You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
41 lines
2.4 KiB
C++
41 lines
2.4 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
|
|
#include <gtest/gtest.h>
|
|
#include <gmock/gmock.h>
|
|
|
|
namespace UnitTests
|
|
{
|
|
class MockAssetSystemRequest : public AzToolsFramework::AssetSystemRequestBus::Handler
|
|
{
|
|
public:
|
|
MOCK_METHOD1(GetAbsoluteAssetDatabaseLocation, bool(AZStd::string&));
|
|
MOCK_METHOD0(GetAbsoluteDevGameFolderPath, const char* ());
|
|
MOCK_METHOD0(GetAbsoluteDevRootFolderPath, const char* ());
|
|
MOCK_METHOD2(GetRelativeProductPathFromFullSourceOrProductPath, bool(const AZStd::string& fullPath, AZStd::string& relativeProductPath));
|
|
MOCK_METHOD3(GenerateRelativeSourcePath,
|
|
bool(const AZStd::string& sourcePath, AZStd::string& relativePath, AZStd::string& watchFolder));
|
|
MOCK_METHOD2(GetFullSourcePathFromRelativeProductPath, bool(const AZStd::string& relPath, AZStd::string& fullSourcePath));
|
|
MOCK_METHOD5(GetAssetInfoById, bool(const AZ::Data::AssetId& assetId, const AZ::Data::AssetType& assetType, const AZStd::string& platformName, AZ::Data::AssetInfo& assetInfo, AZStd::string& rootFilePath));
|
|
MOCK_METHOD3(GetSourceInfoBySourcePath, bool(const char* sourcePath, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder));
|
|
MOCK_METHOD3(GetSourceInfoBySourceUUID, bool(const AZ::Uuid& sourceUuid, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder));
|
|
MOCK_METHOD1(GetScanFolders, bool(AZStd::vector<AZStd::string>& scanFolders));
|
|
MOCK_METHOD1(GetAssetSafeFolders, bool(AZStd::vector<AZStd::string>& assetSafeFolders));
|
|
MOCK_METHOD1(IsAssetPlatformEnabled, bool(const char* platform));
|
|
MOCK_METHOD1(GetPendingAssetsForPlatform, int(const char* platform));
|
|
MOCK_METHOD2(GetAssetsProducedBySourceUUID, bool(const AZ::Uuid& sourceUuid, AZStd::vector<AZ::Data::AssetInfo>& productsAssetInfo));
|
|
};
|
|
}
|