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o3de/Code/Legacy/CryCommon/CryThread.h

187 lines
5.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Public include file for the multi-threading API.
#pragma once
// Include basic multithread primitives.
#include "MultiThread.h"
#include "BitFiddling.h"
#include <AzCore/std/string/string.h>
//////////////////////////////////////////////////////////////////////////
// Lock types:
//
// CRYLOCK_FAST
// A fast potentially (non-recursive) mutex.
// CRYLOCK_RECURSIVE
// A recursive mutex.
//////////////////////////////////////////////////////////////////////////
enum CryLockType
{
CRYLOCK_FAST = 1,
CRYLOCK_RECURSIVE = 2,
};
#define CRYLOCK_HAVE_FASTLOCK 1
/////////////////////////////////////////////////////////////////////////////
//
// Primitive locks and conditions.
//
// Primitive locks are represented by instance of class CryLockT<Type>
//
//
template<CryLockType Type>
class CryLockT
{
/* Unsupported lock type. */
};
//////////////////////////////////////////////////////////////////////////
// Typedefs.
//////////////////////////////////////////////////////////////////////////
typedef CryLockT<CRYLOCK_RECURSIVE> CryCriticalSection;
typedef CryLockT<CRYLOCK_FAST> CryCriticalSectionNonRecursive;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//
// CryAutoCriticalSection implements a helper class to automatically
// lock critical section in constructor and release on destructor.
//
//////////////////////////////////////////////////////////////////////////
template<class LockClass>
class CryAutoLock
{
private:
LockClass* m_pLock;
CryAutoLock();
CryAutoLock(const CryAutoLock<LockClass>&);
CryAutoLock<LockClass>& operator = (const CryAutoLock<LockClass>&);
public:
CryAutoLock(LockClass& Lock)
: m_pLock(&Lock) { m_pLock->Lock(); }
CryAutoLock(const LockClass& Lock)
: m_pLock(const_cast<LockClass*>(&Lock)) { m_pLock->Lock(); }
~CryAutoLock() { m_pLock->Unlock(); }
};
//////////////////////////////////////////////////////////////////////////
//
// Auto critical section is the most commonly used type of auto lock.
//
//////////////////////////////////////////////////////////////////////////
typedef CryAutoLock<CryCriticalSection> CryAutoCriticalSection;
/////////////////////////////////////////////////////////////////////////////
//
// Threads.
// Base class for runnable objects.
//
// A runnable is an object with a Run() and a Cancel() method. The Run()
// method should perform the runnable's job. The Cancel() method may be
// called by another thread requesting early termination of the Run() method.
// The runnable may ignore the Cancel() call, the default implementation of
// Cancel() does nothing.
class CryRunnable
{
public:
virtual ~CryRunnable() { }
virtual void Run() = 0;
virtual void Cancel() { }
};
// Class holding information about a thread.
//
// A reference to the thread information can be obtained by calling GetInfo()
// on the CrySimpleThread (or derived class) instance.
//
// NOTE:
// If the code is compiled with NO_THREADINFO defined, then the GetInfo()
// method will return a reference to a static dummy instance of this
// structure. It is currently undecided if NO_THREADINFO will be defined for
// release builds!
struct CryThreadInfo
{
// The symbolic name of the thread.
//
// You may set this name directly or through the SetName() method of
// CrySimpleThread (or derived class).
AZStd::string m_Name;
// A thread identification number.
// The number is unique but architecture specific. Do not assume anything
// about that number except for being unique.
//
// This field is filled when the thread is started (i.e. before the Run()
// method or thread routine is called). It is advised that you do not
// change this number manually.
uint32 m_ID;
};
// Simple thread class.
//
// CrySimpleThread is a simple wrapper around a system thread providing
// nothing but system-level functionality of a thread. There are two typical
// ways to use a simple thread:
//
// 1. Derive from the CrySimpleThread class and provide an implementation of
// the Run() (and optionally Cancel()) methods.
// 2. Specify a runnable object when the thread is started. The default
// runnable type is CryRunnable.
//
// The Runnable class specfied as the template argument must provide Run()
// and Cancel() methods compatible with the following signatures:
//
// void Runnable::Run();
// void Runnable::Cancel();
//
// If the Runnable does not support cancellation, then the Cancel() method
// should do nothing.
//
// The same instance of CrySimpleThread may be used for multiple thread
// executions /in sequence/, i.e. it is valid to re-start the thread by
// calling Start() after the thread has been joined by calling WaitForThread().
template<class Runnable = CryRunnable>
class CrySimpleThread;
///////////////////////////////////////////////////////////////////////////////
// Include architecture specific code.
#if AZ_LEGACY_CRYCOMMON_TRAIT_USE_PTHREADS
#include <CryThread_pthreads.h>
#define AZ_RESTRICTED_SECTION_IMPLEMENTED
#elif defined(WIN32) || defined(WIN64)
#include <CryThread_windows.h>
#define AZ_RESTRICTED_SECTION_IMPLEMENTED
#elif defined(AZ_RESTRICTED_PLATFORM)
#include AZ_RESTRICTED_FILE(CryThread_h)
#endif
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
#else
// Put other platform specific includes here!
#include <CryThread_dummy.h>
#endif
#if !defined _CRYTHREAD_CONDLOCK_GLITCH
typedef CryLockT<CRYLOCK_RECURSIVE> CryMutex;
#endif // !_CRYTHREAD_CONDLOCK_GLITCH
// Include all multithreading containers.
#include "MultiThread_Containers.h"