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o3de/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabInstantiateTests.cpp

88 lines
4.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Prefab/PrefabTestFixture.h>
namespace UnitTest
{
using PrefabInstantiateTest = PrefabTestFixture;
TEST_F(PrefabInstantiateTest, PrefabInstantiate_InstantiateInvalidTemplate_InstantiateFails)
{
EXPECT_FALSE(m_prefabSystemComponent->InstantiatePrefab(AzToolsFramework::Prefab::InvalidTemplateId));
}
TEST_F(PrefabInstantiateTest, PrefabInstantiate_NoNestingTemplate_InstantiateSucceeds)
{
AZ::Entity* newEntity = CreateEntity("New Entity");
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
&AzToolsFramework::EditorEntityContextRequests::HandleEntitiesAdded, AzToolsFramework::EntityList{newEntity});
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> firstInstance = m_prefabSystemComponent->CreatePrefab({ newEntity }, {}, "test/path");
ASSERT_TRUE(firstInstance);
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> secondInstance = m_prefabSystemComponent->InstantiatePrefab(firstInstance->GetTemplateId());
ASSERT_TRUE(secondInstance);
CompareInstances(*firstInstance, *secondInstance, true, false);
}
TEST_F(PrefabInstantiateTest, PrefabInstantiate_TripleNestingTemplate_InstantiateSucceeds)
{
AZ::Entity* newEntity = CreateEntity("New Entity");
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
&AzToolsFramework::EditorEntityContextRequests::HandleEntitiesAdded, AzToolsFramework::EntityList{newEntity});
// Build a 3 level deep nested Template
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> firstInstance = m_prefabSystemComponent->CreatePrefab({ newEntity }, {}, "test/path1");
ASSERT_TRUE(firstInstance);
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> secondInstance = m_prefabSystemComponent->CreatePrefab({},
MakeInstanceList( AZStd::move(firstInstance) ), "test/path2");
ASSERT_TRUE(secondInstance);
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> thirdInstance = m_prefabSystemComponent->CreatePrefab({},
MakeInstanceList( AZStd::move(secondInstance) ), "test/path3");
ASSERT_TRUE(thirdInstance);
//Instantiate it
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> fourthInstance =
m_prefabSystemComponent->InstantiatePrefab(thirdInstance->GetTemplateId());
ASSERT_TRUE(fourthInstance);
CompareInstances(*thirdInstance, *fourthInstance, true, false);
}
TEST_F(PrefabInstantiateTest, PrefabInstantiate_Instantiate10Times_InstantiatesSucceed)
{
AZ::Entity* newEntity = CreateEntity("New Entity");
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
&AzToolsFramework::EditorEntityContextRequests::HandleEntitiesAdded, AzToolsFramework::EntityList{newEntity});
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> firstInstance = m_prefabSystemComponent->CreatePrefab({ newEntity }, {}, "test/path");
// Store the generated instances so that the unique_ptrs are destroyed at the end of the test
// This allows us to have all the instances around at the same time
AZStd::vector<AZStd::unique_ptr<AzToolsFramework::Prefab::Instance>> newInstances;
for (int instanceCount = 0; instanceCount < 10; ++instanceCount)
{
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance>
newInstance(m_prefabSystemComponent->InstantiatePrefab(firstInstance->GetTemplateId()));
ASSERT_TRUE(newInstance);
CompareInstances(*firstInstance, *newInstance, true, false);
newInstances.push_back(AZStd::move(newInstance));
}
}
}