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o3de/Code/Editor/Plugins/ComponentEntityEditorPlugin/ContextMenuHandlers.h
T
Danilo Aimini b69ae11ec6 Editor | Refactor right-click context menu to improve grouping and surface most used items to the top. (#7742)
* Move "Open pinned Inspector" to separate handler to move it after the Prefab menu items.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Rearrange context menu items, add shortcuts

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fix pragma once in header

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Revert casing changes that would cause issues in automated testing.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2022-02-18 15:07:26 -08:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/Editor/EditorContextMenuBus.h>
class ContextMenuBottomHandler : private AzToolsFramework::EditorContextMenuBus::Handler
{
public:
void Setup();
void Teardown();
private:
// EditorContextMenu overrides ...
void PopulateEditorGlobalContextMenu(QMenu* menu, const AZ::Vector2& point, int flags) override;
int GetMenuPosition() const override;
};