Files
o3de/Gems/PythonAssetBuilder
amzn-mike 5f41463cd6 Procedural Prefabs: Add PhysX mesh group support and example (#6073)
* Auto LOD script setup

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Working auto LODs

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Correctly selected LODs and added default prefab

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Cleanup code

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Cleanup code

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add missing legal header, move name cleanup to scene_helpers, add documentation

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add PhysX mesh group support.

Updated example script to show usage

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add a physics collider component

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Update DefaultOrValue call

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
2021-12-03 09:23:48 -08:00
..
2021-03-08 14:30:57 -08:00

Python Asset Builder

This gem is meant to run Python scripts that want to run as asset builders in the Lumberyard asset processing system.