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o3de/AutomatedTesting/Levels/Physics
lumberyard-employee-dm f648cb1fd8
Update the FileIO Aliases (#4186)
* Update the FileIOAlias naming to make the cache, project root and engine
root paths more clear

The alias of `@root@`, `@assets@`, and `@projectplatformcache@` has been
collapsed to `@projectproductassets@`

The alias of `@devroot@` and `@engroot@` has been collapsed to
`@engroot@`

The alias of `@devassets@` and `@projectroot@` has been collapsed to
`@projectroot@`

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated use of devassets and devroot properties in python

Those properties now use projectroot and engroot

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updating the alias @engroot@ alias path comment in each platform specific LocalFileIO_*.cpp file

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed hardcoded size of 9 for the product asset alias.

The ResolvePath function now just appends the @projectproductassets@
alias with the input path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove duplicate @projectproductassets@ check in ProcessFileTreeRequest

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for typos in Hydra python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated LocalFileIO::Copy call on Windows to use the Unicode aware CopyFileW API

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AWSMetreicsGemAllocatorFixture to properly suppress asset
cache write errors for Test file creation.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed unneeded call to set the @projectproductasstes@ alias at the bottom of the AssetSeedManagerTest SetUp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a deprecated alias map to the FileIO System

When a deprecated alias is accessed, the FileIO System logs an AZ_Error and indicates the alias that should be used

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated python test scripts to use the projectroot binding

Retrieving the AutomatedTesting project path based on "<devroot>/AutomatedTesting" has been removed.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to devroot and devgame within the codebase

The GetAbsoluteDevGameFolderPath functions has been replaced with direct call to AZ::Utils::GetProjectPath
The GetAbsoluteDevRootFolderPath functions has been replaced with direct calls to AZ::Utils::GetEnginePath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated <engroot>/AutomatedTesting references to projectroot


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced references that assumes the project path is <engroot>/AutomatedTesting with <projectroot> in the AutomatedTesting python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct casing in emfxworkspace file


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed newly added AppendPathParts function
Removed the Path constructors which accepts a PathIterable instance

The PathIterable isn't safe to return to a user of the Path class as it might be referencing temporary paths supplied via PathView arguments

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed unused parameter warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Undid change to the LexicallyProximate function to set the path result to the base path.

It needs to return the *this path if the pathResult is empty

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the LocalFileIO ConvertToAbsolutePath implementations to AZ::Utils

Fixed the ConvertToAbsolutePath implementation for Unix platforms to use a buffer that is size PATH_MAX(4096 on all our supported Unix platforms).
Because the buffer before was AZ::IO::MaxPathLength which as a size of 1024, this was resulting in the Unix `realpath` function smashing the stack when it converts a path to an absolute path that is longer than 1024 characters

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the EditorCore.Tests to attach the AZ Environment to the EditorCore shared library that is statically loaded on launch.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed for DeprecatedAlaisesKeyVisitor Visit function causing the non string_view overloads being hidden causing a hidden base class function warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Changed the AWSMetricsGemMock to use a temporary for writing test assets

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the LocalFileIO::ResolvePath function to use HasRootPath to determine if a path starts with a root path such as "D:", "D:/" or "/"

IsAbsolute was not the corect check as the path of "D:" is a relative
path.
To be absolute according to the Windows the path must have a root
directory. i.e "D:/" or "D:\"

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed absolute path comment from LocalFile_UnixLike.cpp and LocalFile_Android.cpp FindFiles implementations
Updated the ConvertToAlias to supply an AZ::IO::FixedMaxPath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced usage of the @projectproductassets@ alias with @engroot@ when referring to the LmbrCentral source folder in the CopyDependencyBuilderTest and the SeedBuilderTests

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ScriptCanvas Upgrade Tool to output backed up files to the
Project User Path instead of the engine root

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed whitespacing issues in Application.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove unnecessary creation of a FixedMaxPath in the UpgradeTool.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Modified testSeedFolder variable in the SeedBuilderTests to use the
@engroot@ alias instead of @projectproductassets@/.. alias when
referring to the LmbrCentral Gem source path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to the Project Asset Cache in the PythonTests.

Those tests no longer use the logic `azlmbr.paths.projectroot / "Cache" / "pc"` to retrieve a path to the cache root but instead the `azlmbr.paths.projectproductassets` constant

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed the FileIO Deprecated Alias test on Windows

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing @projectsourceassets@ alias, as it is only used once.

Updated the PhysX EditorSystemComponent.cpp to query the ProjectPath
form the SettingsRegistry.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced @projectproductassets@ alias with @products@

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Rollback changes to the PhysX EditorSystemComponent.cpp

The changes to use the ProjectPath from the SettingsRegistry has been implemented in PR #4497

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
Base Removed unused files to reduce size (#779) 5 years ago
CharacterController_SwitchLevels Renamed Levels 4 years ago
Collider_AddingNewGroupWorks Renamed Levels 4 years ago
Collider_ColliderPositionOffset Renamed Levels 4 years ago
Collider_ColliderRotationOffset Renamed Levels 4 years ago
Collider_CollisionGroupsWorkflow Renamed Levels 4 years ago
Collider_DiffCollisionGroupDiffCollidingLayersNotCollide Renamed Levels 4 years ago
Collider_NoneCollisionGroupSameLayerNotCollide Renamed Levels 4 years ago
Collider_PxMeshErrorIfNoMesh Renamed Levels 4 years ago
Collider_SameCollisionGroupDiffLayersCollide Renamed Levels 4 years ago
Collider_SameCollisionGroupSameCustomLayerCollide Renamed Levels 4 years ago
Collider_SameCollisionGroupSameLayerCollide Renamed Levels 4 years ago
Collider_TriggerPassThrough Renamed Levels 4 years ago
EnablingGravityWorks Removed unused files to reduce size (#779) 5 years ago
ForceRegion_CapsuleShapedForce Renamed Levels 4 years ago
ForceRegion_DirectionHasNoAffectOnTotalForce Renamed Levels 4 years ago
ForceRegion_HighValuesDirectionAxesWorkWithNoError Renamed Levels 4 years ago
ForceRegion_ImpulsesBoxShapedRigidBody Renamed Levels 4 years ago
ForceRegion_ImpulsesCapsuleShapedRigidBody Renamed Levels 4 years ago
ForceRegion_ImpulsesPxMeshShapedRigidBody Renamed Levels 4 years ago
ForceRegion_LinearDampingForceOnRigidBodies Renamed Levels 4 years ago
ForceRegion_LocalSpaceForceOnRigidBodies Renamed Levels 4 years ago
ForceRegion_MovingForceRegionChangesNetForce Renamed Levels 4 years ago
ForceRegion_MultipleComponentsCombineForces Renamed Levels 4 years ago
ForceRegion_MultipleForcesInSameComponentCombineForces Renamed Levels 4 years ago
ForceRegion_NoQuiverOnHighLinearDampingForce Renamed Levels 4 years ago
ForceRegion_ParentChildForcesCombineForces Renamed Levels 4 years ago
ForceRegion_PointForceOnRigidBodies Renamed Levels 4 years ago
ForceRegion_PositionOffset Renamed Levels 4 years ago
ForceRegion_PxMeshShapedForce Renamed Levels 4 years ago
ForceRegion_RotationalOffset Renamed Levels 4 years ago
ForceRegion_SimpleDragForceOnRigidBodies Renamed Levels 4 years ago
ForceRegion_SliceFileInstantiates Renamed Levels 4 years ago
ForceRegion_SmallMagnitudeDeviationOnLargeForces Renamed Levels 4 years ago
ForceRegion_SphereShapedForce Renamed Levels 4 years ago
ForceRegion_SplineForceOnRigidBodies Renamed Levels 4 years ago
ForceRegion_SplineRegionWithModifiedTransform Renamed Levels 4 years ago
ForceRegion_WorldSpaceForceOnRigidBodies Renamed Levels 4 years ago
ForceRegion_ZeroLinearDampingDoesNothing Renamed Levels 4 years ago
ForceRegion_ZeroLocalSpaceForceDoesNothing Renamed Levels 4 years ago
ForceRegion_ZeroPointForceDoesNothing Renamed Levels 4 years ago
ForceRegion_ZeroSimpleDragForceDoesNothing Renamed Levels 4 years ago
ForceRegion_ZeroSplineForceDoesNothing Renamed Levels 4 years ago
ForceRegion_ZeroWorldSpaceForceDoesNothing Renamed Levels 4 years ago
Joints_Ball2BodiesConstrained Renamed Levels 4 years ago
Joints_BallBreakable Renamed Levels 4 years ago
Joints_BallLeadFollowerCollide Renamed Levels 4 years ago
Joints_BallNoLimitsConstrained Renamed Levels 4 years ago
Joints_BallSoftLimitsConstrained Renamed Levels 4 years ago
Joints_Fixed2BodiesConstrained Renamed Levels 4 years ago
Joints_FixedBreakable Renamed Levels 4 years ago
Joints_FixedLeadFollowerCollide Renamed Levels 4 years ago
Joints_GlobalFrameConstrained Renamed Levels 4 years ago
Joints_Hinge2BodiesConstrained Renamed Levels 4 years ago
Joints_HingeBreakable Renamed Levels 4 years ago
Joints_HingeLeadFollowerCollide Renamed Levels 4 years ago
Joints_HingeNoLimitsConstrained Renamed Levels 4 years ago
Joints_HingeSoftLimitsConstrained Renamed Levels 4 years ago
Material_CanBeAssignedToTerrain Renamed Levels 4 years ago
Material_CharacterController Renamed Levels 4 years ago
Material_ComponentsInSyncWithLibrary Renamed Levels 4 years ago
Material_DefaultLibraryConsistentOnAllFeatures Update the FileIO Aliases (#4186) 4 years ago
Material_DefaultLibraryUpdatedAcrossLevels Renamed Levels 4 years ago
Material_DefaultMaterialLibraryChangesWork Update the FileIO Aliases (#4186) 4 years ago
Material_DynamicFriction Renamed Levels 4 years ago
Material_EmptyLibraryUsesDefault Renamed Levels 4 years ago
Material_FrictionCombine Renamed Levels 4 years ago
Material_FrictionCombinePriorityOrder Renamed Levels 4 years ago
Material_LibraryChangesReflectInstantly Renamed Levels 4 years ago
Material_LibraryCrudOperationsReflectOnCharacterController Renamed Levels 4 years ago
Material_LibraryCrudOperationsReflectOnCollider Renamed Levels 4 years ago
Material_LibraryCrudOperationsReflectOnRagdollBones Renamed Levels 4 years ago
Material_LibraryCrudOperationsReflectOnTerrain Renamed Levels 4 years ago
Material_LibraryUpdatedAcrossLevels Renamed Levels 4 years ago
Material_NoEffectIfNoColliderShape Renamed Levels 4 years ago
Material_PerFaceMaterialGetsCorrectMaterial Renamed Levels 4 years ago
Material_RagdollBones Renamed Levels 4 years ago
Material_Restitution Renamed Levels 4 years ago
Material_RestitutionCombine Renamed Levels 4 years ago
Material_RestitutionCombinePriorityOrder Renamed Levels 4 years ago
Material_StaticFriction Renamed Levels 4 years ago
NameNode_Prints Removed unused files to reduce size (#779) 5 years ago
Physics_DynamicSliceWithPhysNotSpawnsStaticSlice Renamed Levels 4 years ago
Physics_UndoRedoWorksOnEntityWithPhysComponents Renamed Levels 4 years ago
Physics_VerifyColliderRigidBodyMeshAndTerrainWorkTogether Renamed Levels 4 years ago
Physics_WorldBodyBusWorksOnEditorComponents Renamed Levels 4 years ago
Physmaterial_Editor_Test Removed unused files to reduce size (#779) 5 years ago
Ragdoll_LevelSwitchDoesNotCrash Renamed Levels 4 years ago
Ragdoll_OldRagdollSerializationNoErrors Renamed Levels 4 years ago
Ragdoll_WorldBodyBusWorks Renamed Levels 4 years ago
RigidBody_AddRigidBodyComponent Renamed Levels 4 years ago
RigidBody_AngularDampingAffectsRotation Renamed Levels 4 years ago
RigidBody_COM_ComputingWorks Renamed Levels 4 years ago
RigidBody_COM_ManualSettingWorks Renamed Levels 4 years ago
RigidBody_COM_NotIncludesTriggerShapes Renamed Levels 4 years ago
RigidBody_ComputeInertiaWorks Renamed Levels 4 years ago
RigidBody_InitialAngularVelocity Renamed Levels 4 years ago
RigidBody_InitialLinearVelocity Renamed Levels 4 years ago
RigidBody_KinematicModeWorks Renamed Levels 4 years ago
RigidBody_LinearDampingAffectsMotion Renamed Levels 4 years ago
RigidBody_MassDifferentValuesWorks Renamed Levels 4 years ago
RigidBody_MaxAngularVelocityWorks Renamed Levels 4 years ago
RigidBody_MomentOfInertiaManualSetting Renamed Levels 4 years ago
RigidBody_SetGravityWorks Renamed Levels 4 years ago
RigidBody_SleepWhenBelowKineticThreshold Renamed Levels 4 years ago
RigidBody_StartAsleepWorks Renamed Levels 4 years ago
RigidBody_StartGravityEnabledWorks Renamed Levels 4 years ago
ScriptCanvas_CollisionEvents Fixed Physics SC tests (#4001) 4 years ago
ScriptCanvas_GetCollisionName Renamed Levels 4 years ago
ScriptCanvas_MultipleRaycastNode Renamed Levels 4 years ago
ScriptCanvas_OverlapNode Renamed Levels 4 years ago
ScriptCanvas_PostPhysicsUpdate Renamed Levels 4 years ago
ScriptCanvas_PostUpdateEvent Renamed Levels 4 years ago
ScriptCanvas_PreUpdateEvent Fixed Physics SC tests (#4001) 4 years ago
ScriptCanvas_SetKinematicTargetTransform Renamed Levels 4 years ago
ScriptCanvas_ShapeCast Standarization: Python files 4 years ago
ScriptCanvas_SpawnEntityWithPhysComponents Renamed Levels 4 years ago
ScriptCanvas_TriggerEvents Renamed Levels 4 years ago
ShapeCollider_CylinderShapeCollides Renamed Levels 4 years ago
Terrain_AddPhysTerrainComponent Renamed Levels 4 years ago
Terrain_CanAddMultipleTerrainComponents Renamed Levels 4 years ago
Terrain_CollisionAgainstRigidBody Renamed Levels 4 years ago
Terrain_MultipleResolutionsValid Renamed Levels 4 years ago
Terrain_MultipleTerrainComponentsWarning Renamed Levels 4 years ago
Terrain_NoPhysTerrainComponentNoCollision Renamed Levels 4 years ago
Terrain_SpawnSecondTerrainComponentWarning Renamed Levels 4 years ago
Terrain_TerrainTexturePainterWorks Renamed Levels 4 years ago