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175 lines
11 KiB
C++
175 lines
11 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/functional.h>
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#include <AzCore/UnitTest/Mocks/MockFileIOBase.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h>
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
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namespace UnitTest
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{
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class SliceStabilityTest
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: public ToolsApplicationFixture,
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public AzToolsFramework::AssetSystemRequestBus::Handler,
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public AzToolsFramework::EditorRequestBus::Handler,
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public AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler
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{
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public:
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//! Creates an entity within the EditorEntityContext and supplies it required components
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//! @param entityName The name the created entity will use
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//! @param entityList The created entity will be placed at the back of the provided entityList
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//! @param parentId The EntityId to be assigned as the parent of the created entity.
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//! Defaults to an invalid id
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//! @return The EntityId of the created Entity, or an invalid id if operation failed
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AZ::EntityId CreateEditorEntity(const char* entityName, AzToolsFramework::EntityIdList& entityList, const AZ::EntityId& parentId = AZ::EntityId());
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//! Creates a new slice asset out of the provided entityList and generates the first slice instance using the provided entityList
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//! @param sliceAssetName Name of the newly created slice Asset
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//! @param entityList Created slice will be comprised of the entity hierarchy found in entityList
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//! entities need to exist within the EditorEntityContext and those same entities will be promoted into the first slice instance of the created slice
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//! @param sliceAddress The SliceInstanceAddress of the first slice instance generated out of the entities found in entityList
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//! @return The AssetId of the newly created slice, or an invalid id if operation failed
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AZ::Data::AssetId CreateSlice(AZStd::string sliceAssetName, AzToolsFramework::EntityIdList entityList, AZ::SliceComponent::SliceInstanceAddress& sliceAddress);
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//! Pushes a set of entities to an existing slice asset generated via CreateSlice
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//! @param sliceInstanceAddress An instance of the slice being pushed to
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//! Note: The act of pushing to a slice destroys and remakes all existing instances sliceInstanceAddress will be updated to represent the remade slice instance.
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//! Any copies of sliceInstanceAddress from before this operation are invalid.
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//! @param entitiesToPush A list of entities to push to the slice.
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//! If an entity in the list is already in the slice instance then it will be pushed as an updated entity
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//! If an entity in the list is not in the slice instance then it will be pushed as an added entity
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//! @return true if the push succeeded, or false if the operation failed
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bool PushEntitiesToSlice(AZ::SliceComponent::SliceInstanceAddress& sliceInstanceAddress, const AzToolsFramework::EntityIdList& entitiesToPush);
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//! Instantiates a slice into the EditorEntityContext using an existing slice Asset created via CreateSlice
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//! @param sliceAssetId The asset id of the slice being instantiated
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//! @param entityList All newly instantiated entities will be added to the back of entityList
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//! @param parent The EntityId to be assigned as the parent of the slice instance entities.
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//! Defaults to an invalid id
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//! @return The SliceInstanceAddress of the new slice instance, or an invalid address if operation failed
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AZ::SliceComponent::SliceInstanceAddress InstantiateEditorSlice(AZ::Data::AssetId sliceAssetId, AzToolsFramework::EntityIdList& entityList, const AZ::EntityId& parent = AZ::EntityId());
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//! Performs a reparent of entity to newParent. Handles any slice hierarchy manipulation needed
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//! @param entity The entity being reparented
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//! @param newParent The new parent in the reparent operation
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void ReparentEntity(AZ::EntityId& entity, const AZ::EntityId& newParent);
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//! Helper that searches for an entityId within a list of entities
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//! @param entityId The EntityId being searched for
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//! @param entityList the list to search in
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//! @return The Entity* whose EntityId matches entityId and is found in entityList.
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//! Returns nullptr if not found
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static AZ::Entity* FindEntityInList(const AZ::EntityId& entityId, const AZ::SliceComponent::EntityList& entityList);
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//! Helper that searches for an entity within the EditorEntityContext
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//! @param entityId The entityId being searched for
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//! @return The Entity* whose id matches entityId and is found in the EditorEntityContext
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//! Returns nullptr if not found
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static AZ::Entity* FindEntityInEditor(const AZ::EntityId& entityId);
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class SliceOperationValidator
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{
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public:
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SliceOperationValidator();
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~SliceOperationValidator();
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void SetSerializeContext(AZ::SerializeContext* serializeContext);
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//! Clones the provided entities out of the EditorEntityContext and caches them for Compare operations
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//! @param entitiesToCapture List of EntityIDs that is used to search the EditorEntityContext and clone the respective Entity* into a cache for Compare operations
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//! @return Returns whether the capture was successful
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//! Can fail if there is already a cached capture or the entities could not be found in the EditorEntityContext
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bool Capture(const AzToolsFramework::EntityIdList& entitiesToCapture);
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//! Does a DataPatch compare of the reflected fields of a captured EntityList and the Instantiated entities found in instanceToCompare
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//! @param instanceToCompare A SliceInstanceAddress whose InstantiatedContainer will be diffed against a previously captured EntityList using DataPatch
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bool Compare(const AZ::SliceComponent::SliceInstanceAddress& instanceToCompare);
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//! Resets the current capture so a new one can be made
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void Reset();
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private:
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bool SortCapture(const AzToolsFramework::EntityList& orderToMatch);
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AZ::SerializeContext* m_serializeContext;
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AZ::SliceComponent::EntityList m_entityStateCapture;
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};
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class EntityReferenceComponent
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: public AzToolsFramework::Components::EditorComponentBase
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{
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public:
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AZ_EDITOR_COMPONENT(EntityReferenceComponent, "{3628F6A3-DFAD-4C1E-B9DE-EFBB1B6915C3}");
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void Init() override {}
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void Activate() override {}
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void Deactivate() override {}
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static void Reflect(AZ::ReflectContext* reflection);
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AZ::EntityId m_entityReference;
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};
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SliceOperationValidator m_validator;
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private:
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void SetUpEditorFixtureImpl() override;
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void TearDownEditorFixtureImpl() override;
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/*
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* SliceEditorEntityOwnershipServiceNotificationBus
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*/
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void OnSliceInstantiated(const AZ::Data::AssetId& sliceAssetId, AZ::SliceComponent::SliceInstanceAddress& sliceAddress, const AzFramework::SliceInstantiationTicket& ticket) override;
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void OnSliceInstantiationFailed(const AZ::Data::AssetId& sliceAssetId, const AzFramework::SliceInstantiationTicket& ticket) override;
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/*
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* EditorRequestBus
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*/
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void CreateEditorRepresentation(AZ::Entity* entity) override;
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void BrowseForAssets(AzToolsFramework::AssetBrowser::AssetSelectionModel& selection) override { AZ_UNUSED(selection); }
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int GetIconTextureIdFromEntityIconPath(const AZStd::string& entityIconPath) override { AZ_UNUSED(entityIconPath); return 0; }
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bool DisplayHelpersVisible() { return false; }
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/*
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* AssetSystemRequestBus
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*/
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const char* GetAbsoluteDevGameFolderPath() override { return ""; }
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const char* GetAbsoluteDevRootFolderPath() override { return ""; }
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bool GetRelativeProductPathFromFullSourceOrProductPath([[maybe_unused]] const AZStd::string& fullPath, [[maybe_unused]] AZStd::string& relativeProductPath) override { return false; }
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bool GenerateRelativeSourcePath(
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[[maybe_unused]] const AZStd::string& sourcePath, [[maybe_unused]] AZStd::string& relativePath,
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[[maybe_unused]] AZStd::string& watchFolder) override { return false; }
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bool GetFullSourcePathFromRelativeProductPath([[maybe_unused]] const AZStd::string& relPath, [[maybe_unused]] AZStd::string& fullSourcePath) override { return false; }
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bool GetAssetInfoById([[maybe_unused]] const AZ::Data::AssetId& assetId, [[maybe_unused]] const AZ::Data::AssetType& assetType, [[maybe_unused]] const AZStd::string& platformName, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& rootFilePath) override { return false; }
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bool GetSourceInfoBySourcePath(const char* sourcePath, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder) override;
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bool GetSourceInfoBySourceUUID([[maybe_unused]] const AZ::Uuid& sourceUuid, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& watchFolder) override { return false; }
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bool GetScanFolders([[maybe_unused]] AZStd::vector<AZStd::string>& scanFolders) override { return false; }
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bool GetAssetSafeFolders([[maybe_unused]] AZStd::vector<AZStd::string>& assetSafeFolders) override { return false; }
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bool IsAssetPlatformEnabled([[maybe_unused]] const char* platform) override { return false; }
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int GetPendingAssetsForPlatform([[maybe_unused]] const char* platform) override { return -1; }
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bool GetAssetsProducedBySourceUUID([[maybe_unused]] const AZ::Uuid& sourceUuid, [[maybe_unused]] AZStd::vector<AZ::Data::AssetInfo>& productsAssetInfo) override { return false; }
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AZStd::unique_ptr<testing::NiceMock<AZ::IO::MockFileIOBase>> m_fileIOMock;
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AZ::IO::FileIOBase* m_priorFileIO = nullptr;
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AZStd::unordered_map<AZ::Data::AssetId, AZStd::vector<AZ::SliceComponent::SliceInstanceAddress>> m_createdSlices;
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AZ::Data::AssetId m_newSliceId;
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AzFramework::SliceInstantiationTicket m_ticket;
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static constexpr const char* m_relativeSourceAssetRoot = "Test/";
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};
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}
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