You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/GraphCanvas/Code/Source/GraphCanvas.h

97 lines
4.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Module/Environment.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <GraphCanvas/GraphCanvasBus.h>
#include <GraphCanvas/Styling/PseudoElement.h>
#include <Translation/TranslationDatabase.h>
#include <Translation/TranslationBuilder.h>
namespace GraphCanvas
{
class GraphCanvasSystemComponent
: public AZ::Component
, private GraphCanvasRequestBus::Handler
, protected Styling::PseudoElementFactoryRequestBus::Handler
, protected AzFramework::AssetCatalogEventBus::Handler
{
public:
AZ_COMPONENT(GraphCanvasSystemComponent, "{F9F7BE55-4C28-4B8A-A722-D47C9EF24E60}")
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
GraphCanvasSystemComponent() = default;
~GraphCanvasSystemComponent() override = default;
private:
// AZ::Component
void Init() override;
void Activate() override;
void Deactivate() override;
////
// GraphCanvasRequestBus
AZ::Entity* CreateBookmarkAnchor() const override;
AZ::Entity* CreateScene() const override;
AZ::Entity* CreateCoreNode() const override;
AZ::Entity* CreateGeneralNode(const char* nodeType) const override;
AZ::Entity* CreateCommentNode() const override;
AZ::Entity* CreateWrapperNode(const char* nodeType) const override;
AZ::Entity* CreateNodeGroup() const override;
AZ::Entity* CreateCollapsedNodeGroup(const CollapsedNodeGroupConfiguration& groupedNodeConfiguration) const override;
AZ::Entity* CreateSlot(const AZ::EntityId& nodeId, const SlotConfiguration& slotConfiguration) const override;
NodePropertyDisplay* CreateBooleanNodePropertyDisplay(BooleanDataInterface* dataInterface) const override;
NodePropertyDisplay* CreateNumericNodePropertyDisplay(NumericDataInterface* dataInterface) const override;
NodePropertyDisplay* CreateComboBoxNodePropertyDisplay(ComboBoxDataInterface* dataInterface) const override;
NodePropertyDisplay* CreateEntityIdNodePropertyDisplay(EntityIdDataInterface* dataInterface) const override;
NodePropertyDisplay* CreateReadOnlyNodePropertyDisplay(ReadOnlyDataInterface* dataInterface) const override;
NodePropertyDisplay* CreateStringNodePropertyDisplay(StringDataInterface* dataInterface) const override;
NodePropertyDisplay* CreateVectorNodePropertyDisplay(VectorDataInterface* dataInterface) const override;
NodePropertyDisplay* CreateAssetIdNodePropertyDisplay(AssetIdDataInterface* dataInterface) const override;
AZ::Entity* CreatePropertySlot(const AZ::EntityId& nodeId, const AZ::Crc32& propertyId, const SlotConfiguration& slotConfiguration) const override;
////
// PseudoElementRequestBus
AZ::EntityId CreateStyleEntity(const AZStd::string& style) const override;
AZ::EntityId CreateVirtualChild(const AZ::EntityId& real, const AZStd::string& virtualChildElement) const override;
////
// AzFramework::AssetCatalogEventBus::Handler
void OnCatalogLoaded(const char* /*catalogFile*/) override;
void OnCatalogAssetChanged(const AZ::Data::AssetId&) override;
void OnCatalogAssetAdded(const AZ::Data::AssetId&) override;
void OnCatalogAssetRemoved(const AZ::Data::AssetId& /*assetId*/, const AZ::Data::AssetInfo& /*assetInfo*/) override;
////
void ReloadDatabase(const AZ::Data::AssetId&);
AZStd::unique_ptr<TranslationAssetHandler> m_assetHandler;
void RegisterTranslationBuilder();
void UnregisterAssetHandler();
TranslationAssetWorker m_translationAssetWorker;
TranslationDatabase m_translationDatabase;
};
}