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161 lines
6.7 KiB
C++
161 lines
6.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/JSON/rapidjson.h>
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#include <AzCore/JSON/document.h> // rapidjson's DOM-style API
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#include <AzCore/JSON/prettywriter.h> // for stringify JSON
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#include <AzCore/UnitTest/TestTypes.h>
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using namespace AZ;
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using namespace rapidjson;
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namespace UnitTest
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{
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/**
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* Rapid XML parser
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*/
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class RapidJSON
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: public AllocatorsFixture
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{
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public:
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RapidJSON() {}
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void run()
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{
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// rapidjson is already tested (has unittests), for now just run the tututorial
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// otherwise we can include all of it's test
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const char json[] = " { \"hello\" : \"world\", \"t\" : true , \"f\" : false, \"n\": null, \"i\":123, \"pi\": 3.1416, \"a\":[1, 2, 3, 4] } ";
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Document document; // Default template parameter uses UTF8 and MemoryPoolAllocator.
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// In-situ parsing, decode strings directly in the source string. Source must be string.
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char buffer[sizeof(json)];
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memcpy(buffer, json, sizeof(json));
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AZ_TEST_ASSERT(document.ParseInsitu(buffer).HasParseError() == false);
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////////////////////////////////////////////////////////////////////////////
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// 2. Access values in document.
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AZ_TEST_ASSERT(document.IsObject()); // Document is a JSON value represents the root of DOM. Root can be either an object or array.
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AZ_TEST_ASSERT(document.HasMember("hello"));
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AZ_TEST_ASSERT(document["hello"].IsString());
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// Since version 0.2, you can use single lookup to check the existing of member and its value:
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Value::MemberIterator hello = document.FindMember("hello");
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AZ_TEST_ASSERT(hello != document.MemberEnd());
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AZ_TEST_ASSERT(hello->value.IsString());
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AZ_TEST_ASSERT(strcmp("world", hello->value.GetString()) == 0);
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(void)hello;
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AZ_TEST_ASSERT(document["t"].IsBool()); // JSON true/false are bool. Can also uses more specific function IsTrue().
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AZ_TEST_ASSERT(document["f"].IsBool());
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AZ_TEST_ASSERT(document["i"].IsNumber()); // Number is a JSON type, but C++ needs more specific type.
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AZ_TEST_ASSERT(document["i"].IsInt()); // In this case, IsUint()/IsInt64()/IsUInt64() also return true.
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AZ_TEST_ASSERT(document["pi"].IsNumber());
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AZ_TEST_ASSERT(document["pi"].IsDouble());
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{
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const Value& a = document["a"]; // Using a reference for consecutive access is handy and faster.
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AZ_TEST_ASSERT(a.IsArray());
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int y = a[0].GetInt();
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(void)y;
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}
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// Iterating object members
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//static const char* kTypeNames[] = { "Null", "False", "True", "Object", "Array", "String", "Number" };
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for (Value::ConstMemberIterator itr = document.MemberBegin(); itr != document.MemberEnd(); ++itr)
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{
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(void)itr;
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//printf("Type of member %s is %s\n", itr->name.GetString(), kTypeNames[itr->value.GetType()]);
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}
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////////////////////////////////////////////////////////////////////////////
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// 3. Modify values in document.
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// Change i to a bigger number
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{
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uint64_t f20 = 1; // compute factorial of 20
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for (uint64_t j = 1; j <= 20; j++)
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{
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f20 *= j;
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}
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document["i"] = f20; // Alternate form: document["i"].SetUint64(f20)
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AZ_TEST_ASSERT(!document["i"].IsInt()); // No longer can be cast as int or uint.
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}
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// Adding values to array.
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{
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Value& a = document["a"]; // This time we uses non-const reference.
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Document::AllocatorType& allocator = document.GetAllocator();
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for (int i = 5; i <= 10; i++)
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{
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a.PushBack(i, allocator); // May look a bit strange, allocator is needed for potentially realloc. We normally uses the document's.
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}
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// Fluent API
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a.PushBack("Lua", allocator).PushBack("Mio", allocator);
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}
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// Making string values.
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// This version of SetString() just store the pointer to the string.
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// So it is for literal and string that exists within value's life-cycle.
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{
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document["hello"] = "rapidjson"; // This will invoke strlen()
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// Faster version:
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// document["hello"].SetString("rapidjson", 9);
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}
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// This version of SetString() needs an allocator, which means it will allocate a new buffer and copy the the string into the buffer.
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Value author;
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{
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char lbuffer[10];
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int len = azsnprintf(lbuffer, AZ_ARRAY_SIZE(lbuffer), "%s %s", "Milo", "Yip"); // synthetic example of dynamically created string.
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author.SetString(lbuffer, static_cast<size_t>(len), document.GetAllocator());
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// Shorter but slower version:
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// document["hello"].SetString(buffer, document.GetAllocator());
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// Constructor version:
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// Value author(lbuffer, len, document.GetAllocator());
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// Value author(lbuffer, document.GetAllocator());
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memset(lbuffer, 0, sizeof(lbuffer)); // For demonstration purpose.
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}
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// Variable 'buffer' is unusable now but 'author' has already made a copy.
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document.AddMember("author", author, document.GetAllocator());
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AZ_TEST_ASSERT(author.IsNull()); // Move semantic for assignment. After this variable is assigned as a member, the variable becomes null.
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////////////////////////////////////////////////////////////////////////////
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// 4. Stringify JSON
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StringBuffer sb;
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PrettyWriter<StringBuffer> writer(sb);
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document.Accept(writer); // Accept() traverses the DOM and generates Handler events.
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// Test error handling
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{
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Document badDoc;
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badDoc.Parse("{ dflakjdflkajdlfkja");
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AZ_TEST_ASSERT(badDoc.HasParseError());
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AZ_TEST_ASSERT(badDoc.GetParseError() != kParseErrorNone);
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AZ_TEST_ASSERT(badDoc.GetErrorOffset() != 0);
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}
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}
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};
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TEST_F(RapidJSON, Test)
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{
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run();
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}
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}
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