1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
140 lines
5.8 KiB
C++
140 lines
5.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Integration/System/SystemComponent.h>
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#include <Integration/Components/ActorComponent.h>
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#include <Integration/Components/AnimAudioComponent.h>
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#include <Integration/Components/AnimGraphComponent.h>
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#include <Integration/Components/SimpleMotionComponent.h>
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#include <Integration/Components/SimpleLODComponent.h>
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#include <AzCore/Module/DynamicModuleHandle.h>
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#include <IGem.h>
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#if defined (EMOTIONFXANIMATION_EDITOR)
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# include <Integration/System/PipelineComponent.h>
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# include <Integration/Editor/Components/EditorActorComponent.h>
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# include <Integration/Editor/Components/EditorAnimAudioComponent.h>
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# include <Integration/Editor/Components/EditorAnimGraphComponent.h>
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# include <Integration/Editor/Components/EditorSimpleMotionComponent.h>
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# include <Integration/Editor/Components/EditorSimpleLODComponent.h>
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# include <SceneAPIExt/Behaviors/ActorGroupBehavior.h>
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# include <SceneAPIExt/Behaviors/MotionGroupBehavior.h>
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# include <SceneAPIExt/Behaviors/MotionRangeRuleBehavior.h>
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# include <SceneAPIExt/Behaviors/MorphTargetRuleBehavior.h>
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# include <SceneAPIExt/Behaviors/LodRuleBehavior.h>
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# include <SceneAPIExt/Behaviors/SkeletonOptimizationRuleBehavior.h>
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# include <RCExt/Actor/ActorExporter.h>
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# include <RCExt/Actor/ActorGroupExporter.h>
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# include <RCExt/Actor/ActorBuilder.h>
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# include <RCExt/Actor/MorphTargetExporter.h>
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# include <RCExt/Motion/MotionExporter.h>
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# include <RCExt/Motion/MotionGroupExporter.h>
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# include <RCExt/Motion/MotionDataBuilder.h>
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# include <EMotionFXBuilder/EMotionFXBuilderComponent.h>
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#endif // EMOTIONFXANIMATION_EDITOR
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namespace EMotionFX
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{
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namespace Integration
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{
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/**
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* Animation module class for EMotion FX animation gem.
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*/
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class EMotionFXIntegrationModule
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: public CryHooksModule
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{
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public:
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AZ_RTTI(EMotionFXIntegrationModule, "{02533EDC-F2AA-4076-86E9-5E3702202E15}", CryHooksModule);
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EMotionFXIntegrationModule()
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: CryHooksModule()
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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// System components
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SystemComponent::CreateDescriptor(),
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// Runtime components
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ActorComponent::CreateDescriptor(),
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AnimAudioComponent::CreateDescriptor(),
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AnimGraphComponent::CreateDescriptor(),
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SimpleMotionComponent::CreateDescriptor(),
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SimpleLODComponent::CreateDescriptor(),
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#if defined(EMOTIONFXANIMATION_EDITOR)
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// Pipeline components
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EMotionFX::Pipeline::PipelineComponent::CreateDescriptor(),
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// Editor components
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EditorActorComponent::CreateDescriptor(),
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EditorAnimAudioComponent::CreateDescriptor(),
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EditorAnimGraphComponent::CreateDescriptor(),
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EditorSimpleMotionComponent::CreateDescriptor(),
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EditorSimpleLODComponent::CreateDescriptor(),
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// EmotionFX asset builder
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EMotionFXBuilder::EMotionFXBuilderComponent::CreateDescriptor(),
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// Actor
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EMotionFX::Pipeline::Behavior::ActorGroupBehavior::CreateDescriptor(),
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EMotionFX::Pipeline::Behavior::MorphTargetRuleBehavior::CreateDescriptor(),
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EMotionFX::Pipeline::Behavior::LodRuleBehavior::CreateDescriptor(),
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EMotionFX::Pipeline::Behavior::SkeletonOptimizationRuleBehavior::CreateDescriptor(),
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EMotionFX::Pipeline::ActorExporter::CreateDescriptor(),
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EMotionFX::Pipeline::ActorGroupExporter::CreateDescriptor(),
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EMotionFX::Pipeline::ActorBuilder::CreateDescriptor(),
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EMotionFX::Pipeline::MorphTargetExporter::CreateDescriptor(),
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// Motion
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EMotionFX::Pipeline::Behavior::MotionGroupBehavior::CreateDescriptor(),
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EMotionFX::Pipeline::Behavior::MotionRangeRuleBehavior::CreateDescriptor(),
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EMotionFX::Pipeline::MotionExporter::CreateDescriptor(),
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EMotionFX::Pipeline::MotionGroupExporter::CreateDescriptor(),
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EMotionFX::Pipeline::MotionDataBuilder::CreateDescriptor()
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#endif // EMOTIONFXANIMATION_EDITOR
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});
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}
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~EMotionFXIntegrationModule()
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{
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}
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/**
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* Add required SystemComponents to the SystemEntity.
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*/
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<SystemComponent>(),
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};
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}
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};
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}
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}
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#if defined(EMOTIONFXANIMATION_EDITOR)
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#include <QDir>
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// Qt resources are defined in the EMotionFX.Editor static library, so we must
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// initialize them manually
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extern int qInitResources_Resources();
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extern int qCleanupResources_Resources();
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namespace {
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struct initializer {
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initializer() { qInitResources_Resources(); }
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~initializer() { qCleanupResources_Resources(); }
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} dummy;
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} // namespace
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#endif
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(Gem_EMotionFX, EMotionFX::Integration::EMotionFXIntegrationModule)
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