64 lines
2.7 KiB
C++
64 lines
2.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzCore/std/containers/map.h>
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#include <AzFramework/Scene/SceneSystemBus.h>
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#include <AzFramework/Entity/EntityContext.h>
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namespace AzFramework
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{
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class SceneSystemComponent
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: public AZ::Component
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, public SceneSystemRequestBus::Handler
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{
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public:
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AZ_COMPONENT(SceneSystemComponent, "{7AC53AF0-BE1A-437C-BE3E-4D6A998DA945}", AZ::Component);
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SceneSystemComponent();
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~SceneSystemComponent() override;
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//////////////////////////////////////////////////////////////////////////
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// Component overrides
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void Activate() override;
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void Deactivate() override;
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//////////////////////////////////////////////////////////////////////////
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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//////////////////////////////////////////////////////////////////////////
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// SceneSystemRequestsBus::Handler
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//////////////////////////////////////////////////////////////////////////
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AZ::Outcome<Scene*, AZStd::string> CreateScene(AZStd::string_view name) override;
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Scene* GetScene(AZStd::string_view name) override;
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AZStd::vector<Scene*> GetAllScenes() override;
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bool RemoveScene(AZStd::string_view name) override;
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bool SetSceneForEntityContextId(EntityContextId entityContextId, Scene* scene) override;
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bool RemoveSceneForEntityContextId(EntityContextId entityContextId, Scene* scene) override;
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Scene* GetSceneFromEntityContextId(EntityContextId entityContextId) override;
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private:
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AZ_DISABLE_COPY(SceneSystemComponent);
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// Container of scene in order of creation
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AZStd::vector<AZStd::unique_ptr<Scene>> m_scenes;
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// Map of entity context Ids to scenes. Using a vector because lookups will be common, but the size will be small.
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AZStd::vector<AZStd::pair<EntityContextId, Scene*>> m_entityContextToScenes;
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};
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} |