Files
o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/Editor/EditorSystemComponent.cpp
T
rhhong 5fca7ffd86 CR feedback
Signed-off-by: rhhong <rhhong@amazon.com>
2021-10-07 14:20:34 -07:00

40 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Editor/EditorSystemComponent.h>
#include <EMStudio/AtomRenderPlugin.h>
#include <EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
namespace AZ::EMotionFXAtom
{
void EditorSystemComponent::Reflect(ReflectContext* context)
{
if (SerializeContext* serialize = azrtti_cast<SerializeContext*>(context))
{
serialize->Class<EditorSystemComponent, Component>()->Version(0);
}
}
void EditorSystemComponent::Activate()
{
EMotionFX::Integration::SystemNotificationBus::Handler::BusConnect();
}
void EditorSystemComponent::Deactivate()
{
EMotionFX::Integration::SystemNotificationBus::Handler::BusDisconnect();
}
void EditorSystemComponent::OnRegisterPlugin()
{
EMStudio::PluginManager* pluginManager = EMStudio::EMStudioManager::GetInstance()->GetPluginManager();
pluginManager->RegisterPlugin(aznew EMStudio::AtomRenderPlugin());
}
} // namespace AZ::EMotionFXAtom