You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
96 lines
3.8 KiB
C++
96 lines
3.8 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "ScriptEventsSystemComponent.h"
|
|
|
|
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
|
|
#include <AzToolsFramework/AssetEditor/AssetEditorBus.h>
|
|
#include <ScriptEvents/ScriptEventsAsset.h>
|
|
#include <AzToolsFramework/AssetEditor/AssetEditorBus.h>
|
|
#include <ScriptEvents/ScriptEventsAssetRef.h>
|
|
|
|
namespace AzToolsFramework { class PropertyHandlerBase; }
|
|
|
|
#if defined(SCRIPTEVENTS_EDITOR)
|
|
|
|
namespace ScriptEventsEditor
|
|
{
|
|
|
|
// This is the ScriptEvent asset handler used by the Asset Editor, it does additional validation that is not
|
|
// needed when saving the asset through the builder
|
|
class ScriptEventAssetHandler
|
|
: public AzFramework::GenericAssetHandler<ScriptEvents::ScriptEventsAsset>
|
|
, AzToolsFramework::AssetEditor::AssetEditorValidationRequestBus::MultiHandler
|
|
{
|
|
public:
|
|
AZ_RTTI(ScriptEventAssetHandler, "{D81DE7D5-5ED0-4D70-8364-AA986E9C490E}", AzFramework::GenericAssetHandler<ScriptEvents::ScriptEventsAsset>);
|
|
|
|
ScriptEventAssetHandler(const char* displayName, const char* group, const char* extension, const AZ::Uuid& componentTypeId = AZ::Uuid::CreateNull(), AZ::SerializeContext* serializeContext = nullptr);
|
|
|
|
AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override;
|
|
|
|
AZ::Data::AssetHandler::LoadResult LoadAssetData(
|
|
const AZ::Data::Asset<AZ::Data::AssetData>& asset,
|
|
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
|
|
const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
|
|
bool SaveAssetData(const AZ::Data::Asset<AZ::Data::AssetData>& asset, AZ::IO::GenericStream* stream) override;
|
|
|
|
void InitAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset, bool loadStageSucceeded, bool isReload) override;
|
|
|
|
// AssetEditorValidationRequestBus::Handler
|
|
AZ::Outcome<bool, AZStd::string> IsAssetDataValid(const AZ::Data::Asset<AZ::Data::AssetData>& asset) override;
|
|
void PreAssetSave(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
|
|
void BeforePropertyEdit(AzToolsFramework::InstanceDataNode* node, AZ::Data::Asset<AZ::Data::AssetData> asset) override;
|
|
|
|
void SetSaveAsBinary(bool saveAsBinary) { m_saveAsBinary = saveAsBinary; }
|
|
|
|
private:
|
|
|
|
struct PreviousNameSettings
|
|
{
|
|
AZStd::string m_previousName;
|
|
AZ::u32 m_version;
|
|
};
|
|
|
|
AZStd::unordered_map< AZ::Data::AssetId, PreviousNameSettings > m_previousEbusNames;
|
|
|
|
bool m_saveAsBinary;
|
|
};
|
|
|
|
class ScriptEventEditorSystemComponent
|
|
: public AZ::Component
|
|
{
|
|
public:
|
|
AZ_COMPONENT(ScriptEventEditorSystemComponent, "{8BAD5292-56C3-4657-99F2-515A2BDE23C1}");
|
|
|
|
ScriptEventEditorSystemComponent() = default;
|
|
ScriptEventEditorSystemComponent(const ScriptEventEditorSystemComponent&) = delete;
|
|
|
|
protected:
|
|
|
|
static void Reflect(AZ::ReflectContext* context);
|
|
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
|
|
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// AZ::Component...
|
|
void Init() override {}
|
|
void Activate() override;
|
|
void Deactivate() override;
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
// Script Event Assets
|
|
AZStd::unordered_map<ScriptEvents::ScriptEventKey, AZStd::intrusive_ptr<ScriptEvents::Internal::ScriptEventRegistration>> m_scriptEvents;
|
|
|
|
};
|
|
}
|
|
|
|
#endif
|