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62971fa7bd2a2222ed97fb91f7a8e9f1ef82e23d
o3de
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Gems
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Multiplayer
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AutoGen
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pereslav
0c2c042fde
Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization
...
Signed-off-by: pereslav <
pereslav@amazon.com
>
2021-10-08 21:19:22 +01:00
..
LocalPredictionPlayerInputComponent.AutoComponent.xml
Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization
2021-10-08 21:19:22 +01:00
Multiplayer.AutoPackets.xml
Fixes to sending entity updates and entity rpcs within an environment set up for cross host entity migration
2021-09-28 19:25:04 -07:00
MultiplayerEditor.AutoPackets.xml
SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate
2021-06-24 01:12:19 +01:00
NetworkCharacterComponent.AutoComponent.xml
Moved NetworkCharacterComponent out of MPSample and into MP gem
2021-09-14 09:14:55 -07:00
NetworkConnectionComponent.AutoComponent.xml
Adding the NetworkConnectionComponent to hold user nonce and migration values for a backup host in case the current host crashes or abnormally disconnects
2021-09-27 12:14:41 -07:00
NetworkHierarchyChildComponent.AutoComponent.xml
Hierarchical components, phase 1, unittests
2021-09-13 16:51:50 -04:00
NetworkHierarchyRootComponent.AutoComponent.xml
Enabled multi-entities player prefabs. Added updating replication set for hierarchy children. PR feedback addressing
2021-10-07 00:38:07 +01:00
NetworkHitVolumesComponent.AutoComponent.xml
Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem
2021-09-13 15:00:42 -07:00
NetworkRigidBodyComponent.AutoComponent.xml
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
2021-09-30 22:53:51 -07:00
NetworkTransformComponent.AutoComponent.xml
Cleaning up NetworkTime and reworking how we approach network interpolation
2021-09-02 14:24:46 -07:00