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o3de/Code/Legacy/CrySystem/SystemInit.cpp

2190 lines
100 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "CrySystem_precompiled.h"
#include "System.h"
#if defined(AZ_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#undef AZ_RESTRICTED_SECTION
#define SYSTEMINIT_CPP_SECTION_1 1
#define SYSTEMINIT_CPP_SECTION_2 2
#define SYSTEMINIT_CPP_SECTION_3 3
#define SYSTEMINIT_CPP_SECTION_4 4
#define SYSTEMINIT_CPP_SECTION_5 5
#define SYSTEMINIT_CPP_SECTION_6 6
#define SYSTEMINIT_CPP_SECTION_7 7
#define SYSTEMINIT_CPP_SECTION_8 8
#define SYSTEMINIT_CPP_SECTION_9 9
#define SYSTEMINIT_CPP_SECTION_10 10
#define SYSTEMINIT_CPP_SECTION_11 11
#define SYSTEMINIT_CPP_SECTION_12 12
#define SYSTEMINIT_CPP_SECTION_13 13
#define SYSTEMINIT_CPP_SECTION_14 14
#define SYSTEMINIT_CPP_SECTION_15 15
#define SYSTEMINIT_CPP_SECTION_16 16
#define SYSTEMINIT_CPP_SECTION_17 17
#endif
#include "CryLibrary.h"
#include "CryPath.h"
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <AzFramework/IO/LocalFileIO.h>
#include <AzCore/IO/SystemFile.h> // for AZ_MAX_PATH_LEN
#include <AzCore/IO/Streamer/Streamer.h>
#include <AzCore/IO/Streamer/StreamerComponent.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzFramework/Asset/AssetProcessorMessages.h>
#include <AzFramework/Asset/AssetSystemBus.h>
#include <AzFramework/Asset/AssetCatalogBus.h>
#include <AzFramework/API/ApplicationAPI.h>
#include "AZCoreLogSink.h"
#include <AzCore/Math/MathUtils.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzFramework/Archive/INestedArchive.h>
#include <AzFramework/Archive/ArchiveFileIO.h>
#include <LoadScreenBus.h>
#include <LyShine/Bus/UiSystemBus.h>
#include <AzFramework/Logging/MissingAssetLogger.h>
#include <AzFramework/Platform/PlatformDefaults.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Utils/Utils.h>
#if defined(APPLE) || defined(LINUX)
#include <dlfcn.h>
#include <cstdlib>
#endif
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#include <float.h>
// To enable profiling with vtune (https://software.intel.com/en-us/intel-vtune-amplifier-xe), make sure the line below is not commented out
//#define PROFILE_WITH_VTUNE
#endif //WIN32
#include <IRenderer.h>
#include <AzCore/IO/FileIO.h>
#include <IMovieSystem.h>
#include <ILog.h>
#include <IAudioSystem.h>
#include <ICmdLine.h>
#include <IProcess.h>
#include <LyShine/ILyShine.h>
#include <HMDBus.h>
#include <AzFramework/Archive/Archive.h>
#include "XConsole.h"
#include "Log.h"
#include "XML/xml.h"
#include "LocalizedStringManager.h"
#include "SystemEventDispatcher.h"
#include "LevelSystem/LevelSystem.h"
#include "LevelSystem/SpawnableLevelSystem.h"
#include "ViewSystem/ViewSystem.h"
#include <CrySystemBus.h>
#include <AzCore/Jobs/JobFunction.h>
#include <AzCore/Jobs/JobManagerBus.h>
#include <AzFramework/Driller/DrillerConsoleAPI.h>
#if defined(ANDROID)
#include <AzCore/Android/Utils.h>
#endif
#if defined(EXTERNAL_CRASH_REPORTING)
#include <CrashHandler.h>
#endif
// select the asset processor based on cvars and defines.
// uncomment the following and edit the path where it is instantiated if you'd like to use the test file client
//#define USE_TEST_FILE_CLIENT
#if defined(REMOTE_ASSET_PROCESSOR)
// Over here, we'd put the header to the Remote Asset Processor interface (as opposed to the Local built in version below)
# include <AzFramework/Network/AssetProcessorConnection.h>
#endif
#ifdef WIN32
extern LONG WINAPI CryEngineExceptionFilterWER(struct _EXCEPTION_POINTERS* pExceptionPointers);
#endif
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_14
#include AZ_RESTRICTED_FILE(SystemInit_cpp)
#endif
#if AZ_TRAIT_USE_CRY_SIGNAL_HANDLER
#include <execinfo.h>
#include <signal.h>
void CryEngineSignalHandler(int signal)
{
char resolvedPath[_MAX_PATH];
// it is assumed that @log@ points at the appropriate place (so for apple, to the user profile dir)
if (AZ::IO::FileIOBase::GetDirectInstance()->ResolvePath("@log@/crash.log", resolvedPath, _MAX_PATH))
{
fprintf(stderr, "Crash Signal Handler - logged to %s\n", resolvedPath);
FILE* file = fopen(resolvedPath, "a");
if (file)
{
char sTime[128];
time_t ltime;
time(&ltime);
struct tm* today = localtime(&ltime);
strftime(sTime, 40, "<%Y-%m-%d %H:%M:%S> ", today);
fprintf(file, "%s: Error: signal %s:\n", sTime, strsignal(signal));
fflush(file);
void* array[100];
int s = backtrace(array, 100);
backtrace_symbols_fd(array, s, fileno(file));
fclose(file);
CryLogAlways("Successfully recorded crash file: '%s'", resolvedPath);
abort();
}
}
CryLogAlways("Could not record crash file...");
abort();
}
#endif // AZ_TRAIT_USE_CRY_SIGNAL_HANDLER
//////////////////////////////////////////////////////////////////////////
#define DEFAULT_LOG_FILENAME "@log@/Log.txt"
#define CRYENGINE_ENGINE_FOLDER "Engine"
//////////////////////////////////////////////////////////////////////////
#define CRYENGINE_DEFAULT_LOCALIZATION_LANG "en-US"
#define LOCALIZATION_TRANSLATIONS_LIST_FILE_NAME "Libs/Localization/localization.xml"
//////////////////////////////////////////////////////////////////////////
#if defined(WIN32) || defined(LINUX) || defined(APPLE)
# define DLL_MODULE_INIT_ISYSTEM "ModuleInitISystem"
# define DLL_MODULE_SHUTDOWN_ISYSTEM "ModuleShutdownISystem"
# define DLL_INITFUNC_RENDERER "PackageRenderConstructor"
# define DLL_INITFUNC_SOUND "CreateSoundSystem"
# define DLL_INITFUNC_FONT "CreateCryFontInterface"
# define DLL_INITFUNC_3DENGINE "CreateCry3DEngine"
# define DLL_INITFUNC_UI "CreateLyShineInterface"
#define AZ_RESTRICTED_SECTION_IMPLEMENTED
#elif defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_1
#include AZ_RESTRICTED_FILE(SystemInit_cpp)
#endif
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
#else
# define DLL_MODULE_INIT_ISYSTEM (LPCSTR)2
# define DLL_MODULE_SHUTDOWN_ISYSTEM (LPCSTR)3
# define DLL_INITFUNC_RENDERER (LPCSTR)1
# define DLL_INITFUNC_RENDERER (LPCSTR)1
# define DLL_INITFUNC_SOUND (LPCSTR)1
# define DLL_INITFUNC_PHYSIC (LPCSTR)1
# define DLL_INITFUNC_FONT (LPCSTR)1
# define DLL_INITFUNC_3DENGINE (LPCSTR)1
# define DLL_INITFUNC_UI (LPCSTR)1
#endif
#define AZ_TRACE_SYSTEM_WINDOW AZ::Debug::Trace::GetDefaultSystemWindow()
#ifdef WIN32
extern HMODULE gDLLHandle;
#endif
namespace
{
#if defined(AZ_PLATFORM_WINDOWS)
// on windows, we lock our cache using a lockfile. On other platforms this is not necessary since devices like ios, android, consoles cannot
// run more than one game process that uses the same folder anyway.
HANDLE g_cacheLock = INVALID_HANDLE_VALUE;
#endif
}
//static int g_sysSpecChanged = false;
struct SCVarsClientConfigSink
: public ILoadConfigurationEntrySink
{
virtual void OnLoadConfigurationEntry(const char* szKey, const char* szValue, [[maybe_unused]] const char* szGroup)
{
gEnv->pConsole->SetClientDataProbeString(szKey, szValue);
}
};
//////////////////////////////////////////////////////////////////////////
static inline void InlineInitializationProcessing([[maybe_unused]] const char* sDescription)
{
if (gEnv->pLog)
{
gEnv->pLog->UpdateLoadingScreen(0);
}
}
//////////////////////////////////////////////////////////////////////////
AZ_PUSH_DISABLE_WARNING(4723, "-Wunknown-warning-option") // potential divide by 0 (needs to wrap the function)
static void CmdCrashTest(IConsoleCmdArgs* pArgs)
{
assert(pArgs);
if (pArgs->GetArgCount() == 2)
{
//This method intentionally crashes, a lot.
int crashType = atoi(pArgs->GetArg(1));
switch (crashType)
{
case 1:
{
int* p = 0;
*p = 0xABCD;
}
break;
case 2:
{
float a = 1.0f;
memset(&a, 0, sizeof(a));
float* b = &a;
float c = 3;
CryLog("%f", (c / *b));
}
break;
case 3:
while (true)
{
new char[10240];
}
break;
case 4:
CryFatalError("sys_crashtest 4");
break;
case 5:
while (true)
{
new char[128]; //testing the crash handler an exception in the cry memory allocation occurred
}
case 6:
{
AZ_Assert(false, "Testing assert for testing crashes");
}
break;
case 7:
__debugbreak();
break;
case 8:
CrySleep(1000 * 60 * 10);
break;
}
}
}
AZ_POP_DISABLE_WARNING
//////////////////////////////////////////////////////////////////////////
struct SysSpecOverrideSink
: public ILoadConfigurationEntrySink
{
virtual void OnLoadConfigurationEntry(const char* szKey, const char* szValue, const char* szGroup)
{
ICVar* pCvar = gEnv->pConsole->GetCVar(szKey);
if (pCvar)
{
const bool wasNotInConfig = ((pCvar->GetFlags() & VF_WASINCONFIG) == 0);
bool applyCvar = wasNotInConfig;
if (applyCvar == false)
{
// Special handling for sys_spec_full
if (azstricmp(szKey, "sys_spec_full") == 0)
{
// If it is set to 0 then ignore this request to set to something else
// If it is set to 0 then the user wants to changes system spec settings in system.cfg
if (pCvar->GetIVal() != 0)
{
applyCvar = true;
}
}
else
{
// This could bypass the restricted cvar checks that exist elsewhere depending on
// the calling code so we also need check here before setting.
bool isConst = pCvar->IsConstCVar();
bool isCheat = ((pCvar->GetFlags() & (VF_CHEAT | VF_CHEAT_NOCHECK | VF_CHEAT_ALWAYS_CHECK)) != 0);
bool isReadOnly = ((pCvar->GetFlags() & VF_READONLY) != 0);
bool isDeprecated = ((pCvar->GetFlags() & VF_DEPRECATED) != 0);
bool allowApplyCvar = true;
if ((isConst || isCheat || isReadOnly) || isDeprecated)
{
allowApplyCvar = !isDeprecated && (gEnv->pSystem->IsDevMode()) || (gEnv->IsEditor());
}
if ((allowApplyCvar) || ALLOW_CONST_CVAR_MODIFICATIONS)
{
applyCvar = true;
}
}
}
if (applyCvar)
{
pCvar->Set(szValue);
}
else
{
CryLogAlways("NOT VF_WASINCONFIG Ignoring cvar '%s' new value '%s' old value '%s' group '%s'", szKey, szValue, pCvar->GetString(), szGroup);
}
}
else
{
CryLogAlways("Can't find cvar '%s' value '%s' group '%s'", szKey, szValue, szGroup);
}
}
};
#if !defined(CONSOLE)
struct SysSpecOverrideSinkConsole
: public ILoadConfigurationEntrySink
{
virtual void OnLoadConfigurationEntry(const char* szKey, const char* szValue, const char* szGroup)
{
// Ignore platform-specific cvars that should just be executed on the console
if (azstricmp(szGroup, "Platform") == 0)
{
return;
}
ICVar* pCvar = gEnv->pConsole->GetCVar(szKey);
if (pCvar)
{
pCvar->Set(szValue);
}
else
{
// If the cvar doesn't exist, calling this function only saves the value in case it's registered later where
// at that point it will be set from the stored value. This is required because otherwise registering the
// cvar bypasses any callbacks and uses values directly from the cvar group files.
gEnv->pConsole->LoadConfigVar(szKey, szValue);
}
}
};
#endif
static ESystemConfigPlatform GetDevicePlatform()
{
#if defined(AZ_PLATFORM_WINDOWS) || defined(AZ_PLATFORM_LINUX)
return CONFIG_PC;
#define AZ_RESTRICTED_SECTION_IMPLEMENTED
#elif defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_2
#include AZ_RESTRICTED_FILE(SystemInit_cpp)
#endif
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
#elif defined(AZ_PLATFORM_ANDROID)
return CONFIG_ANDROID;
#elif defined(AZ_PLATFORM_IOS)
return CONFIG_IOS;
#elif defined(AZ_PLATFORM_MAC)
return CONFIG_OSX_METAL;
#else
AZ_Assert(false, "Platform not supported");
return CONFIG_INVALID_PLATFORM;
#endif
}
//////////////////////////////////////////////////////////////////////////
#if !defined(AZ_MONOLITHIC_BUILD)
AZStd::unique_ptr<AZ::DynamicModuleHandle> CSystem::LoadDynamiclibrary(const char* dllName) const
{
AZStd::unique_ptr<AZ::DynamicModuleHandle> handle = AZ::DynamicModuleHandle::Create(dllName);
bool libraryLoaded = handle->Load(false);
// We need to inject the environment first thing so that allocators are available immediately
InjectEnvironmentFunction injectEnv = handle->GetFunction<InjectEnvironmentFunction>(INJECT_ENVIRONMENT_FUNCTION);
if (injectEnv)
{
auto env = AZ::Environment::GetInstance();
injectEnv(env);
}
if (!libraryLoaded)
{
handle.release();
}
return handle;
}
//////////////////////////////////////////////////////////////////////////
AZStd::unique_ptr<AZ::DynamicModuleHandle> CSystem::LoadDLL(const char* dllName)
{
AZ_TracePrintf(AZ_TRACE_SYSTEM_WINDOW, "Loading DLL: %s", dllName);
AZStd::unique_ptr<AZ::DynamicModuleHandle> handle = LoadDynamiclibrary(dllName);
if (!handle)
{
#if defined(LINUX) || defined(APPLE)
AZ_Assert(false, "Error loading dylib: %s, error : %s\n", dllName, dlerror());
#else
AZ_Assert(false, "Error loading dll: %s, error code %d", dllName, GetLastError());
#endif
return handle;
}
//////////////////////////////////////////////////////////////////////////
// After loading DLL initialize it by calling ModuleInitISystem
//////////////////////////////////////////////////////////////////////////
AZStd::string moduleName = PathUtil::GetFileName(dllName);
typedef void*(*PtrFunc_ModuleInitISystem)(ISystem* pSystem, const char* moduleName);
PtrFunc_ModuleInitISystem pfnModuleInitISystem = handle->GetFunction<PtrFunc_ModuleInitISystem>(DLL_MODULE_INIT_ISYSTEM);
if (pfnModuleInitISystem)
{
pfnModuleInitISystem(this, moduleName.c_str());
}
return handle;
}
// TODO:DLL #endif //#if defined(AZ_HAS_DLL_SUPPORT) && !defined(AZ_MONOLITHIC_BUILD)
#endif //if !defined(AZ_MONOLITHIC_BUILD)
//////////////////////////////////////////////////////////////////////////
bool CSystem::LoadEngineDLLs()
{
return true;
}
//////////////////////////////////////////////////////////////////////////
bool CSystem::UnloadDLL(const char* dllName)
{
bool isSuccess = false;
CCryNameCRC key(dllName);
AZStd::unique_ptr<AZ::DynamicModuleHandle> empty;
AZStd::unique_ptr<AZ::DynamicModuleHandle>& hModule = stl::find_in_map_ref(m_moduleDLLHandles, key, empty);
if ((hModule) && (hModule->IsLoaded()))
{
DetachEnvironmentFunction detachEnv = hModule->GetFunction<DetachEnvironmentFunction>(DETACH_ENVIRONMENT_FUNCTION);
if (detachEnv)
{
detachEnv();
}
isSuccess = hModule->Unload();
hModule.release();
}
return isSuccess;
}
//////////////////////////////////////////////////////////////////////////
void CSystem::ShutdownModuleLibraries()
{
#if !defined(AZ_MONOLITHIC_BUILD)
for (auto iterator = m_moduleDLLHandles.begin(); iterator != m_moduleDLLHandles.end(); ++iterator)
{
typedef void*( * PtrFunc_ModuleShutdownISystem )(ISystem* pSystem);
PtrFunc_ModuleShutdownISystem pfnModuleShutdownISystem = iterator->second->GetFunction<PtrFunc_ModuleShutdownISystem>(DLL_MODULE_SHUTDOWN_ISYSTEM);
if (pfnModuleShutdownISystem)
{
pfnModuleShutdownISystem(this);
}
if (iterator->second->IsLoaded())
{
iterator->second->Unload();
}
iterator->second.release();
}
m_moduleDLLHandles.clear();
#endif // !defined(AZ_MONOLITHIC_BUILD)
}
/////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////
#if defined(WIN32) || defined(WIN64)
AZStd::wstring GetErrorStringUnsupportedGPU(const char* gpuName, unsigned int gpuVendorId, unsigned int gpuDeviceId)
{
const size_t fullLangID = (size_t) GetKeyboardLayout(0);
const size_t primLangID = fullLangID & 0x3FF;
const wchar_t* pFmt = L"Unsupported video card detected! Continuing to run might lead to unexpected results or crashes. "
L"Please check the manual for further information on hardware requirements.\n\n\"%S\" [vendor id = 0x%.4x, device id = 0x%.4x]";
switch (primLangID)
{
case 0x04: // Chinese
{
static const wchar_t fmt[] = {0x5075, 0x6E2C, 0x5230, 0x4E0D, 0x652F, 0x63F4, 0x7684, 0x986F, 0x793A, 0x5361, 0xFF01, 0x7E7C, 0x7E8C, 0x57F7, 0x884C, 0x53EF, 0x80FD, 0x5C0E, 0x81F4, 0x7121, 0x6CD5, 0x9810, 0x671F, 0x7684, 0x7D50, 0x679C, 0x6216, 0x7576, 0x6A5F, 0x3002, 0x8ACB, 0x6AA2, 0x67E5, 0x8AAA, 0x660E, 0x66F8, 0x4E0A, 0x7684, 0x786C, 0x9AD4, 0x9700, 0x6C42, 0x4EE5, 0x53D6, 0x5F97, 0x66F4, 0x591A, 0x76F8, 0x95DC, 0x8CC7, 0x8A0A, 0x3002, 0x000A, 0x000A, 0x0022, 0x0025, 0x0053, 0x0022, 0x0020, 0x005B, 0x5EE0, 0x5546, 0x7DE8, 0x865F, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x002C, 0x0020, 0x88DD, 0x7F6E, 0x7DE8, 0x865F, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x005D, 0};
pFmt = fmt;
break;
}
case 0x05: // Czech
{
static const wchar_t fmt[] = {0x0042, 0x0079, 0x006C, 0x0061, 0x0020, 0x0064, 0x0065, 0x0074, 0x0065, 0x006B, 0x006F, 0x0076, 0x00E1, 0x006E, 0x0061, 0x0020, 0x0067, 0x0072, 0x0061, 0x0066, 0x0069, 0x0063, 0x006B, 0x00E1, 0x0020, 0x006B, 0x0061, 0x0072, 0x0074, 0x0061, 0x002C, 0x0020, 0x006B, 0x0074, 0x0065, 0x0072, 0x00E1, 0x0020, 0x006E, 0x0065, 0x006E, 0x00ED, 0x0020, 0x0070, 0x006F, 0x0064, 0x0070, 0x006F, 0x0072, 0x006F, 0x0076, 0x00E1, 0x006E, 0x0061, 0x002E, 0x0020, 0x0050, 0x006F, 0x006B, 0x0072, 0x0061, 0x010D, 0x006F, 0x0076, 0x00E1, 0x006E, 0x00ED, 0x0020, 0x006D, 0x016F, 0x017E, 0x0065, 0x0020, 0x0076, 0x00E9, 0x0073, 0x0074, 0x0020, 0x006B, 0x0065, 0x0020, 0x006B, 0x0072, 0x0069, 0x0074, 0x0069, 0x0063, 0x006B, 0x00FD, 0x006D, 0x0020, 0x0063, 0x0068, 0x0079, 0x0062, 0x00E1, 0x006D, 0x0020, 0x006E, 0x0065, 0x0062, 0x006F, 0x0020, 0x006E, 0x0065, 0x0073, 0x0074, 0x0061, 0x0062, 0x0069, 0x006C, 0x0069, 0x0074, 0x011B, 0x0020, 0x0073, 0x0079, 0x0073, 0x0074, 0x00E9, 0x006D, 0x0075, 0x002E, 0x0020, 0x0050, 0x0159, 0x0065, 0x010D, 0x0074, 0x011B, 0x0074, 0x0065, 0x0020, 0x0073, 0x0069, 0x0020, 0x0070, 0x0072, 0x006F, 0x0073, 0x00ED, 0x006D, 0x0020, 0x0075, 0x017E, 0x0069, 0x0076, 0x0061, 0x0074, 0x0065, 0x006C, 0x0073, 0x006B, 0x006F, 0x0075, 0x0020, 0x0070, 0x0159, 0x00ED, 0x0072, 0x0075, 0x010D, 0x006B, 0x0075, 0x0020, 0x0070, 0x0072, 0x006F, 0x0020, 0x0070, 0x006F, 0x0064, 0x0072, 0x006F, 0x0062, 0x006E, 0x00E9, 0x0020, 0x0069, 0x006E, 0x0066, 0x006F, 0x0072, 0x006D, 0x0061, 0x0063, 0x0065, 0x0020, 0x006F, 0x0020, 0x0073, 0x0079, 0x0073, 0x0074, 0x00E9, 0x006D, 0x006F, 0x0076, 0x00FD, 0x0063, 0x0068, 0x0020, 0x0070, 0x006F, 0x017E, 0x0061, 0x0064, 0x0061, 0x0076, 0x0063, 0x00ED, 0x0063, 0x0068, 0x002E, 0x000A, 0x000A, 0x0022, 0x0025, 0x0053, 0x0022, 0x0020, 0x005B, 0x0076, 0x0065, 0x006E, 0x0064, 0x006F, 0x0072, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x002C, 0x0020, 0x0064, 0x0065, 0x0076, 0x0069, 0x0063, 0x0065, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x005D, 0};
pFmt = fmt;
break;
}
case 0x07: // German
{
static const wchar_t fmt[] = {0x004E, 0x0069, 0x0063, 0x0068, 0x0074, 0x002D, 0x0075, 0x006E, 0x0074, 0x0065, 0x0072, 0x0073, 0x0074, 0x00FC, 0x0074, 0x007A, 0x0074, 0x0065, 0x0020, 0x0056, 0x0069, 0x0064, 0x0065, 0x006F, 0x006B, 0x0061, 0x0072, 0x0074, 0x0065, 0x0020, 0x0067, 0x0065, 0x0066, 0x0075, 0x006E, 0x0064, 0x0065, 0x006E, 0x0021, 0x0020, 0x0046, 0x006F, 0x0072, 0x0074, 0x0066, 0x0061, 0x0068, 0x0072, 0x0065, 0x006E, 0x0020, 0x006B, 0x0061, 0x006E, 0x006E, 0x0020, 0x007A, 0x0075, 0x0020, 0x0075, 0x006E, 0x0065, 0x0072, 0x0077, 0x0061, 0x0072, 0x0074, 0x0065, 0x0074, 0x0065, 0x006E, 0x0020, 0x0045, 0x0072, 0x0067, 0x0065, 0x0062, 0x006E, 0x0069, 0x0073, 0x0073, 0x0065, 0x006E, 0x0020, 0x006F, 0x0064, 0x0065, 0x0072, 0x0020, 0x0041, 0x0062, 0x0073, 0x0074, 0x00FC, 0x0072, 0x007A, 0x0065, 0x006E, 0x0020, 0x0066, 0x00FC, 0x0068, 0x0072, 0x0065, 0x006E, 0x002E, 0x0020, 0x0042, 0x0069, 0x0074, 0x0074, 0x0065, 0x0020, 0x006C, 0x0069, 0x0065, 0x0073, 0x0020, 0x0064, 0x0061, 0x0073, 0x0020, 0x004D, 0x0061, 0x006E, 0x0075, 0x0061, 0x006C, 0x0020, 0x0066, 0x00FC, 0x0072, 0x0020, 0x0077, 0x0065, 0x0069, 0x0074, 0x0065, 0x0072, 0x0065, 0x0020, 0x0049, 0x006E, 0x0066, 0x006F, 0x0072, 0x006D, 0x0061, 0x0074, 0x0069, 0x006F, 0x006E, 0x0065, 0x006E, 0x0020, 0x007A, 0x0075, 0x0020, 0x0048, 0x0061, 0x0072, 0x0064, 0x0077, 0x0061, 0x0072, 0x0065, 0x002D, 0x0041, 0x006E, 0x0066, 0x006F, 0x0072, 0x0064, 0x0065, 0x0072, 0x0075, 0x006E, 0x0067, 0x0065, 0x006E, 0x002E, 0x000A, 0x000A, 0x0022, 0x0025, 0x0053, 0x0022, 0x0020, 0x005B, 0x0076, 0x0065, 0x006E, 0x0064, 0x006F, 0x0072, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x002C, 0x0020, 0x0064, 0x0065, 0x0076, 0x0069, 0x0063, 0x0065, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x005D, 0};
pFmt = fmt;
break;
}
case 0x0a: // Spanish
{
static const wchar_t fmt[] = {0x0053, 0x0065, 0x0020, 0x0068, 0x0061, 0x0020, 0x0064, 0x0065, 0x0074, 0x0065, 0x0063, 0x0074, 0x0061, 0x0064, 0x006F, 0x0020, 0x0075, 0x006E, 0x0061, 0x0020, 0x0074, 0x0061, 0x0072, 0x006A, 0x0065, 0x0074, 0x0061, 0x0020, 0x0067, 0x0072, 0x00E1, 0x0066, 0x0069, 0x0063, 0x0061, 0x0020, 0x006E, 0x006F, 0x0020, 0x0063, 0x006F, 0x006D, 0x0070, 0x0061, 0x0074, 0x0069, 0x0062, 0x006C, 0x0065, 0x002E, 0x0020, 0x0053, 0x0069, 0x0020, 0x0073, 0x0069, 0x0067, 0x0075, 0x0065, 0x0073, 0x0020, 0x0065, 0x006A, 0x0065, 0x0063, 0x0075, 0x0074, 0x0061, 0x006E, 0x0064, 0x006F, 0x0020, 0x0065, 0x006C, 0x0020, 0x006A, 0x0075, 0x0065, 0x0067, 0x006F, 0x002C, 0x0020, 0x0065, 0x0073, 0x0020, 0x0070, 0x006F, 0x0073, 0x0069, 0x0062, 0x006C, 0x0065, 0x0020, 0x0071, 0x0075, 0x0065, 0x0020, 0x0073, 0x0065, 0x0020, 0x0070, 0x0072, 0x006F, 0x0064, 0x0075, 0x007A, 0x0063, 0x0061, 0x006E, 0x0020, 0x0065, 0x0066, 0x0065, 0x0063, 0x0074, 0x006F, 0x0073, 0x0020, 0x0069, 0x006E, 0x0065, 0x0073, 0x0070, 0x0065, 0x0072, 0x0061, 0x0064, 0x006F, 0x0073, 0x0020, 0x006F, 0x0020, 0x0071, 0x0075, 0x0065, 0x0020, 0x0065, 0x006C, 0x0020, 0x0070, 0x0072, 0x006F, 0x0067, 0x0072, 0x0061, 0x006D, 0x0061, 0x0020, 0x0064, 0x0065, 0x006A, 0x0065, 0x0020, 0x0064, 0x0065, 0x0020, 0x0066, 0x0075, 0x006E, 0x0063, 0x0069, 0x006F, 0x006E, 0x0061, 0x0072, 0x002E, 0x0020, 0x0050, 0x006F, 0x0072, 0x0020, 0x0066, 0x0061, 0x0076, 0x006F, 0x0072, 0x002C, 0x0020, 0x0063, 0x006F, 0x006D, 0x0070, 0x0072, 0x0075, 0x0065, 0x0062, 0x0061, 0x0020, 0x0065, 0x006C, 0x0020, 0x006D, 0x0061, 0x006E, 0x0075, 0x0061, 0x006C, 0x0020, 0x0070, 0x0061, 0x0072, 0x0061, 0x0020, 0x006F, 0x0062, 0x0074, 0x0065, 0x006E, 0x0065, 0x0072, 0x0020, 0x006D, 0x00E1, 0x0073, 0x0020, 0x0069, 0x006E, 0x0066, 0x006F, 0x0072, 0x006D, 0x0061, 0x0063, 0x0069, 0x00F3, 0x006E, 0x0020, 0x0061, 0x0063, 0x0065, 0x0072, 0x0063, 0x0061, 0x0020, 0x0064, 0x0065, 0x0020, 0x006C, 0x006F, 0x0073, 0x0020, 0x0072, 0x0065, 0x0071, 0x0075, 0x0069, 0x0073, 0x0069, 0x0074, 0x006F, 0x0073, 0x0020, 0x0064, 0x0065, 0x006C, 0x0020, 0x0073, 0x0069, 0x0073, 0x0074, 0x0065, 0x006D, 0x0061, 0x002E, 0x000A, 0x000A, 0x0022, 0x0025, 0x0053, 0x0022, 0x0020, 0x005B, 0x0076, 0x0065, 0x006E, 0x0064, 0x006F, 0x0072, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x002C, 0x0020, 0x0064, 0x0065, 0x0076, 0x0069, 0x0063, 0x0065, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x005D, 0};
pFmt = fmt;
break;
}
case 0x0c: // French
{
static const wchar_t fmt[] = {0x0041, 0x0074, 0x0074, 0x0065, 0x006E, 0x0074, 0x0069, 0x006F, 0x006E, 0x002C, 0x0020, 0x006C, 0x0061, 0x0020, 0x0063, 0x0061, 0x0072, 0x0074, 0x0065, 0x0020, 0x0076, 0x0069, 0x0064, 0x00E9, 0x006F, 0x0020, 0x0064, 0x00E9, 0x0074, 0x0065, 0x0063, 0x0074, 0x00E9, 0x0065, 0x0020, 0x006E, 0x2019, 0x0065, 0x0073, 0x0074, 0x0020, 0x0070, 0x0061, 0x0073, 0x0020, 0x0073, 0x0075, 0x0070, 0x0070, 0x006F, 0x0072, 0x0074, 0x00E9, 0x0065, 0x0020, 0x0021, 0x0020, 0x0050, 0x006F, 0x0075, 0x0072, 0x0073, 0x0075, 0x0069, 0x0076, 0x0072, 0x0065, 0x0020, 0x006C, 0x2019, 0x0061, 0x0070, 0x0070, 0x006C, 0x0069, 0x0063, 0x0061, 0x0074, 0x0069, 0x006F, 0x006E, 0x0020, 0x0070, 0x006F, 0x0075, 0x0072, 0x0072, 0x0061, 0x0069, 0x0074, 0x0020, 0x0065, 0x006E, 0x0067, 0x0065, 0x006E, 0x0064, 0x0072, 0x0065, 0x0072, 0x0020, 0x0064, 0x0065, 0x0073, 0x0020, 0x0069, 0x006E, 0x0073, 0x0074, 0x0061, 0x0062, 0x0069, 0x006C, 0x0069, 0x0074, 0x00E9, 0x0073, 0x0020, 0x006F, 0x0075, 0x0020, 0x0064, 0x0065, 0x0073, 0x0020, 0x0063, 0x0072, 0x0061, 0x0073, 0x0068, 0x0073, 0x002E, 0x0020, 0x0056, 0x0065, 0x0075, 0x0069, 0x006C, 0x006C, 0x0065, 0x007A, 0x0020, 0x0076, 0x006F, 0x0075, 0x0073, 0x0020, 0x0072, 0x0065, 0x0070, 0x006F, 0x0072, 0x0074, 0x0065, 0x0072, 0x0020, 0x0061, 0x0075, 0x0020, 0x006D, 0x0061, 0x006E, 0x0075, 0x0065, 0x006C, 0x0020, 0x0070, 0x006F, 0x0075, 0x0072, 0x0020, 0x0070, 0x006C, 0x0075, 0x0073, 0x0020, 0x0064, 0x2019, 0x0069, 0x006E, 0x0066, 0x006F, 0x0072, 0x006D, 0x0061, 0x0074, 0x0069, 0x006F, 0x006E, 0x0073, 0x0020, 0x0073, 0x0075, 0x0072, 0x0020, 0x006C, 0x0065, 0x0073, 0x0020, 0x0070, 0x0072, 0x00E9, 0x002D, 0x0072, 0x0065, 0x0071, 0x0075, 0x0069, 0x0073, 0x0020, 0x006D, 0x0061, 0x0074, 0x00E9, 0x0072, 0x0069, 0x0065, 0x006C, 0x002E, 0x000A, 0x000A, 0x0022, 0x0025, 0x0053, 0x0022, 0x0020, 0x005B, 0x0076, 0x0065, 0x006E, 0x0064, 0x006F, 0x0072, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x002C, 0x0020, 0x0064, 0x0065, 0x0076, 0x0069, 0x0063, 0x0065, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x005D, 0};
pFmt = fmt;
break;
}
case 0x10: // Italian
{
static const wchar_t fmt[] = {0x00C8, 0x0020, 0x0073, 0x0074, 0x0061, 0x0074, 0x0061, 0x0020, 0x0072, 0x0069, 0x006C, 0x0065, 0x0076, 0x0061, 0x0074, 0x0061, 0x0020, 0x0075, 0x006E, 0x0061, 0x0020, 0x0073, 0x0063, 0x0068, 0x0065, 0x0064, 0x0061, 0x0020, 0x0067, 0x0072, 0x0061, 0x0066, 0x0069, 0x0063, 0x0061, 0x0020, 0x006E, 0x006F, 0x006E, 0x0020, 0x0073, 0x0075, 0x0070, 0x0070, 0x006F, 0x0072, 0x0074, 0x0061, 0x0074, 0x0061, 0x0021, 0x0020, 0x0053, 0x0065, 0x0020, 0x0073, 0x0069, 0x0020, 0x0063, 0x006F, 0x006E, 0x0074, 0x0069, 0x006E, 0x0075, 0x0061, 0x002C, 0x0020, 0x0073, 0x0069, 0x0020, 0x0070, 0x006F, 0x0074, 0x0072, 0x0065, 0x0062, 0x0062, 0x0065, 0x0072, 0x006F, 0x0020, 0x0076, 0x0065, 0x0072, 0x0069, 0x0066, 0x0069, 0x0063, 0x0061, 0x0072, 0x0065, 0x0020, 0x0072, 0x0069, 0x0073, 0x0075, 0x006C, 0x0074, 0x0061, 0x0074, 0x0069, 0x0020, 0x0069, 0x006E, 0x0061, 0x0074, 0x0074, 0x0065, 0x0073, 0x0069, 0x0020, 0x006F, 0x0020, 0x0063, 0x0072, 0x0061, 0x0073, 0x0068, 0x002E, 0x0020, 0x0043, 0x006F, 0x006E, 0x0073, 0x0075, 0x006C, 0x0074, 0x0061, 0x0020, 0x0069, 0x006C, 0x0020, 0x006D, 0x0061, 0x006E, 0x0075, 0x0061, 0x006C, 0x0065, 0x0020, 0x0070, 0x0065, 0x0072, 0x0020, 0x0075, 0x006C, 0x0074, 0x0065, 0x0072, 0x0069, 0x006F, 0x0072, 0x0069, 0x0020, 0x0069, 0x006E, 0x0066, 0x006F, 0x0072, 0x006D, 0x0061, 0x007A, 0x0069, 0x006F, 0x006E, 0x0069, 0x0020, 0x0073, 0x0075, 0x0069, 0x0020, 0x0072, 0x0065, 0x0071, 0x0075, 0x0069, 0x0073, 0x0069, 0x0074, 0x0069, 0x0020, 0x0064, 0x0069, 0x0020, 0x0073, 0x0069, 0x0073, 0x0074, 0x0065, 0x006D, 0x0061, 0x002E, 0x000A, 0x000A, 0x0022, 0x0025, 0x0053, 0x0022, 0x0020, 0x005B, 0x0076, 0x0065, 0x006E, 0x0064, 0x006F, 0x0072, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x002C, 0x0020, 0x0064, 0x0065, 0x0076, 0x0069, 0x0063, 0x0065, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x005D, 0};
pFmt = fmt;
break;
}
case 0x11: // Japanese
{
static const wchar_t fmt[] = {0x30B5, 0x30DD, 0x30FC, 0x30C8, 0x3055, 0x308C, 0x3066, 0x3044, 0x306A, 0x3044, 0x30D3, 0x30C7, 0x30AA, 0x30AB, 0x30FC, 0x30C9, 0x304C, 0x691C, 0x51FA, 0x3055, 0x308C, 0x307E, 0x3057, 0x305F, 0xFF01, 0x0020, 0x3053, 0x306E, 0x307E, 0x307E, 0x7D9A, 0x3051, 0x308B, 0x3068, 0x4E88, 0x671F, 0x3057, 0x306A, 0x3044, 0x7D50, 0x679C, 0x3084, 0x30AF, 0x30E9, 0x30C3, 0x30B7, 0x30E5, 0x306E, 0x6050, 0x308C, 0x304C, 0x3042, 0x308A, 0x307E, 0x3059, 0x3002, 0x0020, 0x30DE, 0x30CB, 0x30E5, 0x30A2, 0x30EB, 0x306E, 0x5FC5, 0x8981, 0x52D5, 0x4F5C, 0x74B0, 0x5883, 0x3092, 0x3054, 0x78BA, 0x8A8D, 0x304F, 0x3060, 0x3055, 0x3044, 0x3002, 0x000A, 0x000A, 0x0022, 0x0025, 0x0053, 0x0022, 0x0020, 0x005B, 0x30D9, 0x30F3, 0x30C0, 0x30FC, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x002C, 0x0020, 0x30C7, 0x30D0, 0x30A4, 0x30B9, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x005D, 0};
pFmt = fmt;
break;
}
case 0x15: // Polish
{
static const wchar_t fmt[] = {0x0057, 0x0079, 0x006B, 0x0072, 0x0079, 0x0074, 0x006F, 0x0020, 0x006E, 0x0069, 0x0065, 0x006F, 0x0062, 0x0073, 0x0142, 0x0075, 0x0067, 0x0069, 0x0077, 0x0061, 0x006E, 0x0105, 0x0020, 0x006B, 0x0061, 0x0072, 0x0074, 0x0119, 0x0020, 0x0067, 0x0072, 0x0061, 0x0066, 0x0069, 0x0063, 0x007A, 0x006E, 0x0105, 0x0021, 0x0020, 0x0044, 0x0061, 0x006C, 0x0073, 0x007A, 0x0065, 0x0020, 0x006B, 0x006F, 0x0072, 0x007A, 0x0079, 0x0073, 0x0074, 0x0061, 0x006E, 0x0069, 0x0065, 0x0020, 0x007A, 0x0020, 0x0070, 0x0072, 0x006F, 0x0064, 0x0075, 0x006B, 0x0074, 0x0075, 0x0020, 0x006D, 0x006F, 0x017C, 0x0065, 0x0020, 0x0073, 0x0070, 0x006F, 0x0077, 0x006F, 0x0064, 0x006F, 0x0077, 0x0061, 0x0107, 0x0020, 0x006E, 0x0069, 0x0065, 0x0070, 0x006F, 0x017C, 0x0105, 0x0064, 0x0061, 0x006E, 0x0065, 0x0020, 0x007A, 0x0061, 0x0063, 0x0068, 0x006F, 0x0077, 0x0061, 0x006E, 0x0069, 0x0065, 0x0020, 0x006C, 0x0075, 0x0062, 0x0020, 0x0077, 0x0073, 0x0074, 0x0072, 0x007A, 0x0079, 0x006D, 0x0061, 0x006E, 0x0069, 0x0065, 0x0020, 0x0070, 0x0072, 0x006F, 0x0067, 0x0072, 0x0061, 0x006D, 0x0075, 0x002E, 0x0020, 0x0041, 0x0062, 0x0079, 0x0020, 0x0075, 0x007A, 0x0079, 0x0073, 0x006B, 0x0061, 0x0107, 0x0020, 0x0077, 0x0069, 0x0119, 0x0063, 0x0065, 0x006A, 0x0020, 0x0069, 0x006E, 0x0066, 0x006F, 0x0072, 0x006D, 0x0061, 0x0063, 0x006A, 0x0069, 0x002C, 0x0020, 0x0073, 0x006B, 0x006F, 0x006E, 0x0073, 0x0075, 0x006C, 0x0074, 0x0075, 0x006A, 0x0020, 0x0073, 0x0069, 0x0119, 0x0020, 0x007A, 0x0020, 0x0069, 0x006E, 0x0073, 0x0074, 0x0072, 0x0075, 0x006B, 0x0063, 0x006A, 0x0105, 0x0020, 0x006F, 0x0062, 0x0073, 0x0142, 0x0075, 0x0067, 0x0069, 0x002E, 0x000A, 0x000A, 0x0022, 0x0025, 0x0053, 0x0022, 0x0020, 0x005B, 0x0076, 0x0065, 0x006E, 0x0064, 0x006F, 0x0072, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x002C, 0x0020, 0x0064, 0x0065, 0x0076, 0x0069, 0x0063, 0x0065, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x005D, 0};
pFmt = fmt;
break;
}
case 0x19: // Russian
{
static const wchar_t fmt[] = {0x0412, 0x0430, 0x0448, 0x0430, 0x0020, 0x0432, 0x0438, 0x0434, 0x0435, 0x043E, 0x0020, 0x043A, 0x0430, 0x0440, 0x0442, 0x0430, 0x0020, 0x043D, 0x0435, 0x0020, 0x043F, 0x043E, 0x0434, 0x0434, 0x0435, 0x0440, 0x0436, 0x0438, 0x0432, 0x0430, 0x0435, 0x0442, 0x0441, 0x044F, 0x0021, 0x0020, 0x042D, 0x0442, 0x043E, 0x0020, 0x043C, 0x043E, 0x0436, 0x0435, 0x0442, 0x0020, 0x043F, 0x0440, 0x0438, 0x0432, 0x0435, 0x0441, 0x0442, 0x0438, 0x0020, 0x043A, 0x0020, 0x043D, 0x0435, 0x043F, 0x0440, 0x0435, 0x0434, 0x0441, 0x043A, 0x0430, 0x0437, 0x0443, 0x0435, 0x043C, 0x043E, 0x043C, 0x0443, 0x0020, 0x043F, 0x043E, 0x0432, 0x0435, 0x0434, 0x0435, 0x043D, 0x0438, 0x044E, 0x0020, 0x0438, 0x0020, 0x0437, 0x0430, 0x0432, 0x0438, 0x0441, 0x0430, 0x043D, 0x0438, 0x044E, 0x0020, 0x0438, 0x0433, 0x0440, 0x044B, 0x002E, 0x0020, 0x0414, 0x043B, 0x044F, 0x0020, 0x043F, 0x043E, 0x043B, 0x0443, 0x0447, 0x0435, 0x043D, 0x0438, 0x044F, 0x0020, 0x0438, 0x043D, 0x0444, 0x043E, 0x0440, 0x043C, 0x0430, 0x0446, 0x0438, 0x0438, 0x0020, 0x043E, 0x0020, 0x0441, 0x0438, 0x0441, 0x0442, 0x0435, 0x043C, 0x043D, 0x044B, 0x0445, 0x0020, 0x0442, 0x0440, 0x0435, 0x0431, 0x043E, 0x0432, 0x0430, 0x043D, 0x0438, 0x044F, 0x0445, 0x0020, 0x043E, 0x0431, 0x0440, 0x0430, 0x0442, 0x0438, 0x0442, 0x0435, 0x0441, 0x044C, 0x0020, 0x043A, 0x0020, 0x0440, 0x0443, 0x043A, 0x043E, 0x0432, 0x043E, 0x0434, 0x0441, 0x0442, 0x0432, 0x0443, 0x0020, 0x043F, 0x043E, 0x043B, 0x044C, 0x0437, 0x043E, 0x0432, 0x0430, 0x0442, 0x0435, 0x043B, 0x044F, 0x002E, 0x000A, 0x000A, 0x0022, 0x0025, 0x0053, 0x0022, 0x0020, 0x005B, 0x0076, 0x0065, 0x006E, 0x0064, 0x006F, 0x0072, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x002C, 0x0020, 0x0064, 0x0065, 0x0076, 0x0069, 0x0063, 0x0065, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x005D, 0};
pFmt = fmt;
break;
}
case 0x1f: // Turkish
{
static const wchar_t fmt[] = {0x0044, 0x0065, 0x0073, 0x0074, 0x0065, 0x006B, 0x006C, 0x0065, 0x006E, 0x006D, 0x0065, 0x0079, 0x0065, 0x006E, 0x0020, 0x0062, 0x0069, 0x0072, 0x0020, 0x0065, 0x006B, 0x0072, 0x0061, 0x006E, 0x0020, 0x006B, 0x0061, 0x0072, 0x0074, 0x0131, 0x0020, 0x0061, 0x006C, 0x0067, 0x0131, 0x006C, 0x0061, 0x006E, 0x0064, 0x0131, 0x0021, 0x0020, 0x0044, 0x0065, 0x0076, 0x0061, 0x006D, 0x0020, 0x0065, 0x0074, 0x006D, 0x0065, 0x006B, 0x0020, 0x0062, 0x0065, 0x006B, 0x006C, 0x0065, 0x006E, 0x006D, 0x0065, 0x0064, 0x0069, 0x006B, 0x0020, 0x0073, 0x006F, 0x006E, 0x0075, 0x00E7, 0x006C, 0x0061, 0x0072, 0x0061, 0x0020, 0x0076, 0x0065, 0x0020, 0x00E7, 0x00F6, 0x006B, 0x006D, 0x0065, 0x006C, 0x0065, 0x0072, 0x0065, 0x0020, 0x0079, 0x006F, 0x006C, 0x0020, 0x0061, 0x00E7, 0x0061, 0x0062, 0x0069, 0x006C, 0x0069, 0x0072, 0x002E, 0x0020, 0x0044, 0x006F, 0x006E, 0x0061, 0x006E, 0x0131, 0x006D, 0x0020, 0x0067, 0x0065, 0x0072, 0x0065, 0x006B, 0x006C, 0x0069, 0x006C, 0x0069, 0x006B, 0x006C, 0x0065, 0x0072, 0x0069, 0x0020, 0x0069, 0x00E7, 0x0069, 0x006E, 0x0020, 0x006C, 0x00FC, 0x0074, 0x0066, 0x0065, 0x006E, 0x0020, 0x0072, 0x0065, 0x0068, 0x0062, 0x0065, 0x0072, 0x0069, 0x006E, 0x0069, 0x007A, 0x0065, 0x0020, 0x0062, 0x0061, 0x015F, 0x0076, 0x0075, 0x0072, 0x0075, 0x006E, 0x002E, 0x000A, 0x000A, 0x0022, 0x0025, 0x0053, 0x0022, 0x0020, 0x005B, 0x0076, 0x0065, 0x006E, 0x0064, 0x006F, 0x0072, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x002C, 0x0020, 0x0064, 0x0065, 0x0076, 0x0069, 0x0063, 0x0065, 0x0020, 0x0069, 0x0064, 0x0020, 0x003D, 0x0020, 0x0030, 0x0078, 0x0025, 0x002E, 0x0034, 0x0078, 0x005D, 0};
pFmt = fmt;
break;
}
case 0x09: // English
default:
break;
}
wchar_t msg[1024];
msg[0] = L'\0';
msg[sizeof(msg) / sizeof(msg[0]) - 1] = L'\0';
azsnwprintf(msg, sizeof(msg) / sizeof(msg[0]) - 1, pFmt, gpuName, gpuVendorId, gpuDeviceId);
return msg;
}
#endif
/////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////
bool CSystem::InitConsole()
{
if (m_env.pConsole)
{
m_env.pConsole->Init(this);
}
return true;
}
//////////////////////////////////////////////////////////////////////////
// attaches the given variable to the given container;
// recreates the variable if necessary
ICVar* CSystem::attachVariable (const char* szVarName, int* pContainer, const char* szComment, int dwFlags)
{
IConsole* pConsole = GetIConsole();
ICVar* pOldVar = pConsole->GetCVar (szVarName);
int nDefault = 0;
if (pOldVar)
{
nDefault = pOldVar->GetIVal();
pConsole->UnregisterVariable(szVarName, true);
}
// NOTE: maybe we should preserve the actual value of the variable across the registration,
// because of the strange architecture of IConsole that converts int->float->int
REGISTER_CVAR2(szVarName, pContainer, *pContainer, dwFlags, szComment);
ICVar* pVar = pConsole->GetCVar(szVarName);
#ifdef _DEBUG
// test if the variable really has this container
assert (*pContainer == pVar->GetIVal());
++*pContainer;
assert (*pContainer == pVar->GetIVal());
--*pContainer;
#endif
if (pOldVar)
{
// carry on the default value from the old variable anyway
pVar->Set(nDefault);
}
return pVar;
}
/////////////////////////////////////////////////////////////////////////////////
bool CSystem::InitFileSystem()
{
using namespace AzFramework::AssetSystem;
if (m_pUserCallback)
{
m_pUserCallback->OnInitProgress("Initializing File System...");
}
// get the DirectInstance FileIOBase which should be the AZ::LocalFileIO
m_env.pFileIO = AZ::IO::FileIOBase::GetDirectInstance();
m_env.pCryPak = AZ::Interface<AZ::IO::IArchive>::Get();
m_env.pFileIO = AZ::IO::FileIOBase::GetInstance();
AZ_Assert(m_env.pCryPak, "CryPak has not been initialized on AZ::Interface");
AZ_Assert(m_env.pFileIO, "FileIOBase has not been initialized");
if (m_bEditor)
{
m_env.pCryPak->RecordFileOpen(AZ::IO::IArchive::RFOM_EngineStartup);
}
//init crypak
if (m_env.pCryPak->Init(""))
{
#if !defined(_RELEASE)
const ICmdLineArg* pakalias = m_pCmdLine->FindArg(eCLAT_Pre, "pakalias");
#else
const ICmdLineArg* pakalias = nullptr;
#endif // !defined(_RELEASE)
if (pakalias && strlen(pakalias->GetValue()) > 0)
{
m_env.pCryPak->ParseAliases(pakalias->GetValue());
}
}
else
{
AZ_Assert(false, "Failed to initialize CryPak.");
return false;
}
// Now that file systems are init, we will clear any events that have arrived
// during file system init, so that systems do not reload assets that were already compiled in the
// critical compilation section.
AzFramework::LegacyAssetEventBus::ClearQueuedEvents();
//we are good to go
return true;
}
void CSystem::ShutdownFileSystem()
{
#if defined(AZ_PLATFORM_WINDOWS)
if (g_cacheLock != INVALID_HANDLE_VALUE)
{
CloseHandle(g_cacheLock);
g_cacheLock = INVALID_HANDLE_VALUE;
}
#endif
using namespace AZ::IO;
FileIOBase* directInstance = FileIOBase::GetDirectInstance();
FileIOBase* pakInstance = FileIOBase::GetInstance();
if (directInstance == m_env.pFileIO)
{
// we only mess with file io if we own the instance that we installed.
// if we dont' own the instance, then we never configured fileIO and we should not alter it.
delete directInstance;
FileIOBase::SetDirectInstance(nullptr);
if (pakInstance != directInstance)
{
delete pakInstance;
FileIOBase::SetInstance(nullptr);
}
}
m_env.pFileIO = nullptr;
}
/////////////////////////////////////////////////////////////////////////////////
bool CSystem::InitFileSystem_LoadEngineFolders(const SSystemInitParams&)
{
LoadConfiguration(m_systemConfigName.c_str());
AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Loading system configuration from %s...", m_systemConfigName.c_str());
#if defined(AZ_PLATFORM_ANDROID)
AZ::Android::Utils::SetLoadFilesToMemory(m_sys_load_files_to_memory->GetString());
#endif
GetISystem()->SetConfigPlatform(GetDevicePlatform());
auto projectPath = AZ::Utils::GetProjectPath();
AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Project Path: %s\n", projectPath.empty() ? "None specified" : projectPath.c_str());
auto projectName = AZ::Utils::GetProjectName();
AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Project Name: %s\n", projectName.empty() ? "None specified" : projectName.c_str());
OpenBasicPaks();
// Load game-specific folder.
LoadConfiguration("game.cfg");
// Load the client/sever-specific configuration
static const char* g_additionalConfig = gEnv->IsDedicated() ? "server_cfg" : "client_cfg";
LoadConfiguration(g_additionalConfig, nullptr, false);
// We do not use CVar groups on the consoles
AddCVarGroupDirectory("Config/CVarGroups");
return (true);
}
//////////////////////////////////////////////////////////////////////////
bool CSystem::InitAudioSystem(const SSystemInitParams& initParams)
{
if (!Audio::Gem::AudioSystemGemRequestBus::HasHandlers())
{
// AudioSystem Gem has not been enabled for this project.
// This should not generate an error, but calling scope will warn.
return false;
}
bool useRealAudioSystem = false;
if (!initParams.bPreview
&& !m_bDedicatedServer
&& m_sys_audio_disable->GetIVal() == 0)
{
useRealAudioSystem = true;
}
bool result = false;
if (useRealAudioSystem)
{
Audio::Gem::AudioSystemGemRequestBus::BroadcastResult(result, &Audio::Gem::AudioSystemGemRequestBus::Events::Initialize, &initParams);
}
else
{
Audio::Gem::AudioSystemGemRequestBus::BroadcastResult(result, &Audio::Gem::AudioSystemGemRequestBus::Events::Initialize, nullptr);
}
if (result)
{
AZ_Assert(Audio::AudioSystemRequestBus::HasHandlers(),
"Initialization of the Audio System succeeded, but the Audio System EBus is not connected!\n");
}
else
{
AZ_Error(AZ_TRACE_SYSTEM_WINDOW, result, "The Audio System did not initialize correctly!\n");
}
return result;
}
//////////////////////////////////////////////////////////////////////////
bool CSystem::InitVTuneProfiler()
{
#ifdef PROFILE_WITH_VTUNE
WIN_HMODULE hModule = LoadDLL("VTuneApi.dll");
if (!hModule)
{
return false;
}
VTPause = (VTuneFunction) CryGetProcAddress(hModule, "VTPause");
VTResume = (VTuneFunction) CryGetProcAddress(hModule, "VTResume");
if (!VTPause || !VTResume)
{
AZ_Assert(false, "VTune did not initialize correctly.")
return false;
}
else
{
AZ_TracePrintf(AZ_TRACE_SYSTEM_WINDOW, "VTune API Initialized");
}
#endif //PROFILE_WITH_VTUNE
return true;
}
//////////////////////////////////////////////////////////////////////////
void CSystem::InitLocalization()
{
// Set the localization folder
ICVar* pCVar = m_env.pConsole != 0 ? m_env.pConsole->GetCVar("sys_localization_folder") : 0;
if (pCVar)
{
static_cast<AZ::IO::Archive* const>(m_env.pCryPak)->SetLocalizationFolder(g_cvars.sys_localization_folder->GetString());
}
// Removed line that assigned language based on a #define
if (m_pLocalizationManager == nullptr)
{
m_pLocalizationManager = new CLocalizedStringsManager(this);
}
// Platform-specific implementation of getting the system language
ILocalizationManager::EPlatformIndependentLanguageID languageID = m_pLocalizationManager->GetSystemLanguage();
if (!m_pLocalizationManager->IsLanguageSupported(languageID))
{
languageID = ILocalizationManager::EPlatformIndependentLanguageID::ePILID_English_US;
}
AZStd::string language = m_pLocalizationManager->LangNameFromPILID(languageID);
m_pLocalizationManager->SetLanguage(language.c_str());
if (m_pLocalizationManager->GetLocalizationFormat() == 1)
{
AZStd::string translationsListXML = LOCALIZATION_TRANSLATIONS_LIST_FILE_NAME;
m_pLocalizationManager->InitLocalizationData(translationsListXML.c_str());
m_pLocalizationManager->LoadAllLocalizationData();
}
else
{
// if the language value cannot be found, let's default to the english pak
OpenLanguagePak(language.c_str());
}
if (auto console = AZ::Interface<AZ::IConsole>::Get(); console != nullptr)
{
AZ::CVarFixedString languageAudio;
console->GetCvarValue("g_languageAudio", languageAudio);
if (languageAudio.empty())
{
console->PerformCommand(AZStd::string::format("g_languageAudio %s", language.c_str()).c_str());
}
else
{
language.assign(languageAudio.data(), languageAudio.size());
}
}
OpenLanguageAudioPak(language.c_str());
}
void CSystem::OpenBasicPaks()
{
static bool bBasicPaksLoaded = false;
if (bBasicPaksLoaded)
{
return;
}
bBasicPaksLoaded = true;
// open pak files
constexpr AZStd::string_view paksFolder = "@assets@/*.pak"; // (@assets@ assumed)
m_env.pCryPak->OpenPacks(paksFolder);
InlineInitializationProcessing("CSystem::OpenBasicPaks OpenPacks( paksFolder.c_str() )");
//////////////////////////////////////////////////////////////////////////
// Open engine packs
//////////////////////////////////////////////////////////////////////////
const char* const assetsDir = "@assets@";
// After game paks to have same search order as with files on disk
m_env.pCryPak->OpenPack(assetsDir, "Engine.pak");
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_15
#include AZ_RESTRICTED_FILE(SystemInit_cpp)
#endif
#ifdef AZ_PLATFORM_ANDROID
// Load Android Obb files if available
const char* obbStorage = AZ::Android::Utils::GetObbStoragePath();
AZStd::string mainObbPath = AZStd::move(AZStd::string::format("%s/%s", obbStorage, AZ::Android::Utils::GetObbFileName(true)));
AZStd::string patchObbPath = AZStd::move(AZStd::string::format("%s/%s", obbStorage, AZ::Android::Utils::GetObbFileName(false)));
m_env.pCryPak->OpenPack(assetsDir, mainObbPath.c_str());
m_env.pCryPak->OpenPack(assetsDir, patchObbPath.c_str());
#endif //AZ_PLATFORM_ANDROID
InlineInitializationProcessing("CSystem::OpenBasicPaks OpenPacks( Engine... )");
// Load paks required for game init to mem
gEnv->pCryPak->LoadPakToMemory("Engine.pak", AZ::IO::IArchive::eInMemoryPakLocale_GPU);
}
//////////////////////////////////////////////////////////////////////////
void CSystem::OpenLanguagePak(const char* sLanguage)
{
// Don't attempt to open a language PAK file if the game doesn't have a
// loc folder configured.
bool projUsesLocalization = false;
LocalizationManagerRequestBus::BroadcastResult(projUsesLocalization, &LocalizationManagerRequestBus::Events::ProjectUsesLocalization);
if (!projUsesLocalization)
{
return;
}
// Initialize languages.
// Omit the trailing slash!
AZStd::string sLocalizationFolder = PathUtil::GetLocalizationFolder();
// load xml pak with full filenames to perform wildcard searches.
AZStd::string sLocalizedPath;
GetLocalizedPath(sLanguage, sLocalizedPath);
if (!m_env.pCryPak->OpenPacks({ sLocalizationFolder.c_str(), sLocalizationFolder.size() }, { sLocalizedPath.c_str(), sLocalizedPath.size() }, 0))
{
// make sure the localized language is found - not really necessary, for TC
AZ_Printf("Localization", "Localized language content(%s) not available or modified from the original installation.", sLanguage);
}
}
//////////////////////////////////////////////////////////////////////////
void CSystem::OpenLanguageAudioPak([[maybe_unused]] const char* sLanguage)
{
// Don't attempt to open a language PAK file if the game doesn't have a
// loc folder configured.
bool projUsesLocalization = false;
LocalizationManagerRequestBus::BroadcastResult(projUsesLocalization, &LocalizationManagerRequestBus::Events::ProjectUsesLocalization);
if (!projUsesLocalization)
{
return;
}
// Initialize languages.
int nPakFlags = 0;
// Omit the trailing slash!
AZStd::string sLocalizationFolder(AZStd::string().assign(PathUtil::GetLocalizationFolder(), 0, PathUtil::GetLocalizationFolder().size() - 1));
if (!AZ::StringFunc::Equal(sLocalizationFolder, "Languages", false))
{
sLocalizationFolder = "@assets@";
}
// load localized pak with crc32 filenames on consoles to save memory.
AZStd::string sLocalizedPath = "loc.pak";
if (!m_env.pCryPak->OpenPacks(sLocalizationFolder.c_str(), sLocalizedPath.c_str(), nPakFlags))
{
// make sure the localized language is found - not really necessary, for TC
AZ_Error(AZ_TRACE_SYSTEM_WINDOW, false, "Localized language content(%s) not available or modified from the original installation.", sLanguage);
}
}
AZStd::string GetUniqueLogFileName(AZStd::string logFileName)
{
AZStd::string logFileNamePrefix = logFileName;
if ((logFileNamePrefix[0] != '@') && (AzFramework::StringFunc::Path::IsRelative(logFileNamePrefix.c_str())))
{
logFileNamePrefix = "@log@/";
logFileNamePrefix += logFileName;
}
char resolvedLogFilePathBuffer[AZ_MAX_PATH_LEN] = { 0 };
AZ::IO::FileIOBase::GetDirectInstance()->ResolvePath(logFileNamePrefix.c_str(), resolvedLogFilePathBuffer, AZ_MAX_PATH_LEN);
int instance = gEnv->pSystem->GetApplicationLogInstance(resolvedLogFilePathBuffer);
if (instance == 0)
{
return logFileNamePrefix;
}
AZStd::string logFileExtension;
size_t extensionIndex = logFileName.find_last_of('.');
if (extensionIndex != AZStd::string::npos)
{
logFileExtension = logFileName.substr(extensionIndex, logFileName.length() - extensionIndex);
logFileNamePrefix = logFileName.substr(0, extensionIndex);
}
logFileName = AZStd::string::format("%s(%d)%s", logFileNamePrefix.c_str(), instance, logFileExtension.c_str()).c_str();
return logFileName;
}
class AzConsoleToCryConsoleBinder final
{
public:
static void OnInvoke(IConsoleCmdArgs* args)
{
std::string command = args->GetCommandLine();
const size_t delim = command.find_first_of('=');
if (delim != std::string::npos)
{
// All Cry executed cfg files will come in through this pathway in addition to regular commands
// We strip out the = sign at this layer to maintain compatibility with cvars that use the '=' as a separator
// Swap the '=' character for a space
command[delim] = ' ';
}
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(command.c_str(), AZ::ConsoleSilentMode::Silent, AZ::ConsoleInvokedFrom::CryBinding);
}
static void OnVarChanged(ICVar* cvar)
{
AZ::CVarFixedString command = AZ::CVarFixedString::format("%s %s", cvar->GetName(), cvar->GetString());
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(command.c_str(), AZ::ConsoleSilentMode::Silent, AZ::ConsoleInvokedFrom::CryBinding);
}
static void Visit(AZ::ConsoleFunctorBase* functor)
{
if (gEnv->pConsole == nullptr)
{
AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Cry console was NULL while attempting to register Az CVars and CFuncs.\n");
return;
}
int32_t cryFlags = VF_NET_SYNCED;
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::DontReplicate) != AZ::ConsoleFunctorFlags::Null)
{
cryFlags = VF_NULL;
}
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::ServerOnly) != AZ::ConsoleFunctorFlags::Null)
{
cryFlags |= VF_DEDI_ONLY;
}
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::ReadOnly) != AZ::ConsoleFunctorFlags::Null)
{
cryFlags |= VF_READONLY;
}
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::IsCheat) != AZ::ConsoleFunctorFlags::Null)
{
cryFlags |= VF_CHEAT;
}
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::IsInvisible) != AZ::ConsoleFunctorFlags::Null)
{
cryFlags |= VF_INVISIBLE;
}
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::IsDeprecated) != AZ::ConsoleFunctorFlags::Null)
{
cryFlags |= VF_DEPRECATED;
}
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::NeedsReload) != AZ::ConsoleFunctorFlags::Null)
{
cryFlags |= VF_REQUIRE_APP_RESTART;
}
if ((functor->GetFlags() & AZ::ConsoleFunctorFlags::AllowClientSet) != AZ::ConsoleFunctorFlags::Null)
{
cryFlags |= VF_DEV_ONLY;
}
gEnv->pConsole->RemoveCommand(functor->GetName());
if (functor->GetTypeId() != AZ::TypeId::CreateNull())
{
AZ::CVarFixedString value;
functor->GetValue(value);
gEnv->pConsole->RegisterString(functor->GetName(), value.c_str(), cryFlags, functor->GetDesc(), AzConsoleToCryConsoleBinder::OnVarChanged);
}
else
{
gEnv->pConsole->AddCommand(functor->GetName(), AzConsoleToCryConsoleBinder::OnInvoke, cryFlags, functor->GetDesc());
}
}
using CommandRegisteredHandler = AZ::IConsole::ConsoleCommandRegisteredEvent::Handler;
static inline CommandRegisteredHandler s_commandRegisteredHandler = CommandRegisteredHandler([](AZ::ConsoleFunctorBase* functor) { Visit(functor); });
};
// System initialization
/////////////////////////////////////////////////////////////////////////////////
// INIT
/////////////////////////////////////////////////////////////////////////////////
bool CSystem::Init(const SSystemInitParams& startupParams)
{
#if AZ_TRAIT_USE_CRY_SIGNAL_HANDLER
signal(SIGSEGV, CryEngineSignalHandler);
signal(SIGTRAP, CryEngineSignalHandler);
signal(SIGILL, CryEngineSignalHandler);
#endif // AZ_TRAIT_USE_CRY_SIGNAL_HANDLER
// Temporary Fix for an issue accessing gEnv from this object instance. The gEnv is not resolving to the
// global gEnv, instead its resolving an some uninitialized gEnv elsewhere (NULL). Since gEnv is
// initialized to this instance's SSystemGlobalEnvironment (m_env), we will force set it again here
// to m_env
if (!gEnv)
{
gEnv = &m_env;
}
SetSystemGlobalState(ESYSTEM_GLOBAL_STATE_INIT);
gEnv->mMainThreadId = GetCurrentThreadId(); //Set this ASAP on startup
InlineInitializationProcessing("CSystem::Init start");
m_env.bNoAssertDialog = false;
m_bNoCrashDialog = gEnv->IsDedicated();
if (startupParams.bUnattendedMode)
{
m_bNoCrashDialog = true;
m_env.bNoAssertDialog = true; //this also suppresses CryMessageBox
g_cvars.sys_no_crash_dialog = true;
}
#if defined(AZ_PLATFORM_LINUX)
// Linux is all console for now and so no room for dialog boxes!
m_env.bNoAssertDialog = true;
#endif
m_pCmdLine = new CCmdLine(startupParams.szSystemCmdLine);
AZCoreLogSink::Connect();
// Registers all AZ Console Variables functors specified within CrySystem
if (auto azConsole = AZ::Interface<AZ::IConsole>::Get(); azConsole)
{
azConsole->LinkDeferredFunctors(AZ::ConsoleFunctorBase::GetDeferredHead());
}
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry)
{
AZ::SettingsRegistryInterface::FixedValueString assetPlatform;
if (!AZ::SettingsRegistryMergeUtils::PlatformGet(*settingsRegistry, assetPlatform,
AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey, "assets"))
{
assetPlatform = AzFramework::OSPlatformToDefaultAssetPlatform(AZ_TRAIT_OS_PLATFORM_CODENAME);
AZ_Warning(AZ_TRACE_SYSTEM_WINDOW, false, R"(A valid asset platform is missing in "%s/assets" key in the SettingsRegistry.)""\n"
R"(This typically done by setting the "assets" field within a .setreg file)""\n"
R"(A fallback of %s will be used.)",
AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey,
assetPlatform.c_str());
}
m_systemConfigName = "system_" AZ_TRAIT_OS_PLATFORM_CODENAME_LOWER "_";
m_systemConfigName += assetPlatform.c_str();
m_systemConfigName += ".cfg";
}
#if defined(WIN32) || defined(WIN64)
// check OS version - we only want to run on XP or higher - talk to Martin Mittring if you want to change this
{
OSVERSIONINFO osvi;
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
AZ_PUSH_DISABLE_WARNING(4996, "-Wunknown-warning-option")
GetVersionExW(&osvi);
AZ_POP_DISABLE_WARNING
bool bIsWindowsXPorLater = osvi.dwMajorVersion > 5 || (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion >= 1);
if (!bIsWindowsXPorLater)
{
AZ_Error(AZ_TRACE_SYSTEM_WINDOW, false, "Open 3D Engine requires an OS version of Windows XP or later.");
return false;
}
}
#endif
// Get file version information.
QueryVersionInfo();
DetectGameFolderAccessRights();
m_bEditor = startupParams.bEditor;
m_bPreviewMode = startupParams.bPreview;
m_bTestMode = startupParams.bTestMode;
m_pUserCallback = startupParams.pUserCallback;
m_bDedicatedServer = startupParams.bDedicatedServer;
m_currentLanguageAudio = "";
#if !defined(CONSOLE)
m_env.SetIsEditor(m_bEditor);
m_env.SetIsEditorGameMode(false);
m_env.SetIsEditorSimulationMode(false);
#endif
m_env.SetToolMode(startupParams.bToolMode);
if (m_bEditor)
{
m_bInDevMode = true;
}
if (!gEnv->IsDedicated())
{
const ICmdLineArg* crashdialog = m_pCmdLine->FindArg(eCLAT_Post, "sys_no_crash_dialog");
if (crashdialog)
{
m_bNoCrashDialog = true;
}
}
#if !defined(_RELEASE)
if (!m_bDedicatedServer)
{
const ICmdLineArg* dedicated = m_pCmdLine->FindArg(eCLAT_Pre, "dedicated");
if (dedicated)
{
m_bDedicatedServer = true;
}
}
#endif // !defined(_RELEASE)
#if !defined(CONSOLE)
gEnv->SetIsDedicated(m_bDedicatedServer);
#endif
{
EBUS_EVENT(CrySystemEventBus, OnCrySystemPreInitialize, *this, startupParams);
//////////////////////////////////////////////////////////////////////////
// File system, must be very early
//////////////////////////////////////////////////////////////////////////
if (!InitFileSystem())
{
return false;
}
//////////////////////////////////////////////////////////////////////////
InlineInitializationProcessing("CSystem::Init InitFileSystem");
m_missingAssetLogger = AZStd::make_unique<AzFramework::MissingAssetLogger>();
//////////////////////////////////////////////////////////////////////////
// Logging is only available after file system initialization.
//////////////////////////////////////////////////////////////////////////
if (!startupParams.pLog)
{
m_env.pLog = new CLog(this);
if (startupParams.pLogCallback)
{
m_env.pLog->AddCallback(startupParams.pLogCallback);
}
const ICmdLineArg* logfile = m_pCmdLine->FindArg(eCLAT_Pre, "logfile"); //see if the user specified a log name, if so use it
if (logfile && strlen(logfile->GetValue()) > 0)
{
m_env.pLog->SetFileName(logfile->GetValue(), startupParams.autoBackupLogs);
}
else if (startupParams.sLogFileName) //otherwise see if the startup params has a log file name, if so use it
{
const AZStd::string sUniqueLogFileName = GetUniqueLogFileName(startupParams.sLogFileName);
m_env.pLog->SetFileName(sUniqueLogFileName.c_str(), startupParams.autoBackupLogs);
}
else//use the default log name
{
m_env.pLog->SetFileName(DEFAULT_LOG_FILENAME, startupParams.autoBackupLogs);
}
}
else
{
m_env.pLog = startupParams.pLog;
}
// The log backup system expects the version number to be the first line of the log
// so we log this immediately after setting the log filename
LogVersion();
bool devModeEnable = true;
#if defined(_RELEASE)
// disable devmode by default in release builds outside the editor
devModeEnable = m_bEditor;
#endif
// disable devmode in launcher if someone really wants to (even in non release builds)
if (!m_bEditor && m_pCmdLine->FindArg(eCLAT_Pre, "nodevmode"))
{
devModeEnable = false;
}
SetDevMode(devModeEnable);
//////////////////////////////////////////////////////////////////////////
// CREATE CONSOLE
//////////////////////////////////////////////////////////////////////////
if (!startupParams.bSkipConsole)
{
m_env.pConsole = new CXConsole;
if (startupParams.pPrintSync)
{
m_env.pConsole->AddOutputPrintSink(startupParams.pPrintSync);
}
}
//////////////////////////////////////////////////////////////////////////
if (m_pUserCallback)
{
m_pUserCallback->OnInit(this);
}
m_env.pLog->RegisterConsoleVariables();
GetIRemoteConsole()->RegisterConsoleVariables();
if (!startupParams.bSkipConsole)
{
// Register system console variables.
CreateSystemVars();
// Register Audio-related system CVars
CreateAudioVars();
// Register any AZ CVar commands created above with the AZ Console system.
AZ::ConsoleFunctorBase*& deferredHead = AZ::ConsoleFunctorBase::GetDeferredHead();
AZ::Interface<AZ::IConsole>::Get()->LinkDeferredFunctors(deferredHead);
// Callback
if (m_pUserCallback && m_env.pConsole)
{
m_pUserCallback->OnConsoleCreated(m_env.pConsole);
}
// Let listeners know its safe to register cvars
EBUS_EVENT(CrySystemEventBus, OnCrySystemCVarRegistry);
}
// Set this as soon as the system cvars got initialized.
static_cast<AZ::IO::Archive* const>(m_env.pCryPak)->SetLocalizationFolder(g_cvars.sys_localization_folder->GetString());
InlineInitializationProcessing("CSystem::Init Create console");
// Need to load the engine.pak that includes the config files needed during initialization
m_env.pCryPak->OpenPack("@assets@", "Engine.pak");
InitFileSystem_LoadEngineFolders(startupParams);
#if !defined(RELEASE) || defined(RELEASE_LOGGING)
// now that the system cfgs have been loaded, we can start the remote console
GetIRemoteConsole()->Update();
#endif
InlineInitializationProcessing("CSystem::Init Load Engine Folders");
//////////////////////////////////////////////////////////////////////////
//Load config files
//////////////////////////////////////////////////////////////////////////
int curSpecVal = 0;
ICVar* pSysSpecCVar = gEnv->pConsole->GetCVar("r_GraphicsQuality");
if (gEnv->pSystem->IsDevMode())
{
if (pSysSpecCVar && pSysSpecCVar->GetFlags() & VF_WASINCONFIG)
{
curSpecVal = pSysSpecCVar->GetIVal();
pSysSpecCVar->SetFlags(pSysSpecCVar->GetFlags() | VF_SYSSPEC_OVERWRITE);
}
}
// tools may not interact with @user@
if (!gEnv->IsInToolMode())
{
if (m_pCmdLine->FindArg(eCLAT_Pre, "ResetProfile") == 0)
{
LoadConfiguration("@user@/game.cfg", 0, false);
}
}
// If sys spec variable was specified, is not 0, and we are in devmode restore the value from before loading game.cfg
// This enables setting of a specific sys_spec outside menu and game.cfg
if (gEnv->pSystem->IsDevMode())
{
if (pSysSpecCVar && curSpecVal && curSpecVal != pSysSpecCVar->GetIVal())
{
pSysSpecCVar->Set(curSpecVal);
}
}
{
// We have to load this file again since first time we did it without devmode
LoadConfiguration(m_systemConfigName.c_str());
// Optional user defined overrides
LoadConfiguration("user.cfg");
#if defined(ENABLE_STATS_AGENT)
if (m_pCmdLine->FindArg(eCLAT_Pre, "useamblecfg"))
{
LoadConfiguration("amble.cfg");
}
#endif
}
#if defined(PERFORMANCE_BUILD)
LoadConfiguration("performance.cfg");
#endif
//////////////////////////////////////////////////////////////////////////
if (g_cvars.sys_asserts == 0)
{
gEnv->bIgnoreAllAsserts = true;
}
if (g_cvars.sys_asserts == 2)
{
gEnv->bNoAssertDialog = true;
}
LogBuildInfo();
InlineInitializationProcessing("CSystem::Init LoadConfigurations");
#ifdef WIN32
if (g_cvars.sys_WER)
{
SetUnhandledExceptionFilter(CryEngineExceptionFilterWER);
}
#endif
//////////////////////////////////////////////////////////////////////////
// Localization
//////////////////////////////////////////////////////////////////////////
{
InitLocalization();
}
InlineInitializationProcessing("CSystem::Init InitLocalizations");
//////////////////////////////////////////////////////////////////////////
// Open basic pak files after intro movie playback started
//////////////////////////////////////////////////////////////////////////
OpenBasicPaks();
//////////////////////////////////////////////////////////////////////////
// AUDIO
//////////////////////////////////////////////////////////////////////////
{
if (InitAudioSystem(startupParams))
{
// Pump the Log - Audio initialization happened on a non-main thread, there may be log messages queued up.
gEnv->pLog->Update();
}
else
{
// Failure to initialize audio system is no longer a fatal or an error. A warning is sufficient.
AZ_Warning(AZ_TRACE_SYSTEM_WINDOW, false, "<Audio>: Running without any AudioSystem!");
}
}
// Compiling the default system textures can be the lengthiest portion of
// editor initialization, so it is useful to inform users that they are waiting on
// the necessary default textures to compile.
if (m_pUserCallback)
{
m_pUserCallback->OnInitProgress("First time asset processing - may take a minute...");
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// System cursor
//////////////////////////////////////////////////////////////////////////
// - Dedicated server is in console mode by default (system cursor is always shown when console is)
// - System cursor is always visible by default in Editor (we never start directly in Game Mode)
// - System cursor has to be enabled manually by the Game if needed; the custom UiCursor will typically be used instead
if (!gEnv->IsDedicated() &&
!gEnv->IsEditor())
{
AzFramework::InputSystemCursorRequestBus::Event(AzFramework::InputDeviceMouse::Id,
&AzFramework::InputSystemCursorRequests::SetSystemCursorState,
AzFramework::SystemCursorState::ConstrainedAndHidden);
}
//////////////////////////////////////////////////////////////////////////
// TIME
//////////////////////////////////////////////////////////////////////////
AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Time initialization");
if (!m_Time.Init())
{
AZ_Assert(false, "Failed to initialize CTimer instance.");
return false;
}
m_Time.ResetTimer();
// CONSOLE
//////////////////////////////////////////////////////////////////////////
if (!InitConsole())
{
return false;
}
if (m_pUserCallback)
{
m_pUserCallback->OnInitProgress("Initializing additional systems...");
}
AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Initializing additional systems");
InlineInitializationProcessing("CSystem::Init AIInit");
//////////////////////////////////////////////////////////////////////////
// LEVEL SYSTEM
bool usePrefabSystemForLevels = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
if (usePrefabSystemForLevels)
{
m_pLevelSystem = new LegacyLevelSystem::SpawnableLevelSystem(this);
}
else
{
// [LYN-2376] Remove once legacy slice support is removed
m_pLevelSystem = new LegacyLevelSystem::CLevelSystem(this, ILevelSystem::GetLevelsDirectoryName());
}
InlineInitializationProcessing("CSystem::Init Level System");
//////////////////////////////////////////////////////////////////////////
// VIEW SYSTEM (must be created after m_pLevelSystem)
m_pViewSystem = new LegacyViewSystem::CViewSystem(this);
InlineInitializationProcessing("CSystem::Init View System");
if (m_env.pLyShine)
{
m_env.pLyShine->PostInit();
}
InlineInitializationProcessing("CSystem::Init InitLmbrAWS");
// Az to Cry console binding
AZ::Interface<AZ::IConsole>::Get()->VisitRegisteredFunctors([](AZ::ConsoleFunctorBase* functor) { AzConsoleToCryConsoleBinder::Visit(functor); });
AzConsoleToCryConsoleBinder::s_commandRegisteredHandler.Connect(AZ::Interface<AZ::IConsole>::Get()->GetConsoleCommandRegisteredEvent());
if (g_cvars.sys_float_exceptions > 0)
{
if (g_cvars.sys_float_exceptions == 3 && gEnv->IsEditor()) // Turn off float exceptions in editor if sys_float_exceptions = 3
{
g_cvars.sys_float_exceptions = 0;
}
if (g_cvars.sys_float_exceptions > 0)
{
AZ_TracePrintf(AZ_TRACE_SYSTEM_WINDOW, "Enabled float exceptions(sys_float_exceptions %d). This makes the performance slower.", g_cvars.sys_float_exceptions);
}
}
EnableFloatExceptions(g_cvars.sys_float_exceptions);
}
InlineInitializationProcessing("CSystem::Init End");
#if defined(IS_PROSDK)
SDKEvaluation::InitSDKEvaluation(gEnv, &m_pUserCallback);
#endif
InlineInitializationProcessing("CSystem::Init End");
if (gEnv->IsDedicated())
{
SCVarsClientConfigSink CVarsClientConfigSink;
LoadConfiguration("client.cfg", &CVarsClientConfigSink);
}
//Connect to the render bus
AZ::RenderNotificationsBus::Handler::BusConnect();
// Send out EBus event
EBUS_EVENT(CrySystemEventBus, OnCrySystemInitialized, *this, startupParams);
// Verify that the Maestro Gem initialized the movie system correctly. This can be removed if and when Maestro is not a required Gem
if (gEnv->IsEditor() && !gEnv->pMovieSystem)
{
AZ_Assert(false, "Error initializing the Cinematic System. Please check that the Maestro Gem is enabled for this project.");
return false;
}
if (ISystemEventDispatcher* systemEventDispatcher = GetISystemEventDispatcher())
{
systemEventDispatcher->OnSystemEvent(ESYSTEM_EVENT_GAME_POST_INIT, 0, 0);
systemEventDispatcher->OnSystemEvent(ESYSTEM_EVENT_GAME_POST_INIT_DONE, 0, 0);
}
m_bInitializedSuccessfully = true;
return (true);
}
static void LoadConfigurationCmd(IConsoleCmdArgs* pParams)
{
assert(pParams);
if (pParams->GetArgCount() != 2)
{
gEnv->pLog->LogError("LoadConfiguration failed, one parameter needed");
return;
}
GetISystem()->LoadConfiguration((AZStd::string("Config/") + pParams->GetArg(1)).c_str());
}
// --------------------------------------------------------------------------------------------------------------------------
static AZStd::string ConcatPath(const char* szPart1, const char* szPart2)
{
if (szPart1[0] == 0)
{
return szPart2;
}
AZStd::string ret;
ret.reserve(strlen(szPart1) + 1 + strlen(szPart2));
ret = szPart1;
ret += "/";
ret += szPart2;
return ret;
}
// Helper to maintain backwards compatibility with our CVar but not force our new code to
// pull in CryCommon by routing through an environment variable
void CmdSetAwsLogLevel(IConsoleCmdArgs* pArgs)
{
static const char* const logLevelEnvVar = "sys_SetLogLevel";
static AZ::EnvironmentVariable<int> logVar = AZ::Environment::CreateVariable<int>(logLevelEnvVar);
if (pArgs->GetArgCount() > 1)
{
int logLevel = atoi(pArgs->GetArg(1));
*logVar = logLevel;
AZ_TracePrintf("AWSLogging", "Log level set to %d", *logVar);
}
}
void CmdDrillToFile(IConsoleCmdArgs* pArgs)
{
if (azstricmp(pArgs->GetArg(0), "DrillerStop") == 0)
{
EBUS_EVENT(AzFramework::DrillerConsoleCommandBus, StopDrillerSession, AZ::Crc32("DefaultDrillerSession"));
}
else
{
if (pArgs->GetArgCount() > 1)
{
AZ::Debug::DrillerManager::DrillerListType drillersToEnable;
for (int iArg = 1; iArg < pArgs->GetArgCount(); ++iArg)
{
if (azstricmp(pArgs->GetArg(iArg), "Replica") == 0)
{
drillersToEnable.push_back();
drillersToEnable.back().id = AZ::Crc32("ReplicaDriller");
}
else if (azstricmp(pArgs->GetArg(iArg), "Carrier") == 0)
{
drillersToEnable.push_back();
drillersToEnable.back().id = AZ::Crc32("CarrierDriller");
}
else
{
CryLogAlways("Driller %s not supported.", pArgs->GetArg(iArg));
}
}
EBUS_EVENT(AzFramework::DrillerConsoleCommandBus, StartDrillerSession, drillersToEnable, AZ::Crc32("DefaultDrillerSession"));
}
else
{
CryLogAlways("Syntax: DrillerStart [Driller1] [Driller2] [...]");
CryLogAlways("Supported Drillers:");
CryLogAlways(" Carrier");
CryLogAlways(" Replica");
}
}
}
//////////////////////////////////////////////////////////////////////////
void CSystem::CreateSystemVars()
{
assert(gEnv);
assert(gEnv->pConsole);
// Register DLL names as cvars before we load them
//
EVarFlags dllFlags = (EVarFlags)0;
m_sys_dll_response_system = REGISTER_STRING("sys_dll_response_system", 0, dllFlags, "Specifies the DLL to load for the dynamic response system");
m_sys_initpreloadpacks = REGISTER_STRING("sys_initpreloadpacks", "", 0, "Specifies the paks for an engine initialization");
m_sys_menupreloadpacks = REGISTER_STRING("sys_menupreloadpacks", 0, 0, "Specifies the paks for a main menu loading");
#ifndef _RELEASE
m_sys_resource_cache_folder = REGISTER_STRING("sys_resource_cache_folder", "Editor\\ResourceCache", 0, "Folder for resource compiled locally. Managed by Sandbox.");
#endif
#if AZ_LOADSCREENCOMPONENT_ENABLED
m_game_load_screen_uicanvas_path = REGISTER_STRING("game_load_screen_uicanvas_path", "", 0, "Game load screen UiCanvas path.");
m_level_load_screen_uicanvas_path = REGISTER_STRING("level_load_screen_uicanvas_path", "", 0, "Level load screen UiCanvas path.");
m_game_load_screen_sequence_to_auto_play = REGISTER_STRING("game_load_screen_sequence_to_auto_play", "", 0, "Game load screen UiCanvas animation sequence to play on load.");
m_level_load_screen_sequence_to_auto_play = REGISTER_STRING("level_load_screen_sequence_to_auto_play", "", 0, "Level load screen UiCanvas animation sequence to play on load.");
m_game_load_screen_sequence_fixed_fps = REGISTER_FLOAT("game_load_screen_sequence_fixed_fps", 60.0f, 0, "Fixed frame rate fed to updates of the game load screen sequence.");
m_level_load_screen_sequence_fixed_fps = REGISTER_FLOAT("level_load_screen_sequence_fixed_fps", 60.0f, 0, "Fixed frame rate fed to updates of the level load screen sequence.");
m_game_load_screen_max_fps = REGISTER_FLOAT("game_load_screen_max_fps", 30.0f, 0, "Max frame rate to update the game load screen sequence.");
m_level_load_screen_max_fps = REGISTER_FLOAT("level_load_screen_max_fps", 30.0f, 0, "Max frame rate to update the level load screen sequence.");
m_game_load_screen_minimum_time = REGISTER_FLOAT("game_load_screen_minimum_time", 0.0f, 0, "Minimum amount of time to show the game load screen. Important to prevent short loads from flashing the load screen. 0 means there is no limit.");
m_level_load_screen_minimum_time = REGISTER_FLOAT("level_load_screen_minimum_time", 0.0f, 0, "Minimum amount of time to show the level load screen. Important to prevent short loads from flashing the load screen. 0 means there is no limit.");
#endif // if AZ_LOADSCREENCOMPONENT_ENABLED
REGISTER_INT("cvDoVerboseWindowTitle", 0, VF_NULL, "");
m_pCVarQuit = REGISTER_INT("ExitOnQuit", 1, VF_NULL, "");
// Register an AZ Console command to quit the engine.
// The command is available even in Release builds.
static AZ::ConsoleFunctor<void, false> s_functorQuit
(
"quit",
"Quit/Shutdown the engine",
AZ::ConsoleFunctorFlags::AllowClientSet | AZ::ConsoleFunctorFlags::DontReplicate,
AZ::TypeId::CreateNull(),
[]([[maybe_unused]] const AZ::ConsoleCommandContainer& params) { GetISystem()->Quit(); }
);
m_sys_load_files_to_memory = REGISTER_STRING("sys_load_files_to_memory", "shadercache.pak", 0,
"Specify comma separated list of filenames that need to be loaded to memory.\n"
"Partial names also work. Eg. \"shader\" will load:\n"
"shaders.pak, shadercache.pak, and shadercachestartup.pak");
#ifndef _RELEASE
REGISTER_STRING_CB("sys_version", "", VF_CHEAT, "Override system file/product version", SystemVersionChanged);
#endif // #ifndef _RELEASE
m_cvAIUpdate = REGISTER_INT("ai_NoUpdate", 0, VF_CHEAT, "Disables AI system update when 1");
m_cvMemStats = REGISTER_INT("MemStats", 0, 0,
"0/x=refresh rate in milliseconds\n"
"Use 1000 to switch on and 0 to switch off\n"
"Usage: MemStats [0..]");
m_cvMemStatsThreshold = REGISTER_INT ("MemStatsThreshold", 32000, VF_NULL, "");
m_cvMemStatsMaxDepth = REGISTER_INT("MemStatsMaxDepth", 4, VF_NULL, "");
attachVariable("sys_PakReadSlice", &g_cvars.archiveVars.nReadSlice, "If non-0, means number of kilobytes to use to read files in portions. Should only be used on Win9x kernels");
attachVariable("sys_PakInMemorySizeLimit", &g_cvars.archiveVars.nInMemoryPerPakSizeLimit, "Individual pak size limit for being loaded into memory (MB)");
attachVariable("sys_PakTotalInMemorySizeLimit", &g_cvars.archiveVars.nTotalInMemoryPakSizeLimit, "Total limit (in MB) for all in memory paks");
attachVariable("sys_PakLoadCache", &g_cvars.archiveVars.nLoadCache, "Load in memory paks from _LoadCache folder");
attachVariable("sys_PakLoadModePaks", &g_cvars.archiveVars.nLoadModePaks, "Load mode switching paks from modes folder");
attachVariable("sys_PakStreamCache", &g_cvars.archiveVars.nStreamCache, "Load in memory paks for faster streaming (cgf_cache.pak,dds_cache.pak)");
attachVariable("sys_PakSaveTotalResourceList", &g_cvars.archiveVars.nSaveTotalResourceList, "Save resource list");
attachVariable("sys_PakSaveLevelResourceList", &g_cvars.archiveVars.nSaveLevelResourceList, "Save resource list when loading level");
attachVariable("sys_PakSaveFastLoadResourceList", &g_cvars.archiveVars.nSaveFastloadResourceList, "Save resource list during initial loading");
attachVariable("sys_PakSaveMenuCommonResourceList", &g_cvars.archiveVars.nSaveMenuCommonResourceList, "Save resource list during front end menu flow");
attachVariable("sys_PakMessageInvalidFileAccess", &g_cvars.archiveVars.nMessageInvalidFileAccess, "Message Box synchronous file access when in game");
attachVariable("sys_PakLogInvalidFileAccess", &g_cvars.archiveVars.nLogInvalidFileAccess, "Log synchronous file access when in game");
#ifndef _RELEASE
attachVariable("sys_PakLogAllFileAccess", &g_cvars.archiveVars.nLogAllFileAccess, "Log all file access allowing you to easily see whether a file has been loaded directly, or which pak file.");
#endif
attachVariable("sys_PakValidateFileHash", &g_cvars.archiveVars.nValidateFileHashes, "Validate file hashes in pak files for collisions");
attachVariable("sys_UncachedStreamReads", &g_cvars.archiveVars.nUncachedStreamReads, "Enable stream reads via an uncached file handle");
attachVariable("sys_PakDisableNonLevelRelatedPaks", &g_cvars.archiveVars.nDisableNonLevelRelatedPaks, "Disables all paks that are not required by specific level; This is used with per level splitted assets.");
attachVariable("sys_PakWarnOnPakAccessFailures", &g_cvars.archiveVars.nWarnOnPakAccessFails, "If 1, access failure for Paks is treated as a warning, if zero it is only a log message.");
static const int fileSystemCaseSensitivityDefault = 0;
REGISTER_CVAR2("sys_FilesystemCaseSensitivity", &g_cvars.sys_FilesystemCaseSensitivity, fileSystemCaseSensitivityDefault, VF_NULL,
"0 - CryPak lowercases all input file names\n"
"1 - CryPak preserves file name casing\n"
"Default is 1");
m_sysNoUpdate = REGISTER_INT("sys_noupdate", 0, VF_CHEAT,
"Toggles updating of system with sys_script_debugger.\n"
"Usage: sys_noupdate [0/1]\n"
"Default is 0 (system updates during debug).");
m_sysWarnings = REGISTER_INT("sys_warnings", 0, 0,
"Toggles printing system warnings.\n"
"Usage: sys_warnings [0/1]\n"
"Default is 0 (off).");
#if defined(_RELEASE) && defined(CONSOLE) && !defined(ENABLE_LW_PROFILERS)
enum
{
e_sysKeyboardDefault = 0
};
#else
enum
{
e_sysKeyboardDefault = 1
};
#endif
m_sysKeyboard = REGISTER_INT("sys_keyboard", e_sysKeyboardDefault, 0,
"Enables keyboard.\n"
"Usage: sys_keyboard [0/1]\n"
"Default is 1 (on).");
m_svDedicatedMaxRate = REGISTER_FLOAT("sv_DedicatedMaxRate", 30.0f, 0,
"Sets the maximum update rate when running as a dedicated server.\n"
"Usage: sv_DedicatedMaxRate [5..500]\n"
"Default is 30.");
REGISTER_FLOAT("sv_DedicatedCPUPercent", 0.0f, 0,
"Sets the target CPU usage when running as a dedicated server, or disable this feature if it's zero.\n"
"Usage: sv_DedicatedCPUPercent [0..100]\n"
"Default is 0 (disabled).");
REGISTER_FLOAT("sv_DedicatedCPUVariance", 10.0f, 0,
"Sets how much the CPU can vary from sv_DedicateCPU (up or down) without adjusting the framerate.\n"
"Usage: sv_DedicatedCPUVariance [5..50]\n"
"Default is 10.");
m_cvSSInfo = REGISTER_INT("sys_SSInfo", 0, 0,
"Show SourceSafe information (Name,Comment,Date) for file errors."
"Usage: sys_SSInfo [0/1]\n"
"Default is 0 (off)");
m_cvEntitySuppressionLevel = REGISTER_INT("e_EntitySuppressionLevel", 0, 0,
"Defines the level at which entities are spawned.\n"
"Entities marked with lower level will not be spawned - 0 means no level.\n"
"Usage: e_EntitySuppressionLevel [0-infinity]\n"
"Default is 0 (off)");
#if defined(WIN32) || defined(WIN64)
const uint32 nJobSystemDefaultCoreNumber = 8;
#define AZ_RESTRICTED_SECTION_IMPLEMENTED
#elif defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_11
#include AZ_RESTRICTED_FILE(SystemInit_cpp)
#endif
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
#else
const uint32 nJobSystemDefaultCoreNumber = 4;
#endif
m_sys_firstlaunch = REGISTER_INT("sys_firstlaunch", 0, 0,
"Indicates that the game was run for the first time.");
m_sys_main_CPU = REGISTER_INT("sys_main_CPU", 0, 0,
"Specifies the physical CPU index main will run on");
m_sys_TaskThread_CPU[0] = REGISTER_INT("sys_TaskThread0_CPU", 3, 0,
"Specifies the physical CPU index taskthread0 will run on");
m_sys_TaskThread_CPU[1] = REGISTER_INT("sys_TaskThread1_CPU", 5, 0,
"Specifies the physical CPU index taskthread1 will run on");
m_sys_TaskThread_CPU[2] = REGISTER_INT("sys_TaskThread2_CPU", 4, 0,
"Specifies the physical CPU index taskthread2 will run on");
m_sys_TaskThread_CPU[3] = REGISTER_INT("sys_TaskThread3_CPU", 3, 0,
"Specifies the physical CPU index taskthread3 will run on");
m_sys_TaskThread_CPU[4] = REGISTER_INT("sys_TaskThread4_CPU", 2, 0,
"Specifies the physical CPU index taskthread4 will run on");
m_sys_TaskThread_CPU[5] = REGISTER_INT("sys_TaskThread5_CPU", 1, 0,
"Specifies the physical CPU index taskthread5 will run on");
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_12
#include AZ_RESTRICTED_FILE(SystemInit_cpp)
#endif
m_sys_min_step = REGISTER_FLOAT("sys_min_step", 0.01f, 0,
"Specifies the minimum physics step in a separate thread");
m_sys_max_step = REGISTER_FLOAT("sys_max_step", 0.05f, 0,
"Specifies the maximum physics step in a separate thread");
// used in define MEMORY_DEBUG_POINT()
m_sys_memory_debug = REGISTER_INT("sys_memory_debug", 0, VF_CHEAT,
"Enables to activate low memory situation is specific places in the code (argument defines which place), 0=off");
REGISTER_CVAR2("sys_vtune", &g_cvars.sys_vtune, 0, VF_NULL, "");
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_17
#include AZ_RESTRICTED_FILE(SystemInit_cpp)
#endif
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
#else
# define SYS_STREAMING_CPU_DEFAULT_VALUE 1
# define SYS_STREAMING_CPU_WORKER_DEFAULT_VALUE 5
#endif
REGISTER_CVAR2("sys_streaming_CPU", &g_cvars.sys_streaming_cpu, SYS_STREAMING_CPU_DEFAULT_VALUE, VF_NULL, "Specifies the physical CPU file IO thread run on");
REGISTER_CVAR2("sys_streaming_CPU_worker", &g_cvars.sys_streaming_cpu_worker, SYS_STREAMING_CPU_WORKER_DEFAULT_VALUE, VF_NULL, "Specifies the physical CPU file IO worker thread/s run on");
REGISTER_CVAR2("sys_streaming_memory_budget", &g_cvars.sys_streaming_memory_budget, 10 * 1024, VF_NULL, "Temp memory streaming system can use in KB");
REGISTER_CVAR2("sys_streaming_max_finalize_per_frame", &g_cvars.sys_streaming_max_finalize_per_frame, 0, VF_NULL,
"Maximum stream finalizing calls per frame to reduce the CPU impact on main thread (0 to disable)");
REGISTER_CVAR2("sys_streaming_max_bandwidth", &g_cvars.sys_streaming_max_bandwidth, 0, VF_NULL, "Enables capping of max streaming bandwidth in MB/s");
REGISTER_CVAR2("sys_streaming_debug", &g_cvars.sys_streaming_debug, 0, VF_NULL, "Enable streaming debug information\n"
"0=off\n"
"1=Streaming Stats\n"
"2=File IO\n"
"3=Request Order\n"
"4=Write to Log\n"
"5=Stats per extension\n"
);
REGISTER_CVAR2("sys_streaming_requests_grouping_time_period", &g_cvars.sys_streaming_requests_grouping_time_period, 2, VF_NULL, // Vlad: 2 works better than 4 visually, should be be re-tested when streaming pak's activated
"Streaming requests are grouped by request time and then sorted by disk offset");
REGISTER_CVAR2("sys_streaming_debug_filter", &g_cvars.sys_streaming_debug_filter, 0, VF_NULL, "Set streaming debug information filter.\n"
"0=all\n"
"1=Texture\n"
"2=Geometry\n"
"3=Terrain\n"
"4=Animation\n"
"5=Music\n"
"6=Sound\n"
"7=Shader\n"
);
g_cvars.sys_streaming_debug_filter_file_name = REGISTER_STRING("sys_streaming_debug_filter_file_name", "", VF_CHEAT,
"Set streaming debug information filter");
REGISTER_CVAR2("sys_streaming_debug_filter_min_time", &g_cvars.sys_streaming_debug_filter_min_time, 0.f, VF_NULL, "Show only slow items.");
REGISTER_CVAR2("sys_streaming_resetstats", &g_cvars.sys_streaming_resetstats, 0, VF_NULL,
"Reset all the streaming stats");
#define DEFAULT_USE_OPTICAL_DRIVE_THREAD (gEnv->IsDedicated() ? 0 : 1)
REGISTER_CVAR2("sys_streaming_use_optical_drive_thread", &g_cvars.sys_streaming_use_optical_drive_thread, DEFAULT_USE_OPTICAL_DRIVE_THREAD, VF_NULL,
"Allow usage of an extra optical drive thread for faster streaming from 2 medias");
const char* localizeFolder = "Localization";
g_cvars.sys_localization_folder = REGISTER_STRING_CB("sys_localization_folder", localizeFolder, VF_NULL,
"Sets the folder where to look for localized data.\n"
"This cvar allows for backwards compatibility so localized data under the game folder can still be found.\n"
"Usage: sys_localization_folder <folder name>\n"
"Default: Localization\n",
CSystem::OnLocalizationFolderCVarChanged);
REGISTER_CVAR2("sys_streaming_in_blocks", &g_cvars.sys_streaming_in_blocks, 1, VF_NULL,
"Streaming of large files happens in blocks");
#if (defined(WIN32) || defined(WIN64)) && defined(_DEBUG)
REGISTER_CVAR2("sys_float_exceptions", &g_cvars.sys_float_exceptions, 2, 0, "Use or not use floating point exceptions.");
#else // Float exceptions by default disabled for console builds.
REGISTER_CVAR2("sys_float_exceptions", &g_cvars.sys_float_exceptions, 0, 0, "Use or not use floating point exceptions.");
#endif
REGISTER_CVAR2("sys_update_profile_time", &g_cvars.sys_update_profile_time, 1.0f, 0, "Time to keep updates timings history for.");
REGISTER_CVAR2("sys_no_crash_dialog", &g_cvars.sys_no_crash_dialog, m_bNoCrashDialog, VF_NULL, "Whether to disable the crash dialog window");
REGISTER_CVAR2("sys_no_error_report_window", &g_cvars.sys_no_error_report_window, m_bNoErrorReportWindow, VF_NULL, "Whether to disable the error report list");
#if defined(_RELEASE)
if (!gEnv->IsDedicated())
{
REGISTER_CVAR2("sys_WER", &g_cvars.sys_WER, 1, 0, "Enables Windows Error Reporting");
}
#else
REGISTER_CVAR2("sys_WER", &g_cvars.sys_WER, 0, 0, "Enables Windows Error Reporting");
#endif
#ifdef USE_HTTP_WEBSOCKETS
REGISTER_CVAR2("sys_simple_http_base_port", &g_cvars.sys_simple_http_base_port, 1880, VF_REQUIRE_APP_RESTART,
"sets the base port for the simple http server to run on, defaults to 1880");
#endif
const int DEFAULT_DUMP_TYPE = 2;
REGISTER_CVAR2("sys_dump_type", &g_cvars.sys_dump_type, DEFAULT_DUMP_TYPE, VF_NULL,
"Specifies type of crash dump to create - see MINIDUMP_TYPE in dbghelp.h for full list of values\n"
"0: Do not create a minidump\n"
"1: Create a small minidump (stacktrace)\n"
"2: Create a medium minidump (+ some variables)\n"
"3: Create a full minidump (+ all memory)\n"
);
REGISTER_CVAR2("sys_dump_aux_threads", &g_cvars.sys_dump_aux_threads, 1, VF_NULL, "Dumps callstacks of other threads in case of a crash");
REGISTER_CVAR2("sys_limit_phys_thread_count", &g_cvars.sys_limit_phys_thread_count, 1, VF_NULL, "Limits p_num_threads to physical CPU count - 1");
#if (defined(WIN32) || defined(WIN64)) && defined(_RELEASE)
const int DEFAULT_SYS_MAX_FPS = 0;
#else
const int DEFAULT_SYS_MAX_FPS = -1;
#endif
REGISTER_CVAR2("sys_MaxFPS", &g_cvars.sys_MaxFPS, DEFAULT_SYS_MAX_FPS, VF_NULL, "Limits the frame rate to specified number n (if n>0 and if vsync is disabled).\n"
" 0 = on PC if vsync is off auto throttles fps while in menu or game is paused (default)\n"
"-1 = off");
REGISTER_CVAR2("sys_maxTimeStepForMovieSystem", &g_cvars.sys_maxTimeStepForMovieSystem, 0.1f, VF_NULL, "Caps the time step for the movie system so that a cut-scene won't be jumped in the case of an extreme stall.");
REGISTER_CVAR2("sys_force_installtohdd_mode", &g_cvars.sys_force_installtohdd_mode, 0, VF_NULL, "Forces install to HDD mode even when doing DVD emulation");
REGISTER_CVAR2("sys_report_files_not_found_in_paks", &g_cvars.sys_report_files_not_found_in_paks, 0, VF_NULL, "Reports when files are searched for in paks and not found. 1 = log, 2 = warning, 3 = error");
m_sys_preload = REGISTER_INT("sys_preload", 0, 0, "Preload Game Resources");
REGISTER_COMMAND("sys_crashtest", CmdCrashTest, VF_CHEAT, "Make the game crash\n"
"0=off\n"
"1=null pointer exception\n"
"2=floating point exception\n"
"3=memory allocation exception\n"
"4=cry fatal error is called\n"
"5=memory allocation for small blocks\n"
"6=assert\n"
"7=debugbreak\n"
"8=10min sleep"
);
REGISTER_FLOAT("sys_scale3DMouseTranslation", 0.2f, 0, "Scales translation speed of supported 3DMouse devices.");
REGISTER_FLOAT("sys_Scale3DMouseYPR", 0.05f, 0, "Scales rotation speed of supported 3DMouse devices.");
REGISTER_INT("capture_frames", 0, 0, "Enables capturing of frames. 0=off, 1=on");
REGISTER_STRING("capture_folder", "CaptureOutput", 0, "Specifies sub folder to write captured frames.");
REGISTER_INT("capture_frame_once", 0, 0, "Makes capture single frame only");
REGISTER_STRING("capture_file_name", "", 0, "If set, specifies the path and name to use for the captured frame");
REGISTER_STRING("capture_file_prefix", "", 0, "If set, specifies the prefix to use for the captured frame instead of the default 'Frame'.");
m_gpu_particle_physics = REGISTER_INT("gpu_particle_physics", 0, VF_REQUIRE_APP_RESTART, "Enable GPU physics if available (0=off / 1=enabled).");
assert(m_gpu_particle_physics);
REGISTER_COMMAND("LoadConfig", &LoadConfigurationCmd, 0,
"Load .cfg file from disk (from the {Game}/Config directory)\n"
"e.g. LoadConfig lowspec.cfg\n"
"Usage: LoadConfig <filename>");
assert(m_env.pConsole);
m_env.pConsole->CreateKeyBind("alt_keyboard_key_function_F12", "Screenshot");
m_env.pConsole->CreateKeyBind("alt_keyboard_key_function_F11", "RecordClip");
/*
// experimental feature? - needs to be created very early
m_sys_filecache = REGISTER_INT("sys_FileCache",0,0,
"To speed up loading from non HD media\n"
"0=off / 1=enabled");
*/
REGISTER_CVAR2("sys_AI", &g_cvars.sys_ai, 1, 0, "Enables AI Update");
REGISTER_CVAR2("sys_entities", &g_cvars.sys_entitysystem, 1, 0, "Enables Entities Update");
REGISTER_CVAR2("sys_trackview", &g_cvars.sys_trackview, 1, 0, "Enables TrackView Update");
//Defines selected language.
REGISTER_STRING_CB("g_language", "", VF_NULL, "Defines which language pak is loaded", CSystem::OnLanguageCVarChanged);
#if defined(WIN32)
REGISTER_CVAR2("sys_display_threads", &g_cvars.sys_display_threads, 0, 0, "Displays Thread info");
#elif defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_13
#include AZ_RESTRICTED_FILE(SystemInit_cpp)
#endif
// adding CVAR to toggle assert verbosity level
const int defaultAssertValue = 1;
REGISTER_CVAR2_CB("sys_asserts", &g_cvars.sys_asserts, defaultAssertValue, VF_CHEAT,
"0 = Suppress Asserts\n"
"1 = Log Asserts\n"
"2 = Show Assert Dialog\n"
"3 = Crashes the Application on Assert\n"
"Note: when set to '0 = Suppress Asserts', assert expressions are still evaluated. To turn asserts into a no-op, undefine AZ_ENABLE_TRACING and recompile.",
OnAssertLevelCvarChanged);
CSystem::SetAssertLevel(defaultAssertValue);
REGISTER_CVAR2("sys_error_debugbreak", &g_cvars.sys_error_debugbreak, 0, VF_CHEAT, "__debugbreak() if a VALIDATOR_ERROR_DBGBREAK message is hit");
REGISTER_STRING("dlc_directory", "", 0, "Holds the path to the directory where DLC should be installed to and read from");
#if defined(WIN32) || defined(WIN64)
REGISTER_INT("sys_screensaver_allowed", 0, VF_NULL, "Specifies if screen saver is allowed to start up while the game is running.");
#endif
// Since the UI Canvas Editor is incomplete, we have a variable to enable it.
// By default it is now enabled. Modify system.cfg or game.cfg to disable it
REGISTER_INT("sys_enableCanvasEditor", 1, VF_NULL, "Enables the UI Canvas Editor");
REGISTER_COMMAND_DEV_ONLY("DrillerStart", CmdDrillToFile, VF_DEV_ONLY, "Start a driller capture.");
REGISTER_COMMAND_DEV_ONLY("DrillerStop", CmdDrillToFile, VF_DEV_ONLY, "Stop a driller capture.");
REGISTER_COMMAND("sys_SetLogLevel", CmdSetAwsLogLevel, 0, "Set AWS log level [0 - 6].");
}
//////////////////////////////////////////////////////////////////////////
void CSystem::CreateAudioVars()
{
assert(gEnv);
assert(gEnv->pConsole);
m_sys_audio_disable = REGISTER_INT("sys_audio_disable", 0, VF_REQUIRE_APP_RESTART,
"Specifies whether to use the NULLAudioSystem in place of the regular AudioSystem\n"
"Usage: sys_audio_disable [0/1]\n"
"0: use regular AudioSystem.\n"
"1: use NullAudioSystem (disable all audio functionality).\n"
"Default: 0 (enable audio functionality)");
}
/////////////////////////////////////////////////////////////////////
void CSystem::AddCVarGroupDirectory(const AZStd::string& sPath)
{
CryLog("creating CVarGroups from directory '%s' ...", sPath.c_str());
INDENT_LOG_DURING_SCOPE();
AZ::IO::ArchiveFileIterator handle = gEnv->pCryPak->FindFirst(ConcatPath(sPath.c_str(), "*.cfg").c_str());
if (!handle)
{
return;
}
do
{
if ((handle.m_fileDesc.nAttrib & AZ::IO::FileDesc::Attribute::Subdirectory) == AZ::IO::FileDesc::Attribute::Subdirectory)
{
if (handle.m_filename != "." && handle.m_filename != "..")
{
AddCVarGroupDirectory(ConcatPath(sPath.c_str(), handle.m_filename.data()));
}
}
} while (handle = gEnv->pCryPak->FindNext(handle));
gEnv->pCryPak->FindClose(handle);
}
bool CSystem::RegisterErrorObserver(IErrorObserver* errorObserver)
{
return stl::push_back_unique(m_errorObservers, errorObserver);
}
bool CSystem::UnregisterErrorObserver(IErrorObserver* errorObserver)
{
return stl::find_and_erase(m_errorObservers, errorObserver);
}
void CSystem::OnAssert(const char* condition, const char* message, const char* fileName, unsigned int fileLineNumber)
{
if (g_cvars.sys_asserts == 0)
{
return;
}
std::vector<IErrorObserver*>::const_iterator end = m_errorObservers.end();
for (std::vector<IErrorObserver*>::const_iterator it = m_errorObservers.begin(); it != end; ++it)
{
(*it)->OnAssert(condition, message, fileName, fileLineNumber);
}
if (g_cvars.sys_asserts > 1)
{
CryFatalError("<assert> %s\r\n%s\r\n%s (%d)\r\n", condition, message, fileName, fileLineNumber);
}
}
void CSystem::OnFatalError(const char* message)
{
std::vector<IErrorObserver*>::const_iterator end = m_errorObservers.end();
for (std::vector<IErrorObserver*>::const_iterator it = m_errorObservers.begin(); it != end; ++it)
{
(*it)->OnFatalError(message);
}
}
bool CSystem::IsAssertDialogVisible() const
{
return m_bIsAsserting;
}
void CSystem::SetAssertVisible(bool bAssertVisble)
{
m_bIsAsserting = bAssertVisble;
}