089391f761
* Remove the "TEST_SUPPORTED" traits. Terrain unit tests should be usable on all platforms, so they shouldn't need a platform-specific trait to enable/disable. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fix a few misc terrain bugs. * Change Activate/Deactivate to happen immediately instead of deferring. There were too many order-of-operation bugs caused by trying to defer this. * Added implementation for calculating normals. * Fixed bug where GetHeightSynchronous wasn't stopping at the highest-priority layer. * Added locks for SurfaceData bus to help ensure we lock our mutexes in the correct order and avoid deadlocks. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Add trivial TerrainSystem tests. Tests construction, Activate(), Deactivate(), and destruction. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Unified Terrain system calls on single bus. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Added mock for TerrainDataNotificationBus listener. Also added unit tests to verify the listener, and added in missing notification events. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Removed extra Sampler class. Fixed up APIs to correctly pass Sampler and terrainExistsPtr around. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Switched MockTerrainSystem to be proper gmock. This makes it for flexible to use and easier to reuse from other test environments. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fix settings bug caused by bad order of operations that occurred when the methods moved to a different bus. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Eliminate extra EBus by simplifying area initialization. Previously, there was a back-and-forth ebus signal used for the terrain system to find any terrain spawners that were created prior to the terrain system activation. Now it uses the more simple technique of just grabbing all the spawners that are currently hooked up to the spawner ebus. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Switch to NiceMock so that "uninteresting" mock calls get ignored. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Addressed PR feedback. Filled in terrainExistsPtr at the end, and added it to GetNormal as well. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fixed shader height calculation. It was off by half a pixel, and it was interpolating, both of which were wrong. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
528 lines
18 KiB
C++
528 lines
18 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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// AzCore
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#include <AzCore/IO/IStreamer.h>
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#include <AzCore/std/parallel/binary_semaphore.h>
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// CryCommon
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#include <CryCommon/ILevelSystem.h>
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// Editor
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#include "GameExporter.h"
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#include "GameEngine.h"
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#include "CryEditDoc.h"
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#include "UsedResources.h"
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#include "WaitProgress.h"
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#include "Util/CryMemFile.h"
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#include "Objects/ObjectManager.h"
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#include "Objects/EntityObject.h"
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#include <AzFramework/Terrain/TerrainDataRequestBus.h>
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//////////////////////////////////////////////////////////////////////////
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#define MUSIC_LEVEL_LIBRARY_FILE "Music.xml"
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#define MATERIAL_LEVEL_LIBRARY_FILE "Materials.xml"
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#define RESOURCE_LIST_FILE "ResourceList.txt"
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#define USED_RESOURCE_LIST_FILE "UsedResourceList.txt"
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#define SHADER_LIST_FILE "ShadersList.txt"
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#define GetAValue(rgb) ((BYTE)((rgb) >> 24))
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//////////////////////////////////////////////////////////////////////////
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// SGameExporterSettings
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//////////////////////////////////////////////////////////////////////////
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SGameExporterSettings::SGameExporterSettings()
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: iExportTexWidth(4096)
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, nApplySS(1)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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void SGameExporterSettings::SetLowQuality()
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{
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iExportTexWidth = 4096;
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nApplySS = 0;
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}
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//////////////////////////////////////////////////////////////////////////
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void SGameExporterSettings::SetHiQuality()
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{
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iExportTexWidth = 16384;
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nApplySS = 1;
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}
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CGameExporter* CGameExporter::m_pCurrentExporter = nullptr;
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//////////////////////////////////////////////////////////////////////////
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// CGameExporter
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//////////////////////////////////////////////////////////////////////////
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CGameExporter::CGameExporter()
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: m_bAutoExportMode(false)
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{
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m_pCurrentExporter = this;
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}
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CGameExporter::~CGameExporter()
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{
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m_pCurrentExporter = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CGameExporter::Export(unsigned int flags, [[maybe_unused]] EEndian eExportEndian, const char* subdirectory)
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{
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CAutoDocNotReady autoDocNotReady;
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CObjectManagerLevelIsExporting levelIsExportingFlag;
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QWaitCursor waitCursor;
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IEditor* pEditor = GetIEditor();
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CGameEngine* pGameEngine = pEditor->GetGameEngine();
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if (pGameEngine->GetLevelPath().isEmpty())
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{
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return false;
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}
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bool exportSuccessful = true;
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CrySystemEventBus::Broadcast(&CrySystemEventBus::Events::OnCryEditorBeginLevelExport);
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bool usePrefabSystemForLevels = false;
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AzFramework::ApplicationRequests::Bus::BroadcastResult(
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usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
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if (usePrefabSystemForLevels)
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{
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// Level.pak and all the data contained within it is unused when using the prefab system for levels, so there's nothing
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// to do here.
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CCryEditDoc* pDocument = pEditor->GetDocument();
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pDocument->SetLevelExported(true);
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}
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else
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{
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QDir::setCurrent(pEditor->GetPrimaryCDFolder());
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QString sLevelPath = Path::AddSlash(pGameEngine->GetLevelPath());
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if (subdirectory && subdirectory[0] && strcmp(subdirectory, ".") != 0)
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{
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sLevelPath = Path::AddSlash(sLevelPath + subdirectory);
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QDir().mkpath(sLevelPath);
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}
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m_levelPak.m_sPath = QString(sLevelPath) + GetLevelPakFilename();
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m_levelPath = Path::RemoveBackslash(sLevelPath);
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QString rootLevelPath = Path::AddSlash(pGameEngine->GetLevelPath());
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CCryEditDoc* pDocument = pEditor->GetDocument();
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if (flags & eExp_Fast)
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{
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m_settings.SetLowQuality();
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}
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else if (m_bAutoExportMode)
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{
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m_settings.SetHiQuality();
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}
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AZStd::scoped_lock autoLock(CGameEngine::GetPakModifyMutex());
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// Close this pak file.
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if (!CloseLevelPack(m_levelPak, true))
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{
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Error("Cannot close Pak file " + m_levelPak.m_sPath);
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exportSuccessful = false;
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}
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if (exportSuccessful)
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{
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if (m_bAutoExportMode)
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{
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// Remove read-only flags.
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CrySetFileAttributes(m_levelPak.m_sPath.toUtf8().data(), FILE_ATTRIBUTE_NORMAL);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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if (exportSuccessful)
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{
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if (!CFileUtil::OverwriteFile(m_levelPak.m_sPath))
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{
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Error("Cannot overwrite Pak file " + m_levelPak.m_sPath);
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exportSuccessful = false;
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}
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}
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if (exportSuccessful)
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{
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if (!OpenLevelPack(m_levelPak, false))
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{
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Error("Cannot open Pak file " + m_levelPak.m_sPath + " for writing.");
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exportSuccessful = false;
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Export all data to the game
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////////////////////////////////////////////////////////////////////////
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if (exportSuccessful)
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{
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////////////////////////////////////////////////////////////////////////
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// Exporting map setttings
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////////////////////////////////////////////////////////////////////////
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ExportOcclusionMesh(sLevelPath.toUtf8().data());
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//! Export Level data.
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CLogFile::WriteLine("Exporting LevelData.xml");
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ExportLevelData(sLevelPath);
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CLogFile::WriteLine("Exporting LevelData.xml done.");
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ExportLevelInfo(sLevelPath);
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ExportLevelResourceList(sLevelPath);
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ExportLevelUsedResourceList(sLevelPath);
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//////////////////////////////////////////////////////////////////////////
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// End Exporting Game data.
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//////////////////////////////////////////////////////////////////////////
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// Close all packs.
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CloseLevelPack(m_levelPak, false);
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// m_texturePakFile.Close();
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pEditor->SetStatusText(QObject::tr("Ready"));
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// Reopen this pak file.
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if (!OpenLevelPack(m_levelPak, true))
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{
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Error("Cannot open Pak file " + m_levelPak.m_sPath);
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exportSuccessful = false;
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}
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}
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if (exportSuccessful)
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{
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// Commit changes to the disk.
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_flushall();
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// finally create filelist.xml
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QString levelName = Path::GetFileName(pGameEngine->GetLevelPath());
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ExportFileList(sLevelPath, levelName);
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pDocument->SetLevelExported(true);
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}
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}
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// Always notify that we've finished exporting, whether it was successful or not.
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CrySystemEventBus::Broadcast(&CrySystemEventBus::Events::OnCryEditorEndLevelExport, exportSuccessful);
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if (exportSuccessful)
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{
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// Notify the level system that there's a new level, so that the level info is populated.
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gEnv->pSystem->GetILevelSystem()->Rescan(ILevelSystem::GetLevelsDirectoryName());
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CLogFile::WriteLine("Exporting was successful.");
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}
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return exportSuccessful;
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}
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//////////////////////////////////////////////////////////////////////////
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void CGameExporter::ExportOcclusionMesh(const char* pszGamePath)
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{
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IEditor* pEditor = GetIEditor();
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pEditor->SetStatusText(QObject::tr("including Occluder Mesh \"occluder.ocm\" if available"));
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char resolvedLevelPath[AZ_MAX_PATH_LEN] = { 0 };
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AZ::IO::FileIOBase::GetDirectInstance()->ResolvePath(pszGamePath, resolvedLevelPath, AZ_MAX_PATH_LEN);
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QString levelDataFile = QString(resolvedLevelPath) + "occluder.ocm";
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QFile FileIn(levelDataFile);
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if (FileIn.open(QFile::ReadOnly))
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{
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CMemoryBlock Temp;
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const size_t Size = FileIn.size();
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Temp.Allocate(static_cast<int>(Size));
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FileIn.read(reinterpret_cast<char*>(Temp.GetBuffer()), Size);
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FileIn.close();
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CCryMemFile FileOut;
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FileOut.Write(Temp.GetBuffer(), static_cast<int>(Size));
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m_levelPak.m_pakFile.UpdateFile(levelDataFile.toUtf8().data(), FileOut);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CGameExporter::ExportLevelData(const QString& path, bool /*bExportMission*/)
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{
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IEditor* pEditor = GetIEditor();
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pEditor->SetStatusText(QObject::tr("Exporting LevelData.xml..."));
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char versionString[256];
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pEditor->GetFileVersion().ToString(versionString);
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XmlNodeRef root = XmlHelpers::CreateXmlNode("LevelData");
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root->setAttr("SandboxVersion", versionString);
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XmlNodeRef rootAction = XmlHelpers::CreateXmlNode("LevelDataAction");
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rootAction->setAttr("SandboxVersion", versionString);
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//////////////////////////////////////////////////////////////////////////
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// Save Level Data XML
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//////////////////////////////////////////////////////////////////////////
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QString levelDataFile = path + "LevelData.xml";
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XmlString xmlData = root->getXML();
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CCryMemFile file;
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file.Write(xmlData.c_str(), static_cast<unsigned int>(xmlData.length()));
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m_levelPak.m_pakFile.UpdateFile(levelDataFile.toUtf8().data(), file);
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QString levelDataActionFile = path + "LevelDataAction.xml";
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XmlString xmlDataAction = rootAction->getXML();
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CCryMemFile fileAction;
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fileAction.Write(xmlDataAction.c_str(), static_cast<unsigned int>(xmlDataAction.length()));
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m_levelPak.m_pakFile.UpdateFile(levelDataActionFile.toUtf8().data(), fileAction);
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AZStd::vector<char> entitySaveBuffer;
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AZ::IO::ByteContainerStream<AZStd::vector<char> > entitySaveStream(&entitySaveBuffer);
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bool savedEntities = false;
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EBUS_EVENT_RESULT(savedEntities, AzToolsFramework::EditorEntityContextRequestBus, SaveToStreamForGame, entitySaveStream, AZ::DataStream::ST_BINARY);
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if (savedEntities)
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{
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QString entitiesFile;
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entitiesFile = QStringLiteral("%1%2.entities_xml").arg(path, "Mission0");
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m_levelPak.m_pakFile.UpdateFile(entitiesFile.toUtf8().data(), entitySaveBuffer.begin(), static_cast<int>(entitySaveBuffer.size()));
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CGameExporter::ExportLevelInfo(const QString& path)
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{
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//////////////////////////////////////////////////////////////////////////
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// Export short level info xml.
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//////////////////////////////////////////////////////////////////////////
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IEditor* pEditor = GetIEditor();
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XmlNodeRef root = XmlHelpers::CreateXmlNode("LevelInfo");
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char versionString[256];
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pEditor->GetFileVersion().ToString(versionString);
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root->setAttr("SandboxVersion", versionString);
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QString levelName = pEditor->GetGameEngine()->GetLevelPath();
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root->setAttr("Name", levelName.toUtf8().data());
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auto terrain = AzFramework::Terrain::TerrainDataRequestBus::FindFirstHandler();
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const AZ::Aabb terrainAabb = terrain ? terrain->GetTerrainAabb() : AZ::Aabb::CreateFromPoint(AZ::Vector3::CreateZero());
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const AZ::Vector2 terrainGridResolution = terrain ? terrain->GetTerrainHeightQueryResolution() : AZ::Vector2::CreateOne();
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const int compiledHeightmapSize = static_cast<int>(terrainAabb.GetXExtent() / terrainGridResolution.GetX());
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root->setAttr("HeightmapSize", compiledHeightmapSize);
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//////////////////////////////////////////////////////////////////////////
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// Save LevelInfo file.
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//////////////////////////////////////////////////////////////////////////
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QString filename = path + "LevelInfo.xml";
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XmlString xmlData = root->getXML();
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CCryMemFile file;
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file.Write(xmlData.c_str(), static_cast<unsigned int>(xmlData.length()));
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m_levelPak.m_pakFile.UpdateFile(filename.toUtf8().data(), file);
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}
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//////////////////////////////////////////////////////////////////////////
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void CGameExporter::ExportLevelResourceList(const QString& path)
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{
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auto pResList = gEnv->pCryPak->GetResourceList(AZ::IO::IArchive::RFOM_Level);
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// Write resource list to file.
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CCryMemFile memFile;
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for (const char* filename = pResList->GetFirst(); filename; filename = pResList->GetNext())
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{
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memFile.Write(filename, static_cast<unsigned int>(strlen(filename)));
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memFile.Write("\n", 1);
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}
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QString resFile = Path::Make(path, RESOURCE_LIST_FILE);
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m_levelPak.m_pakFile.UpdateFile(resFile.toUtf8().data(), memFile, true);
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}
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//////////////////////////////////////////////////////////////////////////
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void CGameExporter::ExportLevelUsedResourceList(const QString& path)
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{
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// Write used resource list to file.
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CCryMemFile memFile;
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CUsedResources resources;
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GetIEditor()->GetObjectManager()->GatherUsedResources(resources);
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for (CUsedResources::TResourceFiles::const_iterator it = resources.files.begin(); it != resources.files.end(); it++)
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{
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QString filePath = Path::MakeGamePath(*it).toLower();
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memFile.Write(filePath.toUtf8().data(), filePath.toUtf8().length());
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memFile.Write("\n", 1);
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}
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QString resFile = Path::Make(path, USED_RESOURCE_LIST_FILE);
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m_levelPak.m_pakFile.UpdateFile(resFile.toUtf8().data(), memFile, true);
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}
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//////////////////////////////////////////////////////////////////////////
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void CGameExporter::ExportFileList(const QString& path, const QString& levelName)
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{
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// process the folder of the specified map name, producing a filelist.xml file
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// that can later be used for map downloads
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AZStd::string newpath;
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AZStd::string filename = levelName.toUtf8().data();
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AZStd::string mapname = (filename + ".dds");
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AZStd::string metaname = (filename + ".xml");
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XmlNodeRef rootNode = gEnv->pSystem->CreateXmlNode("download");
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rootNode->setAttr("name", filename.c_str());
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rootNode->setAttr("type", "Map");
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XmlNodeRef indexNode = rootNode->newChild("index");
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if (indexNode)
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{
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indexNode->setAttr("src", "filelist.xml");
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indexNode->setAttr("dest", "filelist.xml");
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}
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XmlNodeRef filesNode = rootNode->newChild("files");
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if (filesNode)
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{
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newpath = GetIEditor()->GetGameEngine()->GetLevelPath().toUtf8().data();
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newpath += "/*";
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AZ::IO::ArchiveFileIterator handle = gEnv->pCryPak->FindFirst(newpath.c_str());
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if (!handle)
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{
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return;
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}
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do
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{
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// ignore "." and ".."
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if (handle.m_filename.front() == '.')
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{
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continue;
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}
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// do we need any files from sub directories?
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if ((handle.m_fileDesc.nAttrib & AZ::IO::FileDesc::Attribute::Subdirectory) == AZ::IO::FileDesc::Attribute::Subdirectory)
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{
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continue;
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}
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// only need the following files for multiplayer downloads
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if (!_stricmp(handle.m_filename.data(), GetLevelPakFilename())
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|| !_stricmp(handle.m_filename.data(), mapname.c_str())
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|| !_stricmp(handle.m_filename.data(), metaname.c_str()))
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{
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XmlNodeRef newFileNode = filesNode->newChild("file");
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if (newFileNode)
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{
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// TEMP: this is just for testing. src probably needs to be blank.
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// string src = "http://server41/updater/";
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// src += m_levelName;
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// src += "/";
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// src += fileinfo.name;
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newFileNode->setAttr("src", handle.m_filename.data());
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newFileNode->setAttr("dest", handle.m_filename.data());
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newFileNode->setAttr("size", handle.m_fileDesc.nSize);
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unsigned char md5[16];
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AZStd::string filenameToHash = GetIEditor()->GetGameEngine()->GetLevelPath().toUtf8().data();
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filenameToHash += "/";
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filenameToHash += AZStd::string{ handle.m_filename.data(), handle.m_filename.size() };
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if (gEnv->pCryPak->ComputeMD5(filenameToHash.data(), md5))
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{
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char md5string[33];
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sprintf_s(md5string, "%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
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md5[0], md5[1], md5[2], md5[3],
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md5[4], md5[5], md5[6], md5[7],
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md5[8], md5[9], md5[10], md5[11],
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md5[12], md5[13], md5[14], md5[15]);
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newFileNode->setAttr("md5", md5string);
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}
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else
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{
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newFileNode->setAttr("md5", "");
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}
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}
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}
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} while (handle = gEnv->pCryPak->FindNext(handle));
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gEnv->pCryPak->FindClose (handle);
|
|
}
|
|
|
|
// save filelist.xml
|
|
newpath = path.toUtf8().data();
|
|
newpath += "/filelist.xml";
|
|
rootNode->saveToFile(newpath.c_str());
|
|
}
|
|
|
|
void CGameExporter::Error(const QString& error)
|
|
{
|
|
if (m_bAutoExportMode)
|
|
{
|
|
CLogFile::WriteLine((QString("Export failed! ") + error).toUtf8().data());
|
|
}
|
|
else
|
|
{
|
|
Warning((QString("Export failed! ") + error).toUtf8().data());
|
|
}
|
|
}
|
|
|
|
|
|
bool CGameExporter::OpenLevelPack(SLevelPakHelper& lphelper, bool bCryPak)
|
|
{
|
|
bool bRet = false;
|
|
|
|
assert(lphelper.m_bPakOpened == false);
|
|
assert(lphelper.m_bPakOpenedCryPak == false);
|
|
|
|
if (bCryPak)
|
|
{
|
|
assert(!lphelper.m_sPath.isEmpty());
|
|
bRet = gEnv->pCryPak->OpenPack(lphelper.m_sPath.toUtf8().data());
|
|
assert(bRet);
|
|
lphelper.m_bPakOpenedCryPak = true;
|
|
}
|
|
else
|
|
{
|
|
bRet = lphelper.m_pakFile.Open(lphelper.m_sPath.toUtf8().data());
|
|
assert(bRet);
|
|
lphelper.m_bPakOpened = true;
|
|
}
|
|
return bRet;
|
|
}
|
|
|
|
|
|
bool CGameExporter::CloseLevelPack(SLevelPakHelper& lphelper, bool bCryPak)
|
|
{
|
|
bool bRet = false;
|
|
|
|
if (bCryPak)
|
|
{
|
|
assert(lphelper.m_bPakOpenedCryPak == true);
|
|
assert(!lphelper.m_sPath.isEmpty());
|
|
bRet = gEnv->pCryPak->ClosePack(lphelper.m_sPath.toUtf8().data());
|
|
assert(bRet);
|
|
lphelper.m_bPakOpenedCryPak = false;
|
|
}
|
|
else
|
|
{
|
|
assert(lphelper.m_bPakOpened == true);
|
|
lphelper.m_pakFile.Close();
|
|
bRet = true;
|
|
lphelper.m_bPakOpened = false;
|
|
}
|
|
|
|
assert(lphelper.m_bPakOpened == false);
|
|
assert(lphelper.m_bPakOpenedCryPak == false);
|
|
return bRet;
|
|
}
|