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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/DiffuseGlobalIllumination/DiffuseGlobalIlluminationCo...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <Atom/RPI.Reflect/System/AnyAsset.h>
#include <Atom/Feature/DiffuseGlobalIllumination/DiffuseGlobalIlluminationFeatureProcessorInterface.h>
namespace AZ
{
namespace Render
{
class DiffuseGlobalIlluminationComponentConfig final
: public ComponentConfig
{
public:
AZ_RTTI(DiffuseGlobalIlluminationComponentConfig, "{0D0835D6-6094-4EF8-BEAC-5FF8A4E4C119}", ComponentConfig);
AZ_CLASS_ALLOCATOR(DiffuseGlobalIlluminationComponentConfig, SystemAllocator, 0);
static void Reflect(ReflectContext* context);
DiffuseGlobalIlluminationQualityLevel m_qualityLevel = DiffuseGlobalIlluminationQualityLevel::Low;
};
}
}