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o3de/Gems/Atom/RPI/Code/Tests.Builders/BuilderTestFixture.h

72 lines
3.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/IO/Streamer/Streamer.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
#include <AzCore/Serialization/Json/JsonSystemComponent.h>
#include <AzCore/Serialization/Json/RegistrationContext.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzTest/AzTest.h>
namespace UnitTest
{
/**
* Unit test fixture for setting up things commonly needed by builders' unit tests
*/
class BuilderTestFixture
: public AllocatorsFixture
// Only used to provide the serialize context for now
, public AZ::ComponentApplicationBus::Handler
{
public:
virtual void Reflect(AZ::ReflectContext* context);
// ComponentApplicationMessages overrides...
AZ::ComponentApplication* GetApplication() override { return nullptr; }
void RegisterComponentDescriptor(const AZ::ComponentDescriptor*) override { }
void UnregisterComponentDescriptor(const AZ::ComponentDescriptor*) override { }
void RegisterEntityAddedEventHandler(AZ::EntityAddedEvent::Handler&) override { }
void RegisterEntityRemovedEventHandler(AZ::EntityRemovedEvent::Handler&) override { }
void RegisterEntityActivatedEventHandler(AZ::EntityActivatedEvent::Handler&) override { }
void RegisterEntityDeactivatedEventHandler(AZ::EntityDeactivatedEvent::Handler&) override { }
void SignalEntityActivated(AZ::Entity*) override { }
void SignalEntityDeactivated(AZ::Entity*) override { }
bool AddEntity(AZ::Entity*) override { return false; }
bool RemoveEntity(AZ::Entity*) override { return false; }
bool DeleteEntity(const AZ::EntityId&) override { return false; }
AZ::Entity* FindEntity(const AZ::EntityId&) override { return nullptr; }
AZ::BehaviorContext* GetBehaviorContext() override { return nullptr; }
const char* GetEngineRoot() const override { return nullptr; }
const char* GetExecutableFolder() const override { return nullptr; }
void EnumerateEntities(const EntityCallback& /*callback*/) override {}
void QueryApplicationType(AZ::ApplicationTypeQuery& /*appType*/) const override {}
// The functions we need to implement.
AZ::SerializeContext* GetSerializeContext() override;
AZ::JsonRegistrationContext* GetJsonRegistrationContext() override;
// AllocatorsFixture overrides...
void SetUp() override;
void TearDown() override;
protected:
AZStd::unique_ptr<AZ::SerializeContext> m_context;
char m_currentDir[AZ_MAX_PATH_LEN];
// Required for json serializer
AZStd::unique_ptr<AZ::JsonSystemComponent> m_jsonSystemComponent;
AZStd::unique_ptr<AZ::JsonRegistrationContext> m_jsonRegistrationContext;
AZStd::unique_ptr<AZ::IO::Streamer> m_streamer;
};
}// namespace UnitTest