with Tracer() as error_tracer:
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# Test setup begins.
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# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
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TestHelper.init_idle()
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TestHelper.open_level("Graphics", "base_empty")
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# Test steps begin.
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# 1. Create a Light entity with no components.
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light_entity = EditorEntity.create_editor_entity(AtomComponentProperties.light())
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Report.critical_result(Tests.light_creation, light_entity.exists())
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# 2. Add Light component to the Light entity.
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light_component = light_entity.add_component(AtomComponentProperties.light())
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Report.critical_result(Tests.light_component, light_entity.has_component(AtomComponentProperties.light()))
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# 3. UNDO the entity creation and component addition.
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# -> UNDO component addition.
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general.undo()
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# -> UNDO naming entity.
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general.undo()
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# -> UNDO selecting entity.
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general.undo()
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# -> UNDO entity creation.
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general.undo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_undo, not light_entity.exists())
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# 4. REDO the entity creation and component addition.
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# -> REDO entity creation.
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general.redo()
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# -> REDO selecting entity.
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general.redo()
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# -> REDO naming entity.
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general.redo()
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# -> REDO component addition.
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general.redo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_redo, light_entity.exists())
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# 5. Cycle through all light types.
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for light_type in LIGHT_TYPES.keys():
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light_component.set_component_property_value(
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AtomComponentProperties.light('Light type'), LIGHT_TYPES[light_type])
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current_light_type = light_component.get_component_property_value(
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AtomComponentProperties.light('Light type'))
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test_light_type = (
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f"Light component has {light_type} type set",
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f"Light component failed to set {light_type} type")
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Report.result(test_light_type, current_light_type == LIGHT_TYPES[light_type])
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# 6. Enter/Exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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general.idle_wait_frames(1)
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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# 7. Test IsHidden.
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light_entity.set_visibility_state(False)
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Report.result(Tests.is_hidden, light_entity.is_hidden() is True)
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# 8. Test IsVisible.
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light_entity.set_visibility_state(True)
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general.idle_wait_frames(1)
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Report.result(Tests.is_visible, light_entity.is_visible() is True)
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# 9. Delete Light entity.
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light_entity.delete()
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Report.result(Tests.entity_deleted, not light_entity.exists())
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# 10. UNDO deletion.
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general.undo()
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general.idle_wait_frames(1)
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Report.result(Tests.deletion_undo, light_entity.exists())
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# 11. REDO deletion.
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general.redo()
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general.idle_wait_frames(1)
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Report.result(Tests.deletion_redo, not light_entity.exists())
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# 12. Look for errors asserts.
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TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
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for error_info in error_tracer.errors:
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Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
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for assert_info in error_tracer.asserts:
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Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(AtomEditorComponents_Light_AddedToEntity)
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