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o3de/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/PrefabInstantiateBenchmarks...

56 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution(the "License").All use of this software is governed by the License,
* or , if provided, by the license below or the license accompanying this file.Do not
*remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#if defined(HAVE_BENCHMARK)
#include <Prefab/Benchmark/PrefabBenchmarkFixture.h>
namespace Benchmark
{
using BM_PrefabInstantiate = BM_Prefab;
using namespace AzToolsFramework::Prefab;
BENCHMARK_DEFINE_F(BM_PrefabInstantiate, InstantiatePrefab_SingleEntityInstance)(::benchmark::State& state)
{
const unsigned int numInstances = state.range();
AZStd::unique_ptr<Instance> firstInstance = m_prefabSystemComponent->CreatePrefab(
{ CreateEntity("Entity1") },
{},
m_pathString);
TemplateId templateToInstantiateId = firstInstance->GetTemplateId();
for (auto _ : state)
{
state.PauseTiming();
AZStd::vector<AZStd::unique_ptr<Instance>> newInstances;
newInstances.resize(numInstances);
state.ResumeTiming();
for (int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
{
newInstances[instanceCounter] = m_prefabSystemComponent->InstantiatePrefab(templateToInstantiateId);
}
}
state.SetComplexityN(numInstances);
}
BENCHMARK_REGISTER_F(BM_PrefabInstantiate, InstantiatePrefab_SingleEntityInstance)
->RangeMultiplier(10)
->Range(100, 10000)
->Unit(benchmark::kMillisecond)
->Complexity();
}
#endif