Files
o3de/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectHelpers.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

30 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/optional.h>
#include <EMotionFX/Source/SimulatedObjectSetup.h>
#include <QModelIndexList>
namespace MCore { class CommandGroup; }
namespace EMotionFX
{
class SimulatedObjectHelpers
{
public:
static bool AddSimulatedObject(AZ::u32 actorID, AZStd::optional<AZStd::string> name = AZStd::nullopt, MCore::CommandGroup* commandGroup = nullptr);
static bool AddSimulatedJoints(const QModelIndexList& modelIndices /* SkeletonModel */, size_t objectIndex, bool addChildren, MCore::CommandGroup* commandGroup = nullptr);
static void RemoveSimulatedObject(const QModelIndex& modelIndex /* SimulatedObjectModel */);
static void RemoveSimulatedJoint(const QModelIndex& modelIndex /* SimulatedObjectModel */, bool removeChildren);
static void RemoveSimulatedJoints(const QModelIndexList& modelIndices /* SimulatedObjectModel */, bool removeChildren);
};
} // namespace EMotionFX