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129 lines
4.6 KiB
C++
129 lines
4.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AtomToolsFramework/Document/AtomToolsDocumentSystemRequestBus.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <Document/MaterialDocument.h>
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#include <Document/MaterialDocumentRequestBus.h>
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#include <Document/MaterialDocumentSettings.h>
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#include <MaterialEditorApplication.h>
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#include <MaterialEditor_Traits_Platform.h>
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#include <Viewport/MaterialViewportModule.h>
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#include <Window/MaterialEditorWindow.h>
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#include <Window/MaterialEditorWindowSettings.h>
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void InitMaterialEditorResources()
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{
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// Must register qt resources from other modules
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Q_INIT_RESOURCE(MaterialEditor);
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Q_INIT_RESOURCE(InspectorWidget);
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Q_INIT_RESOURCE(AtomToolsAssetBrowser);
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}
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namespace MaterialEditor
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{
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MaterialEditorApplication::MaterialEditorApplication(int* argc, char*** argv)
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: Base(argc, argv)
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{
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InitMaterialEditorResources();
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QApplication::setApplicationName("O3DE Material Editor");
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// The settings registry has been created at this point, so add the CMake target
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AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization(
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*AZ::SettingsRegistry::Get(), GetBuildTargetName());
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AzToolsFramework::EditorWindowRequestBus::Handler::BusConnect();
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AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Handler::BusConnect();
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}
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MaterialEditorApplication::~MaterialEditorApplication()
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{
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AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Handler::BusDisconnect();
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AzToolsFramework::EditorWindowRequestBus::Handler::BusDisconnect();
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m_window.reset();
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}
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void MaterialEditorApplication::Reflect(AZ::ReflectContext* context)
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{
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Base::Reflect(context);
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MaterialDocumentSettings::Reflect(context);
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MaterialEditorWindowSettings::Reflect(context);
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if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->EBus<MaterialDocumentRequestBus>("MaterialDocumentRequestBus")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Category, "Editor")
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->Attribute(AZ::Script::Attributes::Module, "materialeditor")
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->Event("SetPropertyValue", &MaterialDocumentRequestBus::Events::SetPropertyValue)
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->Event("GetPropertyValue", &MaterialDocumentRequestBus::Events::GetPropertyValue);
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}
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}
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void MaterialEditorApplication::CreateStaticModules(AZStd::vector<AZ::Module*>& outModules)
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{
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Base::CreateStaticModules(outModules);
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outModules.push_back(aznew MaterialViewportModule);
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}
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const char* MaterialEditorApplication::GetCurrentConfigurationName() const
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{
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#if defined(_RELEASE)
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return "ReleaseMaterialEditor";
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#elif defined(_DEBUG)
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return "DebugMaterialEditor";
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#else
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return "ProfileMaterialEditor";
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#endif
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}
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void MaterialEditorApplication::StartCommon(AZ::Entity* systemEntity)
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{
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Base::StartCommon(systemEntity);
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AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Broadcast(
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&AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Handler::RegisterDocumentType,
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[]() { return aznew MaterialDocument(); });
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}
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AZStd::string MaterialEditorApplication::GetBuildTargetName() const
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{
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#if !defined(LY_CMAKE_TARGET)
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#error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
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#endif
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//! Returns the build system target name of "MaterialEditor"
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return AZStd::string{ LY_CMAKE_TARGET };
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}
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AZStd::vector<AZStd::string> MaterialEditorApplication::GetCriticalAssetFilters() const
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{
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return AZStd::vector<AZStd::string>({ "passes/", "config/", "MaterialEditor/" });
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}
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void MaterialEditorApplication::CreateMainWindow()
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{
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m_materialEditorBrowserInteractions.reset(aznew MaterialEditorBrowserInteractions);
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m_window.reset(aznew MaterialEditorWindow);
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}
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void MaterialEditorApplication::DestroyMainWindow()
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{
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m_window.reset();
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}
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QWidget* MaterialEditorApplication::GetAppMainWindow()
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{
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return m_window.get();
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}
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} // namespace MaterialEditor
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