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o3de/Code/Framework/AzCore/Tests/JSON.cpp

161 lines
6.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/JSON/rapidjson.h>
#include <AzCore/JSON/document.h> // rapidjson's DOM-style API
#include <AzCore/JSON/prettywriter.h> // for stringify JSON
#include <AzCore/UnitTest/TestTypes.h>
using namespace AZ;
using namespace rapidjson;
namespace UnitTest
{
/**
* Rapid XML parser
*/
class RapidJSON
: public AllocatorsFixture
{
public:
RapidJSON() {}
void run()
{
// rapidjson is already tested (has unittests), for now just run the tututorial
// otherwise we can include all of it's test
const char json[] = " { \"hello\" : \"world\", \"t\" : true , \"f\" : false, \"n\": null, \"i\":123, \"pi\": 3.1416, \"a\":[1, 2, 3, 4] } ";
Document document; // Default template parameter uses UTF8 and MemoryPoolAllocator.
// In-situ parsing, decode strings directly in the source string. Source must be string.
char buffer[sizeof(json)];
memcpy(buffer, json, sizeof(json));
AZ_TEST_ASSERT(document.ParseInsitu(buffer).HasParseError() == false);
////////////////////////////////////////////////////////////////////////////
// 2. Access values in document.
AZ_TEST_ASSERT(document.IsObject()); // Document is a JSON value represents the root of DOM. Root can be either an object or array.
AZ_TEST_ASSERT(document.HasMember("hello"));
AZ_TEST_ASSERT(document["hello"].IsString());
// Since version 0.2, you can use single lookup to check the existing of member and its value:
Value::MemberIterator hello = document.FindMember("hello");
AZ_TEST_ASSERT(hello != document.MemberEnd());
AZ_TEST_ASSERT(hello->value.IsString());
AZ_TEST_ASSERT(strcmp("world", hello->value.GetString()) == 0);
(void)hello;
AZ_TEST_ASSERT(document["t"].IsBool()); // JSON true/false are bool. Can also uses more specific function IsTrue().
AZ_TEST_ASSERT(document["f"].IsBool());
AZ_TEST_ASSERT(document["i"].IsNumber()); // Number is a JSON type, but C++ needs more specific type.
AZ_TEST_ASSERT(document["i"].IsInt()); // In this case, IsUint()/IsInt64()/IsUInt64() also return true.
AZ_TEST_ASSERT(document["pi"].IsNumber());
AZ_TEST_ASSERT(document["pi"].IsDouble());
{
const Value& a = document["a"]; // Using a reference for consecutive access is handy and faster.
AZ_TEST_ASSERT(a.IsArray());
int y = a[0].GetInt();
(void)y;
}
// Iterating object members
//static const char* kTypeNames[] = { "Null", "False", "True", "Object", "Array", "String", "Number" };
for (Value::ConstMemberIterator itr = document.MemberBegin(); itr != document.MemberEnd(); ++itr)
{
(void)itr;
//printf("Type of member %s is %s\n", itr->name.GetString(), kTypeNames[itr->value.GetType()]);
}
////////////////////////////////////////////////////////////////////////////
// 3. Modify values in document.
// Change i to a bigger number
{
uint64_t f20 = 1; // compute factorial of 20
for (uint64_t j = 1; j <= 20; j++)
{
f20 *= j;
}
document["i"] = f20; // Alternate form: document["i"].SetUint64(f20)
AZ_TEST_ASSERT(!document["i"].IsInt()); // No longer can be cast as int or uint.
}
// Adding values to array.
{
Value& a = document["a"]; // This time we uses non-const reference.
Document::AllocatorType& allocator = document.GetAllocator();
for (int i = 5; i <= 10; i++)
{
a.PushBack(i, allocator); // May look a bit strange, allocator is needed for potentially realloc. We normally uses the document's.
}
// Fluent API
a.PushBack("Lua", allocator).PushBack("Mio", allocator);
}
// Making string values.
// This version of SetString() just store the pointer to the string.
// So it is for literal and string that exists within value's life-cycle.
{
document["hello"] = "rapidjson"; // This will invoke strlen()
// Faster version:
// document["hello"].SetString("rapidjson", 9);
}
// This version of SetString() needs an allocator, which means it will allocate a new buffer and copy the the string into the buffer.
Value author;
{
char lbuffer[10];
int len = azsnprintf(lbuffer, AZ_ARRAY_SIZE(lbuffer), "%s %s", "Milo", "Yip"); // synthetic example of dynamically created string.
author.SetString(lbuffer, static_cast<size_t>(len), document.GetAllocator());
// Shorter but slower version:
// document["hello"].SetString(buffer, document.GetAllocator());
// Constructor version:
// Value author(lbuffer, len, document.GetAllocator());
// Value author(lbuffer, document.GetAllocator());
memset(lbuffer, 0, sizeof(lbuffer)); // For demonstration purpose.
}
// Variable 'buffer' is unusable now but 'author' has already made a copy.
document.AddMember("author", author, document.GetAllocator());
AZ_TEST_ASSERT(author.IsNull()); // Move semantic for assignment. After this variable is assigned as a member, the variable becomes null.
////////////////////////////////////////////////////////////////////////////
// 4. Stringify JSON
StringBuffer sb;
PrettyWriter<StringBuffer> writer(sb);
document.Accept(writer); // Accept() traverses the DOM and generates Handler events.
// Test error handling
{
Document badDoc;
badDoc.Parse("{ dflakjdflkajdlfkja");
AZ_TEST_ASSERT(badDoc.HasParseError());
AZ_TEST_ASSERT(badDoc.GetParseError() != kParseErrorNone);
AZ_TEST_ASSERT(badDoc.GetErrorOffset() != 0);
}
}
};
TEST_F(RapidJSON, Test)
{
run();
}
}