Files
o3de/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeSelectionTests.cpp
T
Danilo Aimini 8d67f184c8 LYN-7008 | Focus Mode - Selection unit tests (#4357)
* Refactor existing tests and fixtures, split them up in more granular tests, and add more comments.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Refactor test fixture for FocusMode to make it more reusable

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fixture rename, draft of selection test

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Split SetFocus and ClearFocus tests for Editor Focus Mode

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Move BoundsTestComponent to its own file so that it can be reused in Focus Mode Selection tests

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Making progress on selection test. Test compiles now, but selection doesn't seem to be working.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Removed commented out code from previous iteration.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Move BoundsTestComponent under the UnitTest namespace

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Viewport selection tests + minor fixes.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor fixes

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-09-30 18:05:50 +01:00

136 lines
5.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Tests/FocusMode/EditorFocusModeFixture.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/std/string/string.h>
#include <AzFramework/Viewport/ViewportScreen.h>
#include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkTestHelpers.h>
#include <AzManipulatorTestFramework/DirectManipulatorViewportInteraction.h>
#include <AzManipulatorTestFramework/ImmediateModeActionDispatcher.h>
#include <AzManipulatorTestFramework/IndirectManipulatorViewportInteraction.h>
#include <AzToolsFramework/Component/EditorComponentAPIBus.h>
#include <AzToolsFramework/Manipulators/LinearManipulator.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/ViewportSelection/EditorVisibleEntityDataCache.h>
namespace AzToolsFramework
{
class EditorFocusModeSelectionFixture
: public UnitTest::IndirectCallManipulatorViewportInteractionFixtureMixin<EditorFocusModeFixture>
{
public:
void ClickAtWorldPositionOnViewport(const AZ::Vector3& worldPosition)
{
// Calculate the world position in screen space
const auto carScreenPosition = AzFramework::WorldToScreen(worldPosition, m_cameraState);
// Click the entity in the viewport
m_actionDispatcher->CameraState(m_cameraState)->MousePosition(carScreenPosition)->MouseLButtonDown()->MouseLButtonUp();
}
};
void ClearSelectedEntities()
{
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
&AzToolsFramework::ToolsApplicationRequestBus::Events::SetSelectedEntities, AzToolsFramework::EntityIdList());
}
AzToolsFramework::EntityIdList GetSelectedEntities()
{
AzToolsFramework::EntityIdList selectedEntities;
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(
selectedEntities, &AzToolsFramework::ToolsApplicationRequestBus::Events::GetSelectedEntities);
return selectedEntities;
}
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnLevel)
{
// Clear the focus, disabling focus mode
m_focusModeInterface->ClearFocusRoot();
// Clear selection
ClearSelectedEntities();
// Click on Car Entity
ClickAtWorldPositionOnViewport(CarEntityPosition);
// Verify entity is selected
auto selectedEntitiesAfter = GetSelectedEntities();
EXPECT_EQ(selectedEntitiesAfter.size(), 1);
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnAncestor)
{
// Set the focus on the Street Entity (parent of the test entity)
m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
// Clear selection
ClearSelectedEntities();
// Click on Car Entity
ClickAtWorldPositionOnViewport(CarEntityPosition);
// Verify entity is selected
auto selectedEntitiesAfter = GetSelectedEntities();
EXPECT_EQ(selectedEntitiesAfter.size(), 1);
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnItself)
{
// Set the focus on the Car Entity (test entity)
m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
// Clear selection
ClearSelectedEntities();
// Click on Car Entity
ClickAtWorldPositionOnViewport(CarEntityPosition);
// Verify entity is selected
auto selectedEntitiesAfter = GetSelectedEntities();
EXPECT_EQ(selectedEntitiesAfter.size(), 1);
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnSibling)
{
// Set the focus on the SportsCar Entity (sibling of the test entity)
m_focusModeInterface->SetFocusRoot(m_entityMap[SportsCarEntityName]);
// Clear selection
ClearSelectedEntities();
// Click on Car Entity
ClickAtWorldPositionOnViewport(CarEntityPosition);
// entity is selected
auto selectedEntitiesAfter = GetSelectedEntities();
EXPECT_EQ(selectedEntitiesAfter.size(), 0);
}
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnDescendant)
{
// Set the focus on the Passenger1 Entity (child of the entity)
m_focusModeInterface->SetFocusRoot(m_entityMap[Passenger1EntityName]);
// Clear selection
ClearSelectedEntities();
// Click on Car Entity
ClickAtWorldPositionOnViewport(CarEntityPosition);
// entity is selected
auto selectedEntitiesAfter = GetSelectedEntities();
EXPECT_EQ(selectedEntitiesAfter.size(), 0);
}
}