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68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution(the "License").All use of this software is governed by the License,
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* or , if provided, by the license below or the license accompanying this file.Do not
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*remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#if defined(HAVE_BENCHMARK)
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#pragma once
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzToolsFramework/Application/ToolsApplication.h>
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#include <Prefab/MockPrefabFileIOActionValidator.h>
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#include <Prefab/PrefabSystemComponent.h>
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#include <Prefab/PrefabTestData.h>
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#include <Prefab/PrefabTestUtils.h>
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namespace Benchmark
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{
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using namespace UnitTest::PrefabTestUtils;
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class BM_Prefab
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: public UnitTest::AllocatorsBenchmarkFixture
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, public UnitTest::TraceBusRedirector
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{
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protected:
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using ::benchmark::Fixture::SetUp;
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using ::benchmark::Fixture::TearDown;
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void SetUp(::benchmark::State& state) override;
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void TearDown(::benchmark::State& state) override;
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AZ::Entity* CreateEntity(
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const char* entityName,
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const AZ::EntityId& parentId = AZ::EntityId());
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void CreateEntities(const unsigned int entityCount, AZStd::vector<AZ::Entity*>& entities);
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void SetEntityParent(const AZ::EntityId& entityId, const AZ::EntityId& parentId);
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void CreateFakePaths(const unsigned int pathCount);
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void SetUpMockValidatorForReadPrefab();
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void DeleteInstances(const AzToolsFramework::Prefab::InstanceList& instances);
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void SetupPrefabSystem();
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void TearDownPrefabSystem();
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void ResetPrefabSystem();
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//prefab specific
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AZStd::unique_ptr<AzToolsFramework::ToolsApplication> m_app;
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AzToolsFramework::Prefab::PrefabSystemComponent* m_prefabSystemComponent = nullptr;
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AzToolsFramework::Prefab::PrefabLoaderInterface* m_prefabLoaderInterface = nullptr;
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AzToolsFramework::Prefab::InstanceUpdateExecutorInterface* m_instanceUpdateExecutorInterface = nullptr;
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const char* m_pathString = "path/to/template";
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AZStd::vector<AZ::IO::Path> m_paths;
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AZStd::unique_ptr <UnitTest::MockPrefabFileIOActionValidator> m_mockIOActionValidator;
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};
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}
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#endif
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