You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
136 lines
3.6 KiB
C++
136 lines
3.6 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
#include <AzManipulatorTestFramework/ViewportInteraction.h>
|
|
#include <AzFramework/Viewport/ViewportScreen.h>
|
|
#include <AzFramework/Viewport/CameraState.h>
|
|
#include <AzToolsFramework/Manipulators/ManipulatorBus.h>
|
|
|
|
namespace AzManipulatorTestFramework
|
|
{
|
|
// Null debug display for dummy draw calls
|
|
class NullDebugDisplayRequests
|
|
: public AzFramework::DebugDisplayRequests
|
|
{
|
|
public:
|
|
virtual ~NullDebugDisplayRequests() = default;
|
|
};
|
|
|
|
ViewportInteraction::ViewportInteraction()
|
|
: m_nullDebugDisplayRequests(AZStd::make_unique<NullDebugDisplayRequests>())
|
|
{
|
|
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler::BusConnect(m_viewportId);
|
|
}
|
|
|
|
ViewportInteraction::~ViewportInteraction()
|
|
{
|
|
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler::BusDisconnect();
|
|
}
|
|
|
|
AzFramework::CameraState ViewportInteraction::GetCameraState()
|
|
{
|
|
return m_cameraState;
|
|
}
|
|
|
|
bool ViewportInteraction::GridSnappingEnabled()
|
|
{
|
|
return m_gridSnapping;
|
|
}
|
|
|
|
float ViewportInteraction::GridSize()
|
|
{
|
|
return m_gridSize;
|
|
}
|
|
|
|
bool ViewportInteraction::ShowGrid()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool ViewportInteraction::AngleSnappingEnabled()
|
|
{
|
|
return m_angularSnapping;
|
|
}
|
|
|
|
float ViewportInteraction::AngleStep()
|
|
{
|
|
return m_angularStep;
|
|
}
|
|
|
|
AzFramework::ScreenPoint ViewportInteraction::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
|
|
{
|
|
return AzFramework::WorldToScreen(worldPosition, m_cameraState);
|
|
}
|
|
|
|
void ViewportInteraction::SetCameraState(const AzFramework::CameraState& cameraState)
|
|
{
|
|
m_cameraState = cameraState;
|
|
}
|
|
|
|
AzFramework::DebugDisplayRequests& ViewportInteraction::GetDebugDisplay()
|
|
{
|
|
return *m_nullDebugDisplayRequests;
|
|
}
|
|
|
|
void ViewportInteraction::EnableGridSnaping()
|
|
{
|
|
m_gridSnapping = true;
|
|
}
|
|
|
|
void ViewportInteraction::DisableGridSnaping()
|
|
{
|
|
m_gridSnapping = false;
|
|
}
|
|
|
|
void ViewportInteraction::EnableAngularSnaping()
|
|
{
|
|
m_angularSnapping = true;
|
|
}
|
|
|
|
void ViewportInteraction::DisableAngularSnaping()
|
|
{
|
|
m_angularSnapping = false;
|
|
}
|
|
|
|
void ViewportInteraction::SetGridSize(float size)
|
|
{
|
|
m_gridSize = size;
|
|
}
|
|
|
|
void ViewportInteraction::SetAngularStep(float step)
|
|
{
|
|
m_angularStep = step;
|
|
}
|
|
|
|
int ViewportInteraction::GetViewportId() const
|
|
{
|
|
return m_viewportId;
|
|
}
|
|
|
|
AZStd::optional<AZ::Vector3> ViewportInteraction::ViewportScreenToWorld(
|
|
[[maybe_unused]] const AzFramework::ScreenPoint& screenPosition, [[maybe_unused]] float depth)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportInteraction::ViewportScreenToWorldRay(
|
|
[[maybe_unused]] const AzFramework::ScreenPoint& screenPosition)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
float ViewportInteraction::DeviceScalingFactor()
|
|
{
|
|
return 1.0f;
|
|
}
|
|
}// namespace AzManipulatorTestFramework
|