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254 lines
6.9 KiB
C++
254 lines
6.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include "NewLevelDialog.h"
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// Qt
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#include <QtWidgets/QPushButton>
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QTimer>
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#include <QToolButton>
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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#include <ui_NewLevelDialog.h>
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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// Folder in which levels are stored
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static const char kNewLevelDialog_LevelsFolder[] = "Levels";
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class LevelFolderValidator : public QValidator
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{
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public:
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LevelFolderValidator(QObject* parent)
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: QValidator(parent)
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{
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m_parentDialog = qobject_cast<CNewLevelDialog*>(parent);
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}
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QValidator::State validate([[maybe_unused]] QString& input, [[maybe_unused]] int& pos) const override
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{
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if (m_parentDialog->ValidateLevel())
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{
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return QValidator::Acceptable;
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}
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return QValidator::Intermediate;
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}
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private:
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CNewLevelDialog* m_parentDialog;
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};
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// CNewLevelDialog dialog
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CNewLevelDialog::CNewLevelDialog(QWidget* pParent /*=nullptr*/)
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: QDialog(pParent)
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, m_bUpdate(false)
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, ui(new Ui::CNewLevelDialog)
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, m_initialized(false)
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{
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ui->setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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setWindowTitle(tr("New Level"));
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setMaximumSize(QSize(320, 180));
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adjustSize();
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m_bIsResize = false;
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ui->TITLE->setText(tr("Assign a name and location to the new level."));
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ui->STATIC1->setText(tr("Location:"));
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ui->STATIC2->setText(tr("Name:"));
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// Level name only supports ASCII characters
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QRegExp rx("[_a-zA-Z0-9-]+");
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QValidator* validator = new QRegExpValidator(rx, this);
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ui->LEVEL->setValidator(validator);
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validator = new LevelFolderValidator(this);
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ui->LEVEL_FOLDERS->lineEdit()->setValidator(validator);
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ui->LEVEL_FOLDERS->setErrorToolTip(
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QString("The location must be a folder underneath the current project's %1 folder. (%2)")
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.arg(kNewLevelDialog_LevelsFolder)
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.arg(GetLevelsFolder()));
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ui->LEVEL_FOLDERS->setClearButtonEnabled(true);
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QToolButton* clearButton = AzQtComponents::LineEdit::getClearButton(ui->LEVEL_FOLDERS->lineEdit());
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assert(clearButton);
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connect(clearButton, &QToolButton::clicked, this, &CNewLevelDialog::OnClearButtonClicked);
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connect(ui->LEVEL_FOLDERS->lineEdit(), &QLineEdit::textEdited, this, &CNewLevelDialog::OnLevelNameChange);
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connect(ui->LEVEL_FOLDERS, &AzQtComponents::BrowseEdit::attachedButtonTriggered, this, &CNewLevelDialog::PopupAssetPicker);
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connect(ui->LEVEL, &QLineEdit::textChanged, this, &CNewLevelDialog::OnLevelNameChange);
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m_levelFolders = GetLevelsFolder();
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m_level = "";
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// First of all, keyboard focus is related to widget tab order, and the default tab order is based on the order in which
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// widgets are constructed. Therefore, creating more widgets changes the keyboard focus. That is why setFocus() is called last.
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// in OnStartup()
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// Secondly, using singleShot() allows OnStartup() slot of the QLineEdit instance to be invoked right after the event system
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// is ready to do so. Therefore, it is better to use singleShot() than directly call OnStartup().
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QTimer::singleShot(0, this, &CNewLevelDialog::OnStartup);
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ReloadLevelFolder();
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}
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CNewLevelDialog::~CNewLevelDialog()
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{
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}
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void CNewLevelDialog::OnStartup()
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{
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UpdateData(false);
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}
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void CNewLevelDialog::UpdateData(bool fromUi)
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{
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if (fromUi)
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{
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m_level = ui->LEVEL->text();
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m_levelFolders = ui->LEVEL_FOLDERS->text();
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}
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else
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{
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ui->LEVEL->setText(m_level);
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ui->LEVEL_FOLDERS->lineEdit()->setText(m_levelFolders);
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}
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}
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// CNewLevelDialog message handlers
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void CNewLevelDialog::OnInitDialog()
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{
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ReloadLevelFolder();
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// Disable OK until some text is entered
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if (QPushButton* button = ui->buttonBox->button(QDialogButtonBox::Ok))
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{
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button->setEnabled(false);
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}
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// Save data.
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UpdateData(false);
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}
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//////////////////////////////////////////////////////////////////////////
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void CNewLevelDialog::ReloadLevelFolder()
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{
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m_itemFolders.clear();
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ui->LEVEL_FOLDERS->lineEdit()->clear();
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ui->LEVEL_FOLDERS->setText(QString(kNewLevelDialog_LevelsFolder) + '/');
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}
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QString CNewLevelDialog::GetLevelsFolder() const
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{
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QDir projectDir = QDir(Path::GetEditingGameDataFolder().c_str());
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QDir projectLevelsDir = QDir(QStringLiteral("%1/%2").arg(projectDir.absolutePath()).arg(kNewLevelDialog_LevelsFolder));
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return projectLevelsDir.absolutePath();
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}
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//////////////////////////////////////////////////////////////////////////
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QString CNewLevelDialog::GetLevel() const
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{
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QString output = m_level;
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QDir projectLevelsDir = QDir(GetLevelsFolder());
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if (!m_levelFolders.isEmpty())
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{
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output = m_levelFolders + "/" + m_level;
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}
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QString relativePath = projectLevelsDir.relativeFilePath(output);
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return relativePath;
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}
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bool CNewLevelDialog::ValidateLevel()
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{
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// Check that the selected folder is in or below the project/LEVELS folder.
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QDir projectLevelsDir = QDir(GetLevelsFolder());
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QString selectedFolder = ui->LEVEL_FOLDERS->text();
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QString absolutePath = QDir::cleanPath(projectLevelsDir.absoluteFilePath(selectedFolder));
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QString relativePath = projectLevelsDir.relativeFilePath(absolutePath);
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// Prevent saving to a different drive.
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if (projectLevelsDir.absolutePath()[0] != absolutePath[0])
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{
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return false;
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}
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if (relativePath.startsWith(".."))
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{
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return false;
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}
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return true;
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}
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void CNewLevelDialog::OnLevelNameChange()
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{
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UpdateData(true);
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// QRegExpValidator means the string will always be valid as long as it's not empty:
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const bool valid = !m_level.isEmpty() && ValidateLevel();
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// Use the validity to dynamically change the Ok button's enabled state
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if (QPushButton* button = ui->buttonBox->button(QDialogButtonBox::Ok))
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{
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button->setEnabled(valid);
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}
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}
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void CNewLevelDialog::OnClearButtonClicked()
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{
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ui->LEVEL_FOLDERS->lineEdit()->setText(GetLevelsFolder());
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UpdateData(true);
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}
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void CNewLevelDialog::PopupAssetPicker()
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{
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QString newPath = QFileDialog::getExistingDirectory(nullptr, QObject::tr("Choose Destination Folder"), GetLevelsFolder());
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if (!newPath.isEmpty())
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{
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ui->LEVEL_FOLDERS->setText(newPath);
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OnLevelNameChange();
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CNewLevelDialog::IsResize(bool bIsResize)
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{
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m_bIsResize = bIsResize;
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}
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//////////////////////////////////////////////////////////////////////////
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void CNewLevelDialog::showEvent(QShowEvent* event)
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{
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if (!m_initialized)
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{
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OnInitDialog();
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m_initialized = true;
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}
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QDialog::showEvent(event);
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}
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#include <moc_NewLevelDialog.cpp>
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