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o3de/Code/Sandbox/Editor/EditorViewportWidget.cpp

2880 lines
96 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : implementation filefov
#include "EditorDefs.h"
#include "EditorViewportWidget.h"
// Qt
#include <QPainter>
#include <QScopedValueRollback>
#include <QCheckBox>
#include <QMessageBox>
#include <QTimer>
#include <QBoxLayout>
// AzCore
#include <AzCore/Component/EntityId.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Math/VectorConversions.h>
#include <AzCore/Console/IConsole.h>
// AzFramework
#include <AzFramework/Components/CameraBus.h>
#include <AzFramework/Viewport/DisplayContextRequestBus.h>
#include <AzFramework/Terrain/TerrainDataRequestBus.h>
#if defined(AZ_PLATFORM_WINDOWS)
# include <AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h>
#endif // defined(AZ_PLATFORM_WINDOWS)
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h> // for AzFramework::InputDeviceMouse
#include <AzFramework/API/AtomActiveInterface.h>
#include <AzFramework/Viewport/ViewportControllerList.h>
// AzQtComponents
#include <AzQtComponents/Utilities/QtWindowUtilities.h>
// AzToolsFramework
#include <AzToolsFramework/API/ComponentEntityObjectBus.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
// AtomToolsFramework
#include <AtomToolsFramework/Viewport/RenderViewportWidget.h>
// CryCommon
#include <CryCommon/I3DEngine.h>
#include <CryCommon/HMDBus.h>
// AzFramework
#include <AzFramework/Render/IntersectorInterface.h>
// Editor
#include "Util/fastlib.h"
#include "CryEditDoc.h"
#include "GameEngine.h"
#include "EditTool.h"
#include "ViewManager.h"
#include "Objects/DisplayContext.h"
#include "DisplaySettings.h"
#include "Include/IObjectManager.h"
#include "Include/IDisplayViewport.h"
#include "Objects/ObjectManager.h"
#include "ProcessInfo.h"
#include "IPostEffectGroup.h"
#include "EditorPreferencesPageGeneral.h"
#include "ViewportManipulatorController.h"
#include "LegacyViewportCameraController.h"
#include "ModernViewportCameraController.h"
#include "ViewPane.h"
#include "CustomResolutionDlg.h"
#include "AnimationContext.h"
#include "Objects/SelectionGroup.h"
#include "Core/QtEditorApplication.h"
// ComponentEntityEditorPlugin
#include <Plugins/ComponentEntityEditorPlugin/Objects/ComponentEntityObject.h>
// LmbrCentral
#include <LmbrCentral/Rendering/EditorCameraCorrectionBus.h>
// Atom
#include <Atom/RPI.Public/View.h>
#include <Atom/RPI.Public/ViewportContextManager.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Math/MatrixUtils.h>
#include <QtGui/private/qhighdpiscaling_p.h>
AZ_CVAR(
bool, ed_visibility_logTiming, false, nullptr, AZ::ConsoleFunctorFlags::Null,
"Output the timing of the new IVisibilitySystem query");
EditorViewportWidget* EditorViewportWidget::m_pPrimaryViewport = nullptr;
#if AZ_TRAIT_OS_PLATFORM_APPLE
void StopFixedCursorMode();
void StartFixedCursorMode(QObject *viewport);
#endif
#define RENDER_MESH_TEST_DISTANCE (0.2f)
#define CURSOR_FONT_HEIGHT 8.0f
AZ_CVAR(
bool, ed_useNewCameraSystem, false, nullptr, AZ::ConsoleFunctorFlags::Null,
"Use the new Editor camera system (the Atom-native Editor viewport (experimental) must also be enabled)");
namespace AZ::ViewportHelpers
{
static const char TextCantCreateCameraNoLevel[] = "Cannot create camera when no level is loaded.";
class EditorEntityNotifications
: public AzToolsFramework::EditorEntityContextNotificationBus::Handler
{
public:
EditorEntityNotifications(EditorViewportWidget& renderViewport)
: m_renderViewport(renderViewport)
{
AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect();
}
~EditorEntityNotifications() override
{
AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect();
}
// AzToolsFramework::EditorEntityContextNotificationBus
void OnStartPlayInEditor() override
{
m_renderViewport.OnStartPlayInEditor();
}
void OnStopPlayInEditor() override
{
m_renderViewport.OnStopPlayInEditor();
}
private:
EditorViewportWidget& m_renderViewport;
};
} // namespace AZ::ViewportHelpers
//////////////////////////////////////////////////////////////////////////
// EditorViewportWidget
//////////////////////////////////////////////////////////////////////////
EditorViewportWidget::EditorViewportWidget(const QString& name, QWidget* parent)
: QtViewport(parent)
, m_Camera(GetIEditor()->GetSystem()->GetViewCamera())
, m_camFOV(gSettings.viewports.fDefaultFov)
, m_defaultViewName(name)
, m_renderViewport(nullptr) //m_renderViewport is initialized later, in SetViewportId
{
// need this to be set in order to allow for language switching on Windows
setAttribute(Qt::WA_InputMethodEnabled);
LockCameraMovement(true);
EditorViewportWidget::SetViewTM(m_Camera.GetMatrix());
m_defaultViewTM.SetIdentity();
if (GetIEditor()->GetViewManager()->GetSelectedViewport() == nullptr)
{
GetIEditor()->GetViewManager()->SelectViewport(this);
}
GetIEditor()->RegisterNotifyListener(this);
m_displayContext.pIconManager = GetIEditor()->GetIconManager();
GetIEditor()->GetUndoManager()->AddListener(this);
m_PhysicalLocation.SetIdentity();
// The renderer requires something, so don't allow us to shrink to absolutely nothing
// This won't in fact stop the viewport from being shrunk, when it's the centralWidget for
// the MainWindow, but it will stop the viewport from getting resize events
// once it's smaller than that, which from the renderer's perspective works out
// to be the same thing.
setMinimumSize(50, 50);
OnCreate();
setMouseTracking(true);
Camera::EditorCameraRequestBus::Handler::BusConnect();
m_editorEntityNotifications = AZStd::make_unique<AZ::ViewportHelpers::EditorEntityNotifications>(*this);
AzFramework::AssetCatalogEventBus::Handler::BusConnect();
auto handleCameraChange = [this](const AZ::Matrix4x4&)
{
UpdateCameraFromViewportContext();
};
m_cameraViewMatrixChangeHandler = AZ::RPI::ViewportContext::MatrixChangedEvent::Handler(handleCameraChange);
m_cameraProjectionMatrixChangeHandler = AZ::RPI::ViewportContext::MatrixChangedEvent::Handler(handleCameraChange);
m_manipulatorManager = GetIEditor()->GetViewManager()->GetManipulatorManager();
if (!m_pPrimaryViewport)
{
SetAsActiveViewport();
}
}
//////////////////////////////////////////////////////////////////////////
EditorViewportWidget::~EditorViewportWidget()
{
if (m_pPrimaryViewport == this)
{
m_pPrimaryViewport = nullptr;
}
DisconnectViewportInteractionRequestBus();
m_editorEntityNotifications.reset();
Camera::EditorCameraRequestBus::Handler::BusDisconnect();
OnDestroy();
GetIEditor()->GetUndoManager()->RemoveListener(this);
GetIEditor()->UnregisterNotifyListener(this);
}
//////////////////////////////////////////////////////////////////////////
// EditorViewportWidget message handlers
//////////////////////////////////////////////////////////////////////////
int EditorViewportWidget::OnCreate()
{
m_renderer = GetIEditor()->GetRenderer();
m_engine = GetIEditor()->Get3DEngine();
assert(m_engine);
CreateRenderContext();
return 0;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::resizeEvent(QResizeEvent* event)
{
PushDisableRendering();
QtViewport::resizeEvent(event);
PopDisableRendering();
const QRect rcWindow = rect().translated(mapToGlobal(QPoint()));
gEnv->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_MOVE, rcWindow.left(), rcWindow.top());
m_rcClient = rect();
m_rcClient.setBottomRight(WidgetToViewport(m_rcClient.bottomRight()));
gEnv->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_RESIZE, width(), height());
if (gEnv->pRenderer)
{
gEnv->pRenderer->EF_DisableTemporalEffects();
}
// We queue the window resize event because the render overlay may be hidden.
// If the render overlay is not visible, the native window that is backing it will
// also be hidden, and it will not resize until it becomes visible.
m_windowResizedEvent = true;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::paintEvent([[maybe_unused]] QPaintEvent* event)
{
// Do not call CViewport::OnPaint() for painting messages
// FIXME: paintEvent() isn't the best place for such logic. Should listen to proper eNotify events and to the stuff there instead. (Repeats for other view port classes too).
CGameEngine* ge = GetIEditor()->GetGameEngine();
if ((ge && ge->IsLevelLoaded()) || (GetType() != ET_ViewportCamera))
{
setRenderOverlayVisible(true);
}
else
{
setRenderOverlayVisible(false);
QPainter painter(this); // device context for painting
// draw gradient background
const QRect rc = rect();
QLinearGradient gradient(rc.topLeft(), rc.bottomLeft());
gradient.setColorAt(0, QColor(80, 80, 80));
gradient.setColorAt(1, QColor(200, 200, 200));
painter.fillRect(rc, gradient);
// if we have some level loaded/loading/new
// we draw a text
if (!GetIEditor()->GetLevelFolder().isEmpty())
{
const int kFontSize = 200;
const char* kFontName = "Arial";
const QColor kTextColor(255, 255, 255);
const QColor kTextShadowColor(0, 0, 0);
const QFont font(kFontName, kFontSize / 10.0);
painter.setFont(font);
QString friendlyName = QFileInfo(GetIEditor()->GetLevelName()).fileName();
const QString strMsg = tr("Preparing level %1...").arg(friendlyName);
// draw text shadow
painter.setPen(kTextShadowColor);
painter.drawText(rc, Qt::AlignCenter, strMsg);
painter.setPen(kTextColor);
// offset rect for normal text
painter.drawText(rc.translated(-1, -1), Qt::AlignCenter, strMsg);
}
}
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::mousePressEvent(QMouseEvent* event)
{
GetIEditor()->GetViewManager()->SelectViewport(this);
QtViewport::mousePressEvent(event);
}
AzToolsFramework::ViewportInteraction::MousePick EditorViewportWidget::BuildMousePickInternal(const QPoint& point) const
{
using namespace AzToolsFramework::ViewportInteraction;
MousePick mousePick;
mousePick.m_screenCoordinates = AzFramework::ScreenPoint(point.x(), point.y());
const auto& ray = m_renderViewport->ViewportScreenToWorldRay(point);
if (ray.has_value())
{
mousePick.m_rayOrigin = ray.value().origin;
mousePick.m_rayDirection = ray.value().direction;
}
return mousePick;
}
AzToolsFramework::ViewportInteraction::MousePick EditorViewportWidget::BuildMousePick(const QPoint& point)
{
using namespace AzToolsFramework::ViewportInteraction;
PreWidgetRendering();
const MousePick mousePick = BuildMousePickInternal(point);
PostWidgetRendering();
return mousePick;
}
AzToolsFramework::ViewportInteraction::MouseInteraction EditorViewportWidget::BuildMouseInteractionInternal(
const AzToolsFramework::ViewportInteraction::MouseButtons buttons,
const AzToolsFramework::ViewportInteraction::KeyboardModifiers modifiers,
const AzToolsFramework::ViewportInteraction::MousePick& mousePick) const
{
using namespace AzToolsFramework::ViewportInteraction;
MouseInteraction mouse;
mouse.m_interactionId.m_cameraId = m_viewEntityId;
mouse.m_interactionId.m_viewportId = GetViewportId();
mouse.m_mouseButtons = buttons;
mouse.m_mousePick = mousePick;
mouse.m_keyboardModifiers = modifiers;
return mouse;
}
AzToolsFramework::ViewportInteraction::MouseInteraction EditorViewportWidget::BuildMouseInteraction(
const Qt::MouseButtons buttons, const Qt::KeyboardModifiers modifiers, const QPoint& point)
{
using namespace AzToolsFramework::ViewportInteraction;
return BuildMouseInteractionInternal(
BuildMouseButtons(buttons),
BuildKeyboardModifiers(modifiers),
BuildMousePick(WidgetToViewport(point)));
}
void EditorViewportWidget::InjectFakeMouseMove(int deltaX, int deltaY, Qt::MouseButtons buttons)
{
// this is required, otherwise the user will see the context menu
OnMouseMove(Qt::NoModifier, buttons, QCursor::pos() + QPoint(deltaX, deltaY));
// we simply move the prev mouse position, so the change will be picked up
// by the next ProcessMouse call
m_prevMousePos -= QPoint(deltaX, deltaY);
}
//////////////////////////////////////////////////////////////////////////
bool EditorViewportWidget::event(QEvent* event)
{
switch (event->type())
{
case QEvent::WindowActivate:
GetIEditor()->GetViewManager()->SelectViewport(this);
// also kill the keys; if we alt-tab back to the viewport, or come back from the debugger, it's done (and there's no guarantee we'll get the keyrelease event anyways)
m_keyDown.clear();
break;
case QEvent::Shortcut:
// a shortcut should immediately clear us, otherwise the release event never gets sent
m_keyDown.clear();
break;
}
return QtViewport::event(event);
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::ResetContent()
{
QtViewport::ResetContent();
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::UpdateContent(int flags)
{
QtViewport::UpdateContent(flags);
if (flags & eUpdateObjects)
{
m_bUpdateViewport = true;
}
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::Update()
{
FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR);
if (Editor::EditorQtApplication::instance()->isMovingOrResizing())
{
return;
}
if (!m_engine || m_rcClient.isEmpty() || GetIEditor()->IsInMatEditMode())
{
return;
}
if (!isVisible())
{
return;
}
m_updatingCameraPosition = true;
auto transform = LYTransformToAZTransform(m_Camera.GetMatrix());
m_renderViewport->GetViewportContext()->SetCameraTransform(transform);
AZ::Matrix4x4 clipMatrix;
AZ::MakePerspectiveFovMatrixRH(
clipMatrix,
m_Camera.GetFov(),
aznumeric_cast<float>(width()) / aznumeric_cast<float>(height()),
m_Camera.GetNearPlane(),
m_Camera.GetFarPlane(),
true
);
m_renderViewport->GetViewportContext()->SetCameraProjectionMatrix(clipMatrix);
m_updatingCameraPosition = false;
// Don't wait for changes to update the focused viewport.
if (CheckRespondToInput())
{
m_bUpdateViewport = true;
}
// While Renderer doesn't support fast rendering of the scene to more then 1 viewport
// render only focused viewport if more then 1 are opened and always update is off.
if (!m_isOnPaint && m_viewManager->GetNumberOfGameViewports() > 1 && GetType() == ET_ViewportCamera)
{
if (m_pPrimaryViewport != this)
{
if (CheckRespondToInput()) // If this is the focused window, set primary viewport.
{
SetAsActiveViewport();
}
else if (!m_bUpdateViewport) // Skip this viewport.
{
return;
}
}
}
const bool isGameMode = GetIEditor()->IsInGameMode();
const bool isSimulationMode = GetIEditor()->GetGameEngine()->GetSimulationMode();
// Allow debug visualization in both 'game' (Ctrl-G) and 'simulation' (Ctrl-P) modes
if (isGameMode || isSimulationMode)
{
if (!IsRenderingDisabled())
{
// Disable rendering to avoid recursion into Update()
PushDisableRendering();
// draw debug visualizations
if (m_debugDisplay)
{
const AZ::u32 prevState = m_debugDisplay->GetState();
m_debugDisplay->SetState(
e_Mode3D | e_AlphaBlended | e_FillModeSolid | e_CullModeBack | e_DepthWriteOn | e_DepthTestOn);
AzFramework::EntityDebugDisplayEventBus::Broadcast(
&AzFramework::EntityDebugDisplayEvents::DisplayEntityViewport,
AzFramework::ViewportInfo{ GetViewportId() }, *m_debugDisplay);
m_debugDisplay->SetState(prevState);
}
QtViewport::Update();
PopDisableRendering();
}
// Game mode rendering is handled by CryAction
if (isGameMode)
{
return;
}
}
// Prevents rendering recursion due to recursive Paint messages.
if (IsRenderingDisabled())
{
return;
}
PushDisableRendering();
m_viewTM = m_Camera.GetMatrix(); // synchronize.
// Render
{
// TODO: Move out this logic to a controller and refactor to work with Atom
// m_renderer->SetClearColor(Vec3(0.4f, 0.4f, 0.4f));
// 3D engine stats
GetIEditor()->GetSystem()->RenderBegin();
OnRender();
ProcessRenderLisneters(m_displayContext);
m_displayContext.Flush2D();
// m_renderer->SwitchToNativeResolutionBackbuffer();
// 3D engine stats
CCamera CurCamera = gEnv->pSystem->GetViewCamera();
gEnv->pSystem->SetViewCamera(m_Camera);
// Post Render Callback
{
PostRenderers::iterator itr = m_postRenderers.begin();
PostRenderers::iterator end = m_postRenderers.end();
for (; itr != end; ++itr)
{
(*itr)->OnPostRender();
}
}
GetIEditor()->GetSystem()->RenderEnd(m_bRenderStats);
gEnv->pSystem->SetViewCamera(CurCamera);
}
{
auto start = std::chrono::steady_clock::now();
m_entityVisibilityQuery.UpdateVisibility(GetCameraState());
if (ed_visibility_logTiming)
{
auto stop = std::chrono::steady_clock::now();
std::chrono::duration<double> diff = stop - start;
AZ_Printf("Visibility", "FindVisibleEntities (new) - Duration: %f", diff);
}
}
QtViewport::Update();
PopDisableRendering();
m_bUpdateViewport = false;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::SetViewEntity(const AZ::EntityId& viewEntityId, bool lockCameraMovement)
{
// if they've picked the same camera, then that means they want to toggle
if (viewEntityId.IsValid() && viewEntityId != m_viewEntityId)
{
LockCameraMovement(lockCameraMovement);
m_viewEntityId = viewEntityId;
AZStd::string entityName;
AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationRequests::GetEntityName, viewEntityId);
SetName(QString("Camera entity: %1").arg(entityName.c_str()));
}
else
{
SetDefaultCamera();
}
PostCameraSet();
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::ResetToViewSourceType(const ViewSourceType& viewSourceType)
{
LockCameraMovement(true);
m_pCameraFOVVariable = nullptr;
m_viewEntityId.SetInvalid();
m_cameraObjectId = GUID_NULL;
m_viewSourceType = viewSourceType;
SetViewTM(GetViewTM());
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::PostCameraSet()
{
if (m_viewPane)
{
m_viewPane->OnFOVChanged(GetFOV());
}
GetIEditor()->Notify(eNotify_CameraChanged);
QScopedValueRollback<bool> rb(m_ignoreSetViewFromEntityPerspective, true);
Camera::EditorCameraNotificationBus::Broadcast(
&Camera::EditorCameraNotificationBus::Events::OnViewportViewEntityChanged, m_viewEntityId);
}
//////////////////////////////////////////////////////////////////////////
CBaseObject* EditorViewportWidget::GetCameraObject() const
{
CBaseObject* pCameraObject = nullptr;
if (m_viewSourceType == ViewSourceType::SequenceCamera)
{
m_cameraObjectId = GetViewManager()->GetCameraObjectId();
}
if (m_cameraObjectId != GUID_NULL)
{
// Find camera object from id.
pCameraObject = GetIEditor()->GetObjectManager()->FindObject(m_cameraObjectId);
}
else if (m_viewSourceType == ViewSourceType::CameraComponent || m_viewSourceType == ViewSourceType::AZ_Entity)
{
AzToolsFramework::ComponentEntityEditorRequestBus::EventResult(
pCameraObject, m_viewEntityId, &AzToolsFramework::ComponentEntityEditorRequests::GetSandboxObject);
}
return pCameraObject;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
{
static ICVar* outputToHMD = gEnv->pConsole->GetCVar("output_to_hmd");
AZ_Assert(outputToHMD, "cvar output_to_hmd is undeclared");
switch (event)
{
case eNotify_OnBeginGameMode:
{
if (GetIEditor()->GetViewManager()->GetGameViewport() == this)
{
m_preGameModeViewTM = GetViewTM();
// this should only occur for the main viewport and no others.
ShowCursor();
// If the user has selected game mode, enable outputting to any attached HMD and properly size the context
// to the resolution specified by the VR device.
if (gSettings.bEnableGameModeVR)
{
const AZ::VR::HMDDeviceInfo* deviceInfo = nullptr;
EBUS_EVENT_RESULT(deviceInfo, AZ::VR::HMDDeviceRequestBus, GetDeviceInfo);
AZ_Warning("Render Viewport", deviceInfo, "No VR device detected");
if (deviceInfo)
{
// Note: This may also need to adjust the viewport size
outputToHMD->Set(1);
SetActiveWindow();
SetFocus();
SetSelected(true);
}
}
SetCurrentCursor(STD_CURSOR_GAME);
}
if (m_renderViewport)
{
m_renderViewport->GetControllerList()->SetEnabled(false);
}
}
break;
case eNotify_OnEndGameMode:
if (GetIEditor()->GetViewManager()->GetGameViewport() == this)
{
SetCurrentCursor(STD_CURSOR_DEFAULT);
if (gSettings.bEnableGameModeVR)
{
outputToHMD->Set(0);
}
m_bInRotateMode = false;
m_bInMoveMode = false;
m_bInOrbitMode = false;
m_bInZoomMode = false;
RestoreViewportAfterGameMode();
}
if (m_renderViewport)
{
m_renderViewport->GetControllerList()->SetEnabled(true);
}
break;
case eNotify_OnCloseScene:
m_renderViewport->SetScene(nullptr);
SetDefaultCamera();
break;
case eNotify_OnEndSceneOpen:
UpdateScene();
break;
case eNotify_OnBeginNewScene:
PushDisableRendering();
break;
case eNotify_OnEndNewScene:
PopDisableRendering();
{
AZ::Aabb terrainAabb = AZ::Aabb::CreateFromPoint(AZ::Vector3::CreateZero());
AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(terrainAabb, &AzFramework::Terrain::TerrainDataRequests::GetTerrainAabb);
float sx = terrainAabb.GetXExtent();
float sy = terrainAabb.GetYExtent();
Matrix34 viewTM;
viewTM.SetIdentity();
// Initial camera will be at middle of the map at the height of 2
// meters above the terrain (default terrain height is 32)
viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
SetViewTM(viewTM);
UpdateScene();
}
break;
case eNotify_OnBeginTerrainCreate:
PushDisableRendering();
break;
case eNotify_OnEndTerrainCreate:
PopDisableRendering();
{
AZ::Aabb terrainAabb = AZ::Aabb::CreateFromPoint(AZ::Vector3::CreateZero());
AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(terrainAabb, &AzFramework::Terrain::TerrainDataRequests::GetTerrainAabb);
float sx = terrainAabb.GetXExtent();
float sy = terrainAabb.GetYExtent();
Matrix34 viewTM;
viewTM.SetIdentity();
// Initial camera will be at middle of the map at the height of 2
// meters above the terrain (default terrain height is 32)
viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
SetViewTM(viewTM);
}
break;
case eNotify_OnBeginLayerExport:
case eNotify_OnBeginSceneSave:
PushDisableRendering();
break;
case eNotify_OnEndLayerExport:
case eNotify_OnEndSceneSave:
PopDisableRendering();
break;
case eNotify_OnBeginLoad: // disables viewport input when starting to load an existing level
case eNotify_OnBeginCreate: // disables viewport input when starting to create a new level
m_freezeViewportInput = true;
break;
case eNotify_OnEndLoad: // enables viewport input when finished loading an existing level
case eNotify_OnEndCreate: // enables viewport input when finished creating a new level
m_freezeViewportInput = false;
break;
}
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::OnRender()
{
if (m_rcClient.isEmpty())
{
// Even in null rendering, update the view camera.
// This is necessary so that automated editor tests using the null renderer to test systems like dynamic vegetation
// are still able to manipulate the current logical camera position, even if nothing is rendered.
GetIEditor()->GetSystem()->SetViewCamera(m_Camera);
GetIEditor()->GetRenderer()->SetCamera(gEnv->pSystem->GetViewCamera());
m_engine->RenderWorld(0, SRenderingPassInfo::CreateGeneralPassRenderingInfo(m_Camera), __FUNCTION__);
return;
}
FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR);
}
void EditorViewportWidget::OnBeginPrepareRender()
{
if (!m_debugDisplay)
{
AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus;
AzFramework::DebugDisplayRequestBus::Bind(debugDisplayBus, GetViewportId());
AZ_Assert(debugDisplayBus, "Invalid DebugDisplayRequestBus.");
m_debugDisplay = AzFramework::DebugDisplayRequestBus::FindFirstHandler(debugDisplayBus);
}
if (!m_debugDisplay)
{
return;
}
m_isOnPaint = true;
Update();
m_isOnPaint = false;
float fNearZ = GetIEditor()->GetConsoleVar("cl_DefaultNearPlane");
float fFarZ = m_Camera.GetFarPlane();
CBaseObject* cameraObject = GetCameraObject();
if (cameraObject)
{
AZ::Matrix3x3 lookThroughEntityCorrection = AZ::Matrix3x3::CreateIdentity();
if (m_viewEntityId.IsValid())
{
Camera::CameraRequestBus::EventResult(fNearZ, m_viewEntityId, &Camera::CameraComponentRequests::GetNearClipDistance);
Camera::CameraRequestBus::EventResult(fFarZ, m_viewEntityId, &Camera::CameraComponentRequests::GetFarClipDistance);
LmbrCentral::EditorCameraCorrectionRequestBus::EventResult(
lookThroughEntityCorrection, m_viewEntityId, &LmbrCentral::EditorCameraCorrectionRequests::GetTransformCorrection);
}
m_viewTM = cameraObject->GetWorldTM() * AZMatrix3x3ToLYMatrix3x3(lookThroughEntityCorrection);
m_viewTM.OrthonormalizeFast();
m_Camera.SetMatrix(m_viewTM);
int w = m_rcClient.width();
int h = m_rcClient.height();
m_Camera.SetFrustum(w, h, GetFOV(), fNearZ, fFarZ);
}
else if (m_viewEntityId.IsValid())
{
Camera::CameraRequestBus::EventResult(fNearZ, m_viewEntityId, &Camera::CameraComponentRequests::GetNearClipDistance);
Camera::CameraRequestBus::EventResult(fFarZ, m_viewEntityId, &Camera::CameraComponentRequests::GetFarClipDistance);
int w = m_rcClient.width();
int h = m_rcClient.height();
m_Camera.SetFrustum(w, h, GetFOV(), fNearZ, fFarZ);
}
else
{
// Normal camera.
m_cameraObjectId = GUID_NULL;
int w = m_rcClient.width();
int h = m_rcClient.height();
float fov = gSettings.viewports.fDefaultFov;
// match viewport fov to default / selected title menu fov
if (GetFOV() != fov)
{
if (m_viewPane)
{
m_viewPane->OnFOVChanged(fov);
SetFOV(fov);
}
}
// Just for editor: Aspect ratio fix when changing the viewport
if (!GetIEditor()->IsInGameMode())
{
float viewportAspectRatio = float( w ) / h;
float targetAspectRatio = GetAspectRatio();
if (targetAspectRatio > viewportAspectRatio)
{
// Correct for vertical FOV change.
float maxTargetHeight = float( w ) / targetAspectRatio;
fov = 2 * atanf((h * tan(fov / 2)) / maxTargetHeight);
}
}
m_Camera.SetFrustum(w, h, fov, fNearZ, gEnv->p3DEngine->GetMaxViewDistance());
}
GetIEditor()->GetSystem()->SetViewCamera(m_Camera);
if (GetIEditor()->IsInGameMode())
{
return;
}
PreWidgetRendering();
RenderAll();
// Draw 2D helpers.
TransformationMatrices backupSceneMatrices;
m_debugDisplay->DepthTestOff();
//m_renderer->Set2DMode(m_rcClient.right(), m_rcClient.bottom(), backupSceneMatrices);
auto prevState = m_debugDisplay->GetState();
m_debugDisplay->SetState(e_Mode3D | e_AlphaBlended | e_FillModeSolid | e_CullModeBack | e_DepthWriteOn | e_DepthTestOn);
if (gSettings.viewports.bShowSafeFrame)
{
UpdateSafeFrame();
RenderSafeFrame();
}
AzFramework::ViewportDebugDisplayEventBus::Event(
AzToolsFramework::GetEntityContextId(), &AzFramework::ViewportDebugDisplayEvents::DisplayViewport2d,
AzFramework::ViewportInfo{GetViewportId()}, *m_debugDisplay);
m_debugDisplay->SetState(prevState);
m_debugDisplay->DepthTestOn();
PostWidgetRendering();
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::RenderAll()
{
if (!m_debugDisplay)
{
return;
}
// allow the override of in-editor visualization
AzFramework::ViewportDebugDisplayEventBus::Event(
AzToolsFramework::GetEntityContextId(), &AzFramework::ViewportDebugDisplayEvents::DisplayViewport,
AzFramework::ViewportInfo{ GetViewportId() }, *m_debugDisplay);
m_entityVisibilityQuery.DisplayVisibility(*m_debugDisplay);
if (m_manipulatorManager != nullptr)
{
using namespace AzToolsFramework::ViewportInteraction;
m_debugDisplay->DepthTestOff();
m_manipulatorManager->DrawManipulators(
*m_debugDisplay, GetCameraState(),
BuildMouseInteractionInternal(
MouseButtons(TranslateMouseButtons(QGuiApplication::mouseButtons())),
BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()),
BuildMousePickInternal(WidgetToViewport(mapFromGlobal(QCursor::pos())))));
m_debugDisplay->DepthTestOn();
}
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::UpdateSafeFrame()
{
m_safeFrame = m_rcClient;
if (m_safeFrame.height() == 0)
{
return;
}
const bool allowSafeFrameBiggerThanViewport = false;
float safeFrameAspectRatio = float( m_safeFrame.width()) / m_safeFrame.height();
float targetAspectRatio = GetAspectRatio();
bool viewportIsWiderThanSafeFrame = (targetAspectRatio <= safeFrameAspectRatio);
if (viewportIsWiderThanSafeFrame || allowSafeFrameBiggerThanViewport)
{
float maxSafeFrameWidth = m_safeFrame.height() * targetAspectRatio;
float widthDifference = m_safeFrame.width() - maxSafeFrameWidth;
m_safeFrame.setLeft(m_safeFrame.left() + widthDifference * 0.5);
m_safeFrame.setRight(m_safeFrame.right() - widthDifference * 0.5);
}
else
{
float maxSafeFrameHeight = m_safeFrame.width() / targetAspectRatio;
float heightDifference = m_safeFrame.height() - maxSafeFrameHeight;
m_safeFrame.setTop(m_safeFrame.top() + heightDifference * 0.5);
m_safeFrame.setBottom(m_safeFrame.bottom() - heightDifference * 0.5);
}
m_safeFrame.adjust(0, 0, -1, -1); // <-- aesthetic improvement.
const float SAFE_ACTION_SCALE_FACTOR = 0.05f;
m_safeAction = m_safeFrame;
m_safeAction.adjust(m_safeFrame.width() * SAFE_ACTION_SCALE_FACTOR, m_safeFrame.height() * SAFE_ACTION_SCALE_FACTOR,
-m_safeFrame.width() * SAFE_ACTION_SCALE_FACTOR, -m_safeFrame.height() * SAFE_ACTION_SCALE_FACTOR);
const float SAFE_TITLE_SCALE_FACTOR = 0.1f;
m_safeTitle = m_safeFrame;
m_safeTitle.adjust(m_safeFrame.width() * SAFE_TITLE_SCALE_FACTOR, m_safeFrame.height() * SAFE_TITLE_SCALE_FACTOR,
-m_safeFrame.width() * SAFE_TITLE_SCALE_FACTOR, -m_safeFrame.height() * SAFE_TITLE_SCALE_FACTOR);
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::RenderSafeFrame()
{
RenderSafeFrame(m_safeFrame, 0.75f, 0.75f, 0, 0.8f);
RenderSafeFrame(m_safeAction, 0, 0.85f, 0.80f, 0.8f);
RenderSafeFrame(m_safeTitle, 0.80f, 0.60f, 0, 0.8f);
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::RenderSafeFrame(const QRect& frame, float r, float g, float b, float a)
{
m_debugDisplay->SetColor(r, g, b, a);
const int LINE_WIDTH = 2;
for (int i = 0; i < LINE_WIDTH; i++)
{
AZ::Vector3 topLeft(frame.left() + i, frame.top() + i, 0);
AZ::Vector3 bottomRight(frame.right() - i, frame.bottom() - i, 0);
m_debugDisplay->DrawWireBox(topLeft, bottomRight);
}
}
//////////////////////////////////////////////////////////////////////////
float EditorViewportWidget::GetAspectRatio() const
{
return gSettings.viewports.fDefaultAspectRatio;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::RenderSnapMarker()
{
if (!gSettings.snap.markerDisplay)
{
return;
}
QPoint point = QCursor::pos();
ScreenToClient(point);
Vec3 p = MapViewToCP(point);
DisplayContext& dc = m_displayContext;
float fScreenScaleFactor = GetScreenScaleFactor(p);
Vec3 x(1, 0, 0);
Vec3 y(0, 1, 0);
Vec3 z(0, 0, 1);
x = x * gSettings.snap.markerSize * fScreenScaleFactor * 0.1f;
y = y * gSettings.snap.markerSize * fScreenScaleFactor * 0.1f;
z = z * gSettings.snap.markerSize * fScreenScaleFactor * 0.1f;
dc.SetColor(gSettings.snap.markerColor);
dc.DrawLine(p - x, p + x);
dc.DrawLine(p - y, p + y);
dc.DrawLine(p - z, p + z);
point = WorldToView(p);
int s = 8;
dc.DrawLine2d(point + QPoint(-s, -s), point + QPoint(s, -s), 0);
dc.DrawLine2d(point + QPoint(-s, s), point + QPoint(s, s), 0);
dc.DrawLine2d(point + QPoint(-s, -s), point + QPoint(-s, s), 0);
dc.DrawLine2d(point + QPoint(s, -s), point + QPoint(s, s), 0);
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::OnMenuResolutionCustom()
{
CCustomResolutionDlg resDlg(width(), height(), parentWidget());
if (resDlg.exec() == QDialog::Accepted)
{
ResizeView(resDlg.GetWidth(), resDlg.GetHeight());
const QString text = QString::fromLatin1("%1 x %2").arg(resDlg.GetWidth()).arg(resDlg.GetHeight());
QStringList customResPresets;
CViewportTitleDlg::LoadCustomPresets("ResPresets", "ResPresetFor2ndView", customResPresets);
CViewportTitleDlg::UpdateCustomPresets(text, customResPresets);
CViewportTitleDlg::SaveCustomPresets("ResPresets", "ResPresetFor2ndView", customResPresets);
}
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::OnMenuCreateCameraEntityFromCurrentView()
{
Camera::EditorCameraSystemRequestBus::Broadcast(&Camera::EditorCameraSystemRequests::CreateCameraEntityFromViewport);
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::OnMenuSelectCurrentCamera()
{
CBaseObject* pCameraObject = GetCameraObject();
if (pCameraObject && !pCameraObject->IsSelected())
{
GetIEditor()->BeginUndo();
IObjectManager* pObjectManager = GetIEditor()->GetObjectManager();
pObjectManager->ClearSelection();
pObjectManager->SelectObject(pCameraObject);
GetIEditor()->AcceptUndo("Select Current Camera");
}
}
AzFramework::CameraState EditorViewportWidget::GetCameraState()
{
return m_renderViewport->GetCameraState();
}
bool EditorViewportWidget::GridSnappingEnabled()
{
return GetViewManager()->GetGrid()->IsEnabled();
}
float EditorViewportWidget::GridSize()
{
const CGrid* grid = GetViewManager()->GetGrid();
return grid->scale * grid->size;
}
bool EditorViewportWidget::ShowGrid()
{
return gSettings.viewports.bShowGridGuide;
}
bool EditorViewportWidget::AngleSnappingEnabled()
{
return GetViewManager()->GetGrid()->IsAngleSnapEnabled();
}
float EditorViewportWidget::AngleStep()
{
return GetViewManager()->GetGrid()->GetAngleSnap();
}
AZ::Vector3 EditorViewportWidget::PickTerrain(const QPoint& point)
{
FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR);
return LYVec3ToAZVec3(ViewToWorld(point, nullptr, true));
}
AZ::EntityId EditorViewportWidget::PickEntity(const QPoint& point)
{
FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR);
PreWidgetRendering();
AZ::EntityId entityId;
HitContext hitInfo;
hitInfo.view = this;
if (HitTest(point, hitInfo))
{
if (hitInfo.object && (hitInfo.object->GetType() == OBJTYPE_AZENTITY))
{
auto entityObject = static_cast<CComponentEntityObject*>(hitInfo.object);
entityId = entityObject->GetAssociatedEntityId();
}
}
PostWidgetRendering();
return entityId;
}
float EditorViewportWidget::TerrainHeight(const AZ::Vector2& position)
{
return GetIEditor()->GetTerrainElevation(position.GetX(), position.GetY());
}
void EditorViewportWidget::FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntitiesOut)
{
FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR);
visibleEntitiesOut.assign(m_entityVisibilityQuery.Begin(), m_entityVisibilityQuery.End());
}
QPoint EditorViewportWidget::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
{
return m_renderViewport->ViewportWorldToScreen(worldPosition);
}
bool EditorViewportWidget::IsViewportInputFrozen()
{
return m_freezeViewportInput;
}
void EditorViewportWidget::FreezeViewportInput(bool freeze)
{
m_freezeViewportInput = freeze;
}
QWidget* EditorViewportWidget::GetWidgetForViewportContextMenu()
{
return this;
}
void EditorViewportWidget::BeginWidgetContext()
{
PreWidgetRendering();
}
void EditorViewportWidget::EndWidgetContext()
{
PostWidgetRendering();
}
bool EditorViewportWidget::ShowingWorldSpace()
{
using namespace AzToolsFramework::ViewportInteraction;
return BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()).Shift();
}
void EditorViewportWidget::SetViewportId(int id)
{
CViewport::SetViewportId(id);
// Now that we have an ID, we can initialize our viewport.
m_renderViewport = new AtomToolsFramework::RenderViewportWidget(id, this);
m_defaultViewportContextName = m_renderViewport->GetViewportContext()->GetName();
QBoxLayout* layout = new QBoxLayout(QBoxLayout::Direction::TopToBottom, this);
layout->setContentsMargins(QMargins());
layout->addWidget(m_renderViewport);
auto viewportContext = m_renderViewport->GetViewportContext();
viewportContext->ConnectViewMatrixChangedHandler(m_cameraViewMatrixChangeHandler);
viewportContext->ConnectProjectionMatrixChangedHandler(m_cameraProjectionMatrixChangeHandler);
m_renderViewport->GetControllerList()->Add(AZStd::make_shared<SandboxEditor::ViewportManipulatorController>());
if (ed_useNewCameraSystem)
{
m_renderViewport->GetControllerList()->Add(AZStd::make_shared<SandboxEditor::ModernViewportCameraController>());
}
else
{
m_renderViewport->GetControllerList()->Add(AZStd::make_shared<SandboxEditor::LegacyViewportCameraController>());
}
UpdateScene();
if (m_pPrimaryViewport == this)
{
SetAsActiveViewport();
}
}
void EditorViewportWidget::ConnectViewportInteractionRequestBus()
{
AzToolsFramework::ViewportInteraction::ViewportFreezeRequestBus::Handler::BusConnect(GetViewportId());
AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler::BusConnect(GetViewportId());
m_viewportUi.ConnectViewportUiBus(GetViewportId());
AzFramework::InputSystemCursorConstraintRequestBus::Handler::BusConnect();
}
void EditorViewportWidget::DisconnectViewportInteractionRequestBus()
{
AzFramework::InputSystemCursorConstraintRequestBus::Handler::BusDisconnect();
m_viewportUi.DisconnectViewportUiBus();
AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler::BusDisconnect();
AzToolsFramework::ViewportInteraction::ViewportFreezeRequestBus::Handler::BusDisconnect();
}
namespace AZ::ViewportHelpers
{
void ToggleBool(bool* variable, bool* disableVariableIfOn)
{
*variable = !*variable;
if (*variable && disableVariableIfOn)
{
*disableVariableIfOn = false;
}
}
void ToggleInt(int* variable)
{
*variable = !*variable;
}
void AddCheckbox(QMenu* menu, const QString& text, bool* variable, bool* disableVariableIfOn = nullptr)
{
QAction* action = menu->addAction(text);
QObject::connect(action, &QAction::triggered, action, [variable, disableVariableIfOn] { ToggleBool(variable, disableVariableIfOn);
});
action->setCheckable(true);
action->setChecked(*variable);
}
void AddCheckbox(QMenu* menu, const QString& text, int* variable)
{
QAction* action = menu->addAction(text);
QObject::connect(action, &QAction::triggered, action, [variable] { ToggleInt(variable);
});
action->setCheckable(true);
action->setChecked(*variable);
}
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::OnTitleMenu(QMenu* menu)
{
const int nWireframe = gEnv->pConsole->GetCVar("r_wireframe")->GetIVal();
QAction* action = menu->addAction(tr("Wireframe"));
connect(action, &QAction::triggered, action, []()
{
ICVar* piVar(gEnv->pConsole->GetCVar("r_wireframe"));
int nRenderMode = piVar->GetIVal();
if (nRenderMode != R_WIREFRAME_MODE)
{
piVar->Set(R_WIREFRAME_MODE);
}
else
{
piVar->Set(R_SOLID_MODE);
}
});
action->setCheckable(true);
action->setChecked(nWireframe == R_WIREFRAME_MODE);
const bool bDisplayLabels = GetIEditor()->GetDisplaySettings()->IsDisplayLabels();
action = menu->addAction(tr("Labels"));
connect(action, &QAction::triggered, this, [bDisplayLabels] {GetIEditor()->GetDisplaySettings()->DisplayLabels(!bDisplayLabels);
});
action->setCheckable(true);
action->setChecked(bDisplayLabels);
AZ::ViewportHelpers::AddCheckbox(menu, tr("Show Safe Frame"), &gSettings.viewports.bShowSafeFrame);
AZ::ViewportHelpers::AddCheckbox(menu, tr("Show Construction Plane"), &gSettings.snap.constructPlaneDisplay);
AZ::ViewportHelpers::AddCheckbox(menu, tr("Show Trigger Bounds"), &gSettings.viewports.bShowTriggerBounds);
AZ::ViewportHelpers::AddCheckbox(menu, tr("Show Icons"), &gSettings.viewports.bShowIcons, &gSettings.viewports.bShowSizeBasedIcons);
AZ::ViewportHelpers::AddCheckbox(menu, tr("Show Size-based Icons"), &gSettings.viewports.bShowSizeBasedIcons, &gSettings.viewports.bShowIcons);
AZ::ViewportHelpers::AddCheckbox(menu, tr("Show Helpers of Frozen Objects"), &gSettings.viewports.nShowFrozenHelpers);
if (!m_predefinedAspectRatios.IsEmpty())
{
QMenu* aspectRatiosMenu = menu->addMenu(tr("Target Aspect Ratio"));
for (size_t i = 0; i < m_predefinedAspectRatios.GetCount(); ++i)
{
const QString& aspectRatioString = m_predefinedAspectRatios.GetName(i);
QAction* aspectRatioAction = aspectRatiosMenu->addAction(aspectRatioString);
connect(aspectRatioAction, &QAction::triggered, this, [i, this] {
const float aspect = m_predefinedAspectRatios.GetValue(i);
gSettings.viewports.fDefaultAspectRatio = aspect;
});
aspectRatioAction->setCheckable(true);
aspectRatioAction->setChecked(m_predefinedAspectRatios.IsCurrent(i));
}
}
// Set ourself as the active viewport so the following actions create a camera from this view
GetIEditor()->GetViewManager()->SelectViewport(this);
CGameEngine* gameEngine = GetIEditor()->GetGameEngine();
if (Camera::EditorCameraSystemRequestBus::HasHandlers())
{
action = menu->addAction(tr("Create camera entity from current view"));
connect(action, &QAction::triggered, this, &EditorViewportWidget::OnMenuCreateCameraEntityFromCurrentView);
if (!gameEngine || !gameEngine->IsLevelLoaded())
{
action->setEnabled(false);
action->setToolTip(tr(AZ::ViewportHelpers::TextCantCreateCameraNoLevel));
menu->setToolTipsVisible(true);
}
}
if (!gameEngine || !gameEngine->IsLevelLoaded())
{
action->setEnabled(false);
action->setToolTip(tr(AZ::ViewportHelpers::TextCantCreateCameraNoLevel));
menu->setToolTipsVisible(true);
}
if (GetCameraObject())
{
action = menu->addAction(tr("Select Current Camera"));
connect(action, &QAction::triggered, this, &EditorViewportWidget::OnMenuSelectCurrentCamera);
}
// Add Cameras.
bool bHasCameras = AddCameraMenuItems(menu);
EditorViewportWidget* pFloatingViewport = nullptr;
if (GetIEditor()->GetViewManager()->GetViewCount() > 1)
{
for (int i = 0; i < GetIEditor()->GetViewManager()->GetViewCount(); ++i)
{
CViewport* vp = GetIEditor()->GetViewManager()->GetView(i);
if (!vp)
{
continue;
}
if (viewport_cast<EditorViewportWidget*>(vp) == nullptr)
{
continue;
}
if (vp->GetViewportId() == MAX_NUM_VIEWPORTS - 1)
{
menu->addSeparator();
QMenu* floatViewMenu = menu->addMenu(tr("Floating View"));
pFloatingViewport = (EditorViewportWidget*)vp;
pFloatingViewport->AddCameraMenuItems(floatViewMenu);
if (bHasCameras)
{
floatViewMenu->addSeparator();
}
QMenu* resolutionMenu = floatViewMenu->addMenu(tr("Resolution"));
QStringList customResPresets;
CViewportTitleDlg::LoadCustomPresets("ResPresets", "ResPresetFor2ndView", customResPresets);
CViewportTitleDlg::AddResolutionMenus(resolutionMenu, [this](int width, int height) { ResizeView(width, height); }, customResPresets);
if (!resolutionMenu->actions().isEmpty())
{
resolutionMenu->addSeparator();
}
QAction* customResolutionAction = resolutionMenu->addAction(tr("Custom..."));
connect(customResolutionAction, &QAction::triggered, this, &EditorViewportWidget::OnMenuResolutionCustom);
break;
}
}
}
}
//////////////////////////////////////////////////////////////////////////
bool EditorViewportWidget::AddCameraMenuItems(QMenu* menu)
{
if (!menu->isEmpty())
{
menu->addSeparator();
}
AZ::ViewportHelpers::AddCheckbox(menu, "Lock Camera Movement", &m_bLockCameraMovement);
menu->addSeparator();
// Camera Sub menu
QMenu* customCameraMenu = menu->addMenu(tr("Camera"));
QAction* action = customCameraMenu->addAction("Editor Camera");
action->setCheckable(true);
action->setChecked(m_viewSourceType == ViewSourceType::None);
connect(action, &QAction::triggered, this, &EditorViewportWidget::SetDefaultCamera);
AZ::EBusAggregateResults<AZ::EntityId> getCameraResults;
Camera::CameraBus::BroadcastResult(getCameraResults, &Camera::CameraRequests::GetCameras);
const int numCameras = getCameraResults.values.size();
// only enable if we're editing a sequence in Track View and have cameras in the level
bool enableSequenceCameraMenu = (GetIEditor()->GetAnimation()->GetSequence() && numCameras);
action = customCameraMenu->addAction(tr("Sequence Camera"));
action->setCheckable(true);
action->setChecked(m_viewSourceType == ViewSourceType::SequenceCamera);
action->setEnabled(enableSequenceCameraMenu);
connect(action, &QAction::triggered, this, &EditorViewportWidget::SetSequenceCamera);
QVector<QAction*> additionalCameras;
additionalCameras.reserve(getCameraResults.values.size());
for (const AZ::EntityId& entityId : getCameraResults.values)
{
AZStd::string entityName;
AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationRequests::GetEntityName, entityId);
action = new QAction(QString(entityName.c_str()), nullptr);
additionalCameras.append(action);
action->setCheckable(true);
action->setChecked(m_viewEntityId == entityId && m_viewSourceType == ViewSourceType::CameraComponent);
connect(action, &QAction::triggered, this, [this, entityId](bool isChecked)
{
if (isChecked)
{
SetComponentCamera(entityId);
}
else
{
SetDefaultCamera();
}
});
}
std::sort(additionalCameras.begin(), additionalCameras.end(), [] (QAction* a1, QAction* a2) {
return QString::compare(a1->text(), a2->text(), Qt::CaseInsensitive) < 0;
});
for (QAction* cameraAction : additionalCameras)
{
customCameraMenu->addAction(cameraAction);
}
action = customCameraMenu->addAction(tr("Look through entity"));
AzToolsFramework::EntityIdList selectedEntityList;
AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
action->setCheckable(selectedEntityList.size() > 0 || m_viewSourceType == ViewSourceType::AZ_Entity);
action->setEnabled(selectedEntityList.size() > 0 || m_viewSourceType == ViewSourceType::AZ_Entity);
action->setChecked(m_viewSourceType == ViewSourceType::AZ_Entity);
connect(action, &QAction::triggered, this, [this](bool isChecked)
{
if (isChecked)
{
AzToolsFramework::EntityIdList selectedEntityList;
AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
if (selectedEntityList.size())
{
SetEntityAsCamera(*selectedEntityList.begin());
}
}
else
{
SetDefaultCamera();
}
});
return true;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::ResizeView(int width, int height)
{
const QRect rView = rect().translated(mapToGlobal(QPoint()));
int deltaWidth = width - rView.width();
int deltaHeight = height - rView.height();
if (window()->isFullScreen())
{
setGeometry(rView.left(), rView.top(), rView.width() + deltaWidth, rView.height() + deltaHeight);
}
else
{
QWidget* window = this->window();
if (window->isMaximized())
{
window->showNormal();
}
const QSize deltaSize = QSize(width, height) - size();
window->move(0, 0);
window->resize(window->size() + deltaSize);
}
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::ToggleCameraObject()
{
if (m_viewSourceType == ViewSourceType::SequenceCamera)
{
gEnv->p3DEngine->GetPostEffectBaseGroup()->SetParam("Dof_Active", 0.0f);
ResetToViewSourceType(ViewSourceType::LegacyCamera);
}
else
{
ResetToViewSourceType(ViewSourceType::SequenceCamera);
}
PostCameraSet();
GetIEditor()->GetAnimation()->ForceAnimation();
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::SetCamera(const CCamera& camera)
{
m_Camera = camera;
SetViewTM(m_Camera.GetMatrix());
}
//////////////////////////////////////////////////////////////////////////
float EditorViewportWidget::GetCameraMoveSpeed() const
{
return gSettings.cameraMoveSpeed;
}
//////////////////////////////////////////////////////////////////////////
float EditorViewportWidget::GetCameraRotateSpeed() const
{
return gSettings.cameraRotateSpeed;
}
//////////////////////////////////////////////////////////////////////////
bool EditorViewportWidget::GetCameraInvertYRotation() const
{
return gSettings.invertYRotation;
}
//////////////////////////////////////////////////////////////////////////
float EditorViewportWidget::GetCameraInvertPan() const
{
return gSettings.invertPan;
}
//////////////////////////////////////////////////////////////////////////
EditorViewportWidget* EditorViewportWidget::GetPrimaryViewport()
{
return m_pPrimaryViewport;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::focusOutEvent([[maybe_unused]] QFocusEvent* event)
{
// if we lose focus, the keyboard map needs to be cleared immediately
if (!m_keyDown.isEmpty())
{
m_keyDown.clear();
releaseKeyboard();
}
}
void EditorViewportWidget::keyPressEvent(QKeyEvent* event)
{
// Special case Escape key and bubble way up to the top level parent so that it can cancel us out of any active tool
// or clear the current selection
if (event->key() == Qt::Key_Escape)
{
QCoreApplication::sendEvent(GetIEditor()->GetEditorMainWindow(), event);
}
// NOTE: we keep track of keypresses and releases explicitly because the OS/Qt will insert a slight delay between sending
// keyevents when the key is held down. This is standard, but makes responding to key events for game style input silly
// because we want the movement to be butter smooth.
if (!event->isAutoRepeat())
{
m_keyDown.insert(event->key());
}
QtViewport::keyPressEvent(event);
#if defined(AZ_PLATFORM_WINDOWS)
// In game mode on windows we need to forward raw text events to the input system.
if (GetIEditor()->IsInGameMode() && GetType() == ET_ViewportCamera)
{
// Get the QString as a '\0'-terminated array of unsigned shorts.
// The result remains valid until the string is modified.
const ushort* codeUnitsUTF16 = event->text().utf16();
while (ushort codeUnitUTF16 = *codeUnitsUTF16)
{
AzFramework::RawInputNotificationBusWindows::Broadcast(&AzFramework::RawInputNotificationsWindows::OnRawInputCodeUnitUTF16Event, codeUnitUTF16);
++codeUnitsUTF16;
}
}
#endif // defined(AZ_PLATFORM_WINDOWS)
}
void EditorViewportWidget::SetViewTM(const Matrix34& viewTM, bool bMoveOnly)
{
Matrix34 camMatrix = viewTM;
// If no collision flag set do not check for terrain elevation.
if (GetType() == ET_ViewportCamera)
{
if ((GetIEditor()->GetDisplaySettings()->GetSettings() & SETTINGS_NOCOLLISION) == 0)
{
Vec3 p = camMatrix.GetTranslation();
bool adjustCameraElevation = true;
auto terrain = AzFramework::Terrain::TerrainDataRequestBus::FindFirstHandler();
if (terrain)
{
AZ::Aabb terrainAabb(terrain->GetTerrainAabb());
// Adjust the AABB to include all Z values. Since the goal here is to snap the camera to the terrain height if
// it's below the terrain, we only want to verify the camera is within the XY bounds of the terrain to adjust the elevation.
terrainAabb.SetMin(AZ::Vector3(terrainAabb.GetMin().GetX(), terrainAabb.GetMin().GetY(), -AZ::Constants::FloatMax));
terrainAabb.SetMax(AZ::Vector3(terrainAabb.GetMax().GetX(), terrainAabb.GetMax().GetY(), AZ::Constants::FloatMax));
if (!terrainAabb.Contains(LYVec3ToAZVec3(p)))
{
adjustCameraElevation = false;
}
else if (terrain->GetIsHoleFromFloats(p.x, p.y))
{
adjustCameraElevation = false;
}
}
if (adjustCameraElevation)
{
float z = GetIEditor()->GetTerrainElevation(p.x, p.y);
if (p.z < z + 0.25)
{
p.z = z + 0.25;
camMatrix.SetTranslation(p);
}
}
}
// Also force this position on game.
if (GetIEditor()->GetGameEngine())
{
GetIEditor()->GetGameEngine()->SetPlayerViewMatrix(viewTM);
}
}
CBaseObject* cameraObject = GetCameraObject();
if (cameraObject)
{
// Ignore camera movement if locked.
if (IsCameraMovementLocked() || (!GetIEditor()->GetAnimation()->IsRecordMode() && !IsCameraObjectMove()))
{
return;
}
AZ::Matrix3x3 lookThroughEntityCorrection = AZ::Matrix3x3::CreateIdentity();
if (m_viewEntityId.IsValid())
{
LmbrCentral::EditorCameraCorrectionRequestBus::EventResult(
lookThroughEntityCorrection, m_viewEntityId,
&LmbrCentral::EditorCameraCorrectionRequests::GetInverseTransformCorrection);
}
if (m_pressedKeyState != KeyPressedState::PressedInPreviousFrame)
{
CUndo undo("Move Camera");
if (bMoveOnly)
{
// specify eObjectUpdateFlags_UserInput so that an undo command gets logged
cameraObject->SetWorldPos(camMatrix.GetTranslation(), eObjectUpdateFlags_UserInput);
}
else
{
// specify eObjectUpdateFlags_UserInput so that an undo command gets logged
cameraObject->SetWorldTM(camMatrix * AZMatrix3x3ToLYMatrix3x3(lookThroughEntityCorrection), eObjectUpdateFlags_UserInput);
}
}
else
{
if (bMoveOnly)
{
// Do not specify eObjectUpdateFlags_UserInput, so that an undo command does not get logged; we covered it already when m_pressedKeyState was PressedThisFrame
cameraObject->SetWorldPos(camMatrix.GetTranslation());
}
else
{
// Do not specify eObjectUpdateFlags_UserInput, so that an undo command does not get logged; we covered it already when m_pressedKeyState was PressedThisFrame
cameraObject->SetWorldTM(camMatrix * AZMatrix3x3ToLYMatrix3x3(lookThroughEntityCorrection));
}
}
using namespace AzToolsFramework;
ComponentEntityObjectRequestBus::Event(cameraObject, &ComponentEntityObjectRequestBus::Events::UpdatePreemptiveUndoCache);
}
else if (m_viewEntityId.IsValid())
{
// Ignore camera movement if locked.
if (IsCameraMovementLocked() || (!GetIEditor()->GetAnimation()->IsRecordMode() && !IsCameraObjectMove()))
{
return;
}
if (m_pressedKeyState != KeyPressedState::PressedInPreviousFrame)
{
CUndo undo("Move Camera");
if (bMoveOnly)
{
AZ::TransformBus::Event(
m_viewEntityId, &AZ::TransformInterface::SetWorldTranslation,
LYVec3ToAZVec3(camMatrix.GetTranslation()));
}
else
{
AZ::TransformBus::Event(
m_viewEntityId, &AZ::TransformInterface::SetWorldTM,
LYTransformToAZTransform(camMatrix));
}
}
else
{
if (bMoveOnly)
{
AZ::TransformBus::Event(
m_viewEntityId, &AZ::TransformInterface::SetWorldTranslation,
LYVec3ToAZVec3(camMatrix.GetTranslation()));
}
else
{
AZ::TransformBus::Event(
m_viewEntityId, &AZ::TransformInterface::SetWorldTM,
LYTransformToAZTransform(camMatrix));
}
}
AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(
&AzToolsFramework::PropertyEditorGUIMessages::RequestRefresh,
AzToolsFramework::PropertyModificationRefreshLevel::Refresh_AttributesAndValues);
}
if (m_pressedKeyState == KeyPressedState::PressedThisFrame)
{
m_pressedKeyState = KeyPressedState::PressedInPreviousFrame;
}
QtViewport::SetViewTM(camMatrix);
m_Camera.SetMatrix(camMatrix);
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::RenderSelectedRegion()
{
if (!m_engine)
{
return;
}
AABB box;
GetIEditor()->GetSelectedRegion(box);
if (box.IsEmpty())
{
return;
}
float x1 = box.min.x;
float y1 = box.min.y;
float x2 = box.max.x;
float y2 = box.max.y;
DisplayContext& dc = m_displayContext;
float fMaxSide = MAX(y2 - y1, x2 - x1);
if (fMaxSide < 0.1f)
{
return;
}
float fStep = fMaxSide / 100.0f;
float fMinZ = 0;
float fMaxZ = 0;
// Draw yellow border lines.
dc.SetColor(1, 1, 0, 1);
float offset = 0.01f;
Vec3 p1, p2;
const float defaultTerrainHeight = AzFramework::Terrain::TerrainDataRequests::GetDefaultTerrainHeight();
auto terrain = AzFramework::Terrain::TerrainDataRequestBus::FindFirstHandler();
for (float y = y1; y < y2; y += fStep)
{
p1.x = x1;
p1.y = y;
p1.z = terrain ? terrain->GetHeightFromFloats(p1.x, p1.y) + offset : defaultTerrainHeight + offset;
p2.x = x1;
p2.y = y + fStep;
p2.z = terrain ? terrain->GetHeightFromFloats(p2.x, p2.y) + offset : defaultTerrainHeight + offset;
dc.DrawLine(p1, p2);
p1.x = x2;
p1.y = y;
p1.z = terrain ? terrain->GetHeightFromFloats(p1.x, p1.y) + offset : defaultTerrainHeight + offset;
p2.x = x2;
p2.y = y + fStep;
p2.z = terrain ? terrain->GetHeightFromFloats(p2.x, p2.y) + offset : defaultTerrainHeight + offset;
dc.DrawLine(p1, p2);
fMinZ = min(fMinZ, min(p1.z, p2.z));
fMaxZ = max(fMaxZ, max(p1.z, p2.z));
}
for (float x = x1; x < x2; x += fStep)
{
p1.x = x;
p1.y = y1;
p1.z = terrain ? terrain->GetHeightFromFloats(p1.x, p1.y) + offset : defaultTerrainHeight + offset;
p2.x = x + fStep;
p2.y = y1;
p2.z = terrain ? terrain->GetHeightFromFloats(p2.x, p2.y) + offset : defaultTerrainHeight + offset;
dc.DrawLine(p1, p2);
p1.x = x;
p1.y = y2;
p1.z = terrain ? terrain->GetHeightFromFloats(p1.x, p1.y) + offset : defaultTerrainHeight + offset;
p2.x = x + fStep;
p2.y = y2;
p2.z = terrain ? terrain->GetHeightFromFloats(p2.x, p2.y) + offset : defaultTerrainHeight + offset;
dc.DrawLine(p1, p2);
fMinZ = min(fMinZ, min(p1.z, p2.z));
fMaxZ = max(fMaxZ, max(p1.z, p2.z));
}
{
// Draw a box area
float fBoxOver = fMaxSide / 5.0f;
float fBoxHeight = fBoxOver + fMaxZ - fMinZ;
ColorB boxColor(64, 64, 255, 128); // light blue
ColorB transparent(boxColor.r, boxColor.g, boxColor.b, 0);
Vec3 base[] = {
Vec3(x1, y1, fMinZ),
Vec3(x2, y1, fMinZ),
Vec3(x2, y2, fMinZ),
Vec3(x1, y2, fMinZ)
};
// Generate vertices
static AABB boxPrev(AABB::RESET);
static std::vector<Vec3> verts;
static std::vector<ColorB> colors;
if (!IsEquivalent(boxPrev, box))
{
verts.resize(0);
colors.resize(0);
for (int i = 0; i < 4; ++i)
{
Vec3& p = base[i];
verts.push_back(p);
verts.push_back(Vec3(p.x, p.y, p.z + fBoxHeight));
verts.push_back(Vec3(p.x, p.y, p.z + fBoxHeight + fBoxOver));
colors.push_back(boxColor);
colors.push_back(boxColor);
colors.push_back(transparent);
}
boxPrev = box;
}
// Generate indices
const int numInds = 4 * 12;
static vtx_idx inds[numInds];
static bool bNeedIndsInit = true;
if (bNeedIndsInit)
{
vtx_idx* pInds = &inds[0];
for (int i = 0; i < 4; ++i)
{
int over = 0;
if (i == 3)
{
over = -12;
}
int ind = i * 3;
*pInds++ = ind;
*pInds++ = ind + 3 + over;
*pInds++ = ind + 1;
*pInds++ = ind + 1;
*pInds++ = ind + 3 + over;
*pInds++ = ind + 4 + over;
ind = i * 3 + 1;
*pInds++ = ind;
*pInds++ = ind + 3 + over;
*pInds++ = ind + 1;
*pInds++ = ind + 1;
*pInds++ = ind + 3 + over;
*pInds++ = ind + 4 + over;
}
bNeedIndsInit = false;
}
// Draw lines
for (int i = 0; i < 4; ++i)
{
Vec3& p = base[i];
dc.DrawLine(p, Vec3(p.x, p.y, p.z + fBoxHeight), ColorF(1, 1, 0, 1), ColorF(1, 1, 0, 1));
dc.DrawLine(Vec3(p.x, p.y, p.z + fBoxHeight), Vec3(p.x, p.y, p.z + fBoxHeight + fBoxOver), ColorF(1, 1, 0, 1), ColorF(1, 1, 0, 0));
}
// Draw volume
dc.DepthWriteOff();
dc.CullOff();
dc.pRenderAuxGeom->DrawTriangles(&verts[0], verts.size(), &inds[0], numInds, &colors[0]);
dc.CullOn();
dc.DepthWriteOn();
}
}
Vec3 EditorViewportWidget::WorldToView3D(const Vec3& wp, [[maybe_unused]] int nFlags) const
{
Vec3 out(0, 0, 0);
float x, y, z;
ProjectToScreen(wp.x, wp.y, wp.z, &x, &y, &z);
if (_finite(x) && _finite(y) && _finite(z))
{
out.x = (x / 100) * m_rcClient.width();
out.y = (y / 100) * m_rcClient.height();
out.x /= QHighDpiScaling::factor(windowHandle()->screen());
out.y /= QHighDpiScaling::factor(windowHandle()->screen());
out.z = z;
}
return out;
}
//////////////////////////////////////////////////////////////////////////
QPoint EditorViewportWidget::WorldToView(const Vec3& wp) const
{
return m_renderViewport->ViewportWorldToScreen(LYVec3ToAZVec3(wp));
}
//////////////////////////////////////////////////////////////////////////
QPoint EditorViewportWidget::WorldToViewParticleEditor(const Vec3& wp, int width, int height) const
{
QPoint p;
float x, y, z;
ProjectToScreen(wp.x, wp.y, wp.z, &x, &y, &z);
if (_finite(x) || _finite(y))
{
p.rx() = (x / 100) * width;
p.ry() = (y / 100) * height;
}
else
{
QPoint(0, 0);
}
return p;
}
//////////////////////////////////////////////////////////////////////////
Vec3 EditorViewportWidget::ViewToWorld(const QPoint& vp, bool* collideWithTerrain, bool onlyTerrain, bool bSkipVegetation, bool bTestRenderMesh, bool* collideWithObject) const
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Editor);
AZ_UNUSED(collideWithTerrain)
AZ_UNUSED(onlyTerrain)
AZ_UNUSED(bTestRenderMesh)
AZ_UNUSED(bSkipVegetation)
AZ_UNUSED(bSkipVegetation)
AZ_UNUSED(collideWithObject)
auto ray = m_renderViewport->ViewportScreenToWorldRay(vp);
if (!ray.has_value())
{
return Vec3(0, 0, 0);
}
const float maxDistance = 10000.f;
Vec3 v = AZVec3ToLYVec3(ray.value().direction) * maxDistance;
if (!_finite(v.x) || !_finite(v.y) || !_finite(v.z))
{
return Vec3(0, 0, 0);
}
Vec3 colp = AZVec3ToLYVec3(ray.value().origin) + 0.002f * v;
return colp;
}
//////////////////////////////////////////////////////////////////////////
Vec3 EditorViewportWidget::ViewToWorldNormal(const QPoint& vp, bool onlyTerrain, bool bTestRenderMesh)
{
AZ_UNUSED(vp)
AZ_UNUSED(onlyTerrain)
AZ_UNUSED(bTestRenderMesh)
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Editor);
return Vec3(0, 0, 1);
}
//////////////////////////////////////////////////////////////////////////
bool EditorViewportWidget::AdjustObjectPosition(const ray_hit& hit, Vec3& outNormal, Vec3& outPos) const
{
Matrix34A objMat, objMatInv;
Matrix33 objRot, objRotInv;
if (hit.pCollider->GetiForeignData() != PHYS_FOREIGN_ID_STATIC)
{
return false;
}
IRenderNode* pNode = (IRenderNode*) hit.pCollider->GetForeignData(PHYS_FOREIGN_ID_STATIC);
if (!pNode || !pNode->GetEntityStatObj())
{
return false;
}
IStatObj* pEntObject = pNode->GetEntityStatObj(hit.partid, 0, &objMat, false);
if (!pEntObject || !pEntObject->GetRenderMesh())
{
return false;
}
objRot = Matrix33(objMat);
objRot.NoScale(); // No scale.
objRotInv = objRot;
objRotInv.Invert();
float fWorldScale = objMat.GetColumn(0).GetLength(); // GetScale
float fWorldScaleInv = 1.0f / fWorldScale;
// transform decal into object space
objMatInv = objMat;
objMatInv.Invert();
// put into normal object space hit direction of projection
Vec3 invhitn = -(hit.n);
Vec3 vOS_HitDir = objRotInv.TransformVector(invhitn).GetNormalized();
// put into position object space hit position
Vec3 vOS_HitPos = objMatInv.TransformPoint(hit.pt);
vOS_HitPos -= vOS_HitDir * RENDER_MESH_TEST_DISTANCE * fWorldScaleInv;
IRenderMesh* pRM = pEntObject->GetRenderMesh();
AABB aabbRNode;
pRM->GetBBox(aabbRNode.min, aabbRNode.max);
Vec3 vOut(0, 0, 0);
if (!Intersect::Ray_AABB(Ray(vOS_HitPos, vOS_HitDir), aabbRNode, vOut))
{
return false;
}
if (!pRM || !pRM->GetVerticesCount())
{
return false;
}
if (RayRenderMeshIntersection(pRM, vOS_HitPos, vOS_HitDir, outPos, outNormal))
{
outNormal = objRot.TransformVector(outNormal).GetNormalized();
outPos = objMat.TransformPoint(outPos);
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
bool EditorViewportWidget::RayRenderMeshIntersection(IRenderMesh* pRenderMesh, const Vec3& vInPos, const Vec3& vInDir, Vec3& vOutPos, Vec3& vOutNormal) const
{
SRayHitInfo hitInfo;
hitInfo.bUseCache = false;
hitInfo.bInFirstHit = false;
hitInfo.inRay.origin = vInPos;
hitInfo.inRay.direction = vInDir.GetNormalized();
hitInfo.inReferencePoint = vInPos;
hitInfo.fMaxHitDistance = 0;
bool bRes = GetIEditor()->Get3DEngine()->RenderMeshRayIntersection(pRenderMesh, hitInfo, nullptr);
vOutPos = hitInfo.vHitPos;
vOutNormal = hitInfo.vHitNormal;
return bRes;
}
void EditorViewportWidget::UnProjectFromScreen(float sx, float sy, float sz, float* px, float* py, float* pz) const
{
AZ::Vector3 wp;
wp = m_renderViewport->ViewportScreenToWorld({(int)sx, m_rcClient.bottom() - ((int)sy)}, sz).value_or(wp);
*px = wp.GetX();
*py = wp.GetY();
*pz = wp.GetZ();
}
void EditorViewportWidget::ProjectToScreen(float ptx, float pty, float ptz, float* sx, float* sy, float* sz) const
{
QPoint screenPosition = m_renderViewport->ViewportWorldToScreen(AZ::Vector3{ptx, pty, ptz});
*sx = screenPosition.x();
*sy = screenPosition.y();
*sz = 0.f;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const
{
QRect rc = m_rcClient;
Vec3 pos0, pos1;
float wx, wy, wz;
UnProjectFromScreen(vp.x(), rc.bottom() - vp.y(), 0, &wx, &wy, &wz);
if (!_finite(wx) || !_finite(wy) || !_finite(wz))
{
return;
}
if (fabs(wx) > 1000000 || fabs(wy) > 1000000 || fabs(wz) > 1000000)
{
return;
}
pos0(wx, wy, wz);
UnProjectFromScreen(vp.x(), rc.bottom() - vp.y(), 1, &wx, &wy, &wz);
if (!_finite(wx) || !_finite(wy) || !_finite(wz))
{
return;
}
if (fabs(wx) > 1000000 || fabs(wy) > 1000000 || fabs(wz) > 1000000)
{
return;
}
pos1(wx, wy, wz);
Vec3 v = (pos1 - pos0);
v = v.GetNormalized();
raySrc = pos0;
rayDir = v;
}
//////////////////////////////////////////////////////////////////////////
float EditorViewportWidget::GetScreenScaleFactor(const Vec3& worldPoint) const
{
float dist = m_Camera.GetPosition().GetDistance(worldPoint);
if (dist < m_Camera.GetNearPlane())
{
dist = m_Camera.GetNearPlane();
}
return dist;
}
//////////////////////////////////////////////////////////////////////////
float EditorViewportWidget::GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position)
{
Vec3 camPos = camera.GetPosition();
float dist = camPos.GetDistance(object_position);
return dist;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::OnDestroy()
{
DestroyRenderContext();
}
//////////////////////////////////////////////////////////////////////////
bool EditorViewportWidget::CheckRespondToInput() const
{
if (!Editor::EditorQtApplication::IsActive())
{
return false;
}
if (!hasFocus() && !m_renderViewport->hasFocus())
{
return false;
}
return true;
}
//////////////////////////////////////////////////////////////////////////
bool EditorViewportWidget::HitTest(const QPoint& point, HitContext& hitInfo)
{
hitInfo.camera = &m_Camera;
hitInfo.pExcludedObject = GetCameraObject();
return QtViewport::HitTest(point, hitInfo);
}
//////////////////////////////////////////////////////////////////////////
bool EditorViewportWidget::IsBoundsVisible(const AABB& box) const
{
// If at least part of bbox is visible then its visible.
return m_Camera.IsAABBVisible_F(AABB(box.min, box.max));
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::CenterOnSelection()
{
if (!GetIEditor()->GetSelection()->IsEmpty())
{
// Get selection bounds & center
CSelectionGroup* sel = GetIEditor()->GetSelection();
AABB selectionBounds = sel->GetBounds();
CenterOnAABB(selectionBounds);
}
}
void EditorViewportWidget::CenterOnAABB(const AABB& aabb)
{
Vec3 selectionCenter = aabb.GetCenter();
// Minimum center size is 40cm
const float minSelectionRadius = 0.4f;
const float selectionSize = std::max(minSelectionRadius, aabb.GetRadius());
// Move camera 25% further back than required
const float centerScale = 1.25f;
// Decompose original transform matrix
const Matrix34& originalTM = GetViewTM();
AffineParts affineParts;
affineParts.SpectralDecompose(originalTM);
// Forward vector is y component of rotation matrix
Matrix33 rotationMatrix(affineParts.rot);
const Vec3 viewDirection = rotationMatrix.GetColumn1().GetNormalized();
// Compute adjustment required by FOV != 90 degrees
const float fov = GetFOV();
const float fovScale = (1.0f / tan(fov * 0.5f));
// Compute new transform matrix
const float distanceToTarget = selectionSize * fovScale * centerScale;
const Vec3 newPosition = selectionCenter - (viewDirection * distanceToTarget);
Matrix34 newTM = Matrix34(rotationMatrix, newPosition);
// Set new orbit distance
m_orbitDistance = distanceToTarget;
m_orbitDistance = fabs(m_orbitDistance);
SetViewTM(newTM);
}
void EditorViewportWidget::CenterOnSliceInstance()
{
AzToolsFramework::EntityIdList selectedEntityList;
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
AZ::SliceComponent::SliceInstanceAddress sliceAddress;
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(sliceAddress,
&AzToolsFramework::ToolsApplicationRequestBus::Events::FindCommonSliceInstanceAddress, selectedEntityList);
if (!sliceAddress.IsValid())
{
return;
}
AZ::EntityId sliceRootEntityId;
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(sliceRootEntityId,
&AzToolsFramework::ToolsApplicationRequestBus::Events::GetRootEntityIdOfSliceInstance, sliceAddress);
if (!sliceRootEntityId.IsValid())
{
return;
}
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
&AzToolsFramework::ToolsApplicationRequestBus::Events::SetSelectedEntities, AzToolsFramework::EntityIdList{sliceRootEntityId});
const AZ::SliceComponent::InstantiatedContainer* instantiatedContainer = sliceAddress.GetInstance()->GetInstantiated();
AABB aabb(Vec3(std::numeric_limits<float>::max()), Vec3(-std::numeric_limits<float>::max()));
for (AZ::Entity* entity : instantiatedContainer->m_entities)
{
CEntityObject* entityObject = nullptr;
AzToolsFramework::ComponentEntityEditorRequestBus::EventResult(entityObject, entity->GetId(),
&AzToolsFramework::ComponentEntityEditorRequestBus::Events::GetSandboxObject);
AABB box;
entityObject->GetBoundBox(box);
aabb.Add(box.min);
aabb.Add(box.max);
}
CenterOnAABB(aabb);
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::SetFOV(float fov)
{
if (m_pCameraFOVVariable)
{
m_pCameraFOVVariable->Set(fov);
}
else
{
m_camFOV = fov;
}
if (m_viewPane)
{
m_viewPane->OnFOVChanged(fov);
}
}
//////////////////////////////////////////////////////////////////////////
float EditorViewportWidget::GetFOV() const
{
if (m_viewSourceType == ViewSourceType::SequenceCamera)
{
CBaseObject* cameraObject = GetCameraObject();
AZ::EntityId cameraEntityId;
AzToolsFramework::ComponentEntityObjectRequestBus::EventResult(cameraEntityId, cameraObject, &AzToolsFramework::ComponentEntityObjectRequestBus::Events::GetAssociatedEntityId);
if (cameraEntityId.IsValid())
{
// component Camera
float fov = DEFAULT_FOV;
Camera::CameraRequestBus::EventResult(fov, cameraEntityId, &Camera::CameraComponentRequests::GetFov);
return AZ::DegToRad(fov);
}
}
if (m_pCameraFOVVariable)
{
float fov;
m_pCameraFOVVariable->Get(fov);
return fov;
}
else if (m_viewEntityId.IsValid())
{
float fov = AZ::RadToDeg(m_camFOV);
Camera::CameraRequestBus::EventResult(fov, m_viewEntityId, &Camera::CameraComponentRequests::GetFov);
return AZ::DegToRad(fov);
}
return m_camFOV;
}
//////////////////////////////////////////////////////////////////////////
bool EditorViewportWidget::CreateRenderContext()
{
return true;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::DestroyRenderContext()
{
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::SetDefaultCamera()
{
if (IsDefaultCamera())
{
return;
}
ResetToViewSourceType(ViewSourceType::None);
gEnv->p3DEngine->GetPostEffectBaseGroup()->SetParam("Dof_Active", 0.0f);
GetViewManager()->SetCameraObjectId(m_cameraObjectId);
SetName(m_defaultViewName);
SetViewTM(m_defaultViewTM);
PostCameraSet();
}
//////////////////////////////////////////////////////////////////////////
bool EditorViewportWidget::IsDefaultCamera() const
{
return m_viewSourceType == ViewSourceType::None;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::SetSequenceCamera()
{
if (m_viewSourceType == ViewSourceType::SequenceCamera)
{
// Reset if we were checked before
SetDefaultCamera();
}
else
{
ResetToViewSourceType(ViewSourceType::SequenceCamera);
SetName(tr("Sequence Camera"));
SetViewTM(GetViewTM());
GetViewManager()->SetCameraObjectId(m_cameraObjectId);
PostCameraSet();
// ForceAnimation() so Track View will set the Camera params
// if a camera is animated in the sequences.
if (GetIEditor() && GetIEditor()->GetAnimation())
{
GetIEditor()->GetAnimation()->ForceAnimation();
}
}
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::SetComponentCamera(const AZ::EntityId& entityId)
{
ResetToViewSourceType(ViewSourceType::CameraComponent);
SetViewEntity(entityId);
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::SetEntityAsCamera(const AZ::EntityId& entityId, bool lockCameraMovement)
{
ResetToViewSourceType(ViewSourceType::AZ_Entity);
SetViewEntity(entityId, lockCameraMovement);
}
void EditorViewportWidget::SetFirstComponentCamera()
{
AZ::EBusAggregateResults<AZ::EntityId> results;
Camera::CameraBus::BroadcastResult(results, &Camera::CameraRequests::GetCameras);
AZStd::sort_heap(results.values.begin(), results.values.end());
AZ::EntityId entityId;
if (results.values.size() > 0)
{
entityId = results.values[0];
}
SetComponentCamera(entityId);
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::SetSelectedCamera()
{
AZ::EBusAggregateResults<AZ::EntityId> cameraList;
Camera::CameraBus::BroadcastResult(cameraList, &Camera::CameraRequests::GetCameras);
if (cameraList.values.size() > 0)
{
AzToolsFramework::EntityIdList selectedEntityList;
AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
for (const AZ::EntityId& entityId : selectedEntityList)
{
if (AZStd::find(cameraList.values.begin(), cameraList.values.end(), entityId) != cameraList.values.end())
{
SetComponentCamera(entityId);
}
}
}
}
//////////////////////////////////////////////////////////////////////////
bool EditorViewportWidget::IsSelectedCamera() const
{
CBaseObject* pCameraObject = GetCameraObject();
if (pCameraObject && pCameraObject == GetIEditor()->GetSelectedObject())
{
return true;
}
AzToolsFramework::EntityIdList selectedEntityList;
AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(
selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
if ((m_viewSourceType == ViewSourceType::CameraComponent || m_viewSourceType == ViewSourceType::AZ_Entity)
&& !selectedEntityList.empty()
&& AZStd::find(selectedEntityList.begin(), selectedEntityList.end(), m_viewEntityId) != selectedEntityList.end())
{
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::CycleCamera()
{
// None -> Sequence -> LegacyCamera -> ... LegacyCamera -> CameraComponent -> ... CameraComponent -> None
// AZ_Entity has been intentionally left out of the cycle for now.
switch (m_viewSourceType)
{
case EditorViewportWidget::ViewSourceType::None:
{
SetFirstComponentCamera();
break;
}
case EditorViewportWidget::ViewSourceType::SequenceCamera:
{
AZ_Error("EditorViewportWidget", false, "Legacy cameras no longer exist, unable to set sequence camera.");
break;
}
case EditorViewportWidget::ViewSourceType::LegacyCamera:
{
AZ_Warning("EditorViewportWidget", false, "Legacy cameras no longer exist, using first found component camera instead.");
SetFirstComponentCamera();
break;
}
case EditorViewportWidget::ViewSourceType::CameraComponent:
{
AZ::EBusAggregateResults<AZ::EntityId> results;
Camera::CameraBus::BroadcastResult(results, &Camera::CameraRequests::GetCameras);
AZStd::sort_heap(results.values.begin(), results.values.end());
auto&& currentCameraIterator = AZStd::find(results.values.begin(), results.values.end(), m_viewEntityId);
if (currentCameraIterator != results.values.end())
{
++currentCameraIterator;
if (currentCameraIterator != results.values.end())
{
SetComponentCamera(*currentCameraIterator);
break;
}
}
SetDefaultCamera();
break;
}
case EditorViewportWidget::ViewSourceType::AZ_Entity:
{
// we may decide to have this iterate over just selected entities
SetDefaultCamera();
break;
}
default:
{
SetDefaultCamera();
break;
}
}
}
void EditorViewportWidget::SetViewFromEntityPerspective(const AZ::EntityId& entityId)
{
SetViewAndMovementLockFromEntityPerspective(entityId, false);
}
void EditorViewportWidget::SetViewAndMovementLockFromEntityPerspective(const AZ::EntityId& entityId, bool lockCameraMovement)
{
if (!m_ignoreSetViewFromEntityPerspective)
{
SetEntityAsCamera(entityId, lockCameraMovement);
}
}
bool EditorViewportWidget::GetActiveCameraPosition(AZ::Vector3& cameraPos)
{
if (m_pPrimaryViewport == this)
{
if (GetIEditor()->IsInGameMode())
{
const Vec3 camPos = m_engine->GetRenderingCamera().GetPosition();
cameraPos = LYVec3ToAZVec3(camPos);
}
else
{
// Use viewTM, which is synced with the camera and guaranteed to be up-to-date
cameraPos = LYVec3ToAZVec3(m_viewTM.GetTranslation());
}
return true;
}
return false;
}
void EditorViewportWidget::OnStartPlayInEditor()
{
if (m_viewEntityId.IsValid())
{
m_viewEntityIdCachedForEditMode = m_viewEntityId;
AZ::EntityId runtimeEntityId;
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
&AzToolsFramework::EditorEntityContextRequestBus::Events::MapEditorIdToRuntimeId,
m_viewEntityId, runtimeEntityId);
m_viewEntityId = runtimeEntityId;
}
}
void EditorViewportWidget::OnStopPlayInEditor()
{
if (m_viewEntityIdCachedForEditMode.IsValid())
{
m_viewEntityId = m_viewEntityIdCachedForEditMode;
m_viewEntityIdCachedForEditMode.SetInvalid();
}
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::OnCameraFOVVariableChanged([[maybe_unused]] IVariable* var)
{
if (m_viewPane)
{
m_viewPane->OnFOVChanged(GetFOV());
}
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::HideCursor()
{
if (m_bCursorHidden || !gSettings.viewports.bHideMouseCursorWhenCaptured)
{
return;
}
qApp->setOverrideCursor(Qt::BlankCursor);
#if AZ_TRAIT_OS_PLATFORM_APPLE
StartFixedCursorMode(this);
#endif
m_bCursorHidden = true;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::ShowCursor()
{
if (!m_bCursorHidden || !gSettings.viewports.bHideMouseCursorWhenCaptured)
{
return;
}
#if AZ_TRAIT_OS_PLATFORM_APPLE
StopFixedCursorMode();
#endif
qApp->restoreOverrideCursor();
m_bCursorHidden = false;
}
bool EditorViewportWidget::IsKeyDown(Qt::Key key) const
{
return m_keyDown.contains(key);
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::PushDisableRendering()
{
assert(m_disableRenderingCount >= 0);
++m_disableRenderingCount;
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::PopDisableRendering()
{
assert(m_disableRenderingCount >= 1);
--m_disableRenderingCount;
}
//////////////////////////////////////////////////////////////////////////
bool EditorViewportWidget::IsRenderingDisabled() const
{
return m_disableRenderingCount > 0;
}
//////////////////////////////////////////////////////////////////////////
QPoint EditorViewportWidget::WidgetToViewport(const QPoint &point) const
{
return point * WidgetToViewportFactor();
}
QPoint EditorViewportWidget::ViewportToWidget(const QPoint &point) const
{
return point / WidgetToViewportFactor();
}
//////////////////////////////////////////////////////////////////////////
QSize EditorViewportWidget::WidgetToViewport(const QSize &size) const
{
return size * WidgetToViewportFactor();
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::BeginUndoTransaction()
{
PushDisableRendering();
}
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::EndUndoTransaction()
{
PopDisableRendering();
Update();
}
void EditorViewportWidget::UpdateCurrentMousePos(const QPoint& newPosition)
{
m_prevMousePos = m_mousePos;
m_mousePos = newPosition;
}
void* EditorViewportWidget::GetSystemCursorConstraintWindow() const
{
AzFramework::SystemCursorState systemCursorState = AzFramework::SystemCursorState::Unknown;
AzFramework::InputSystemCursorRequestBus::EventResult(
systemCursorState, AzFramework::InputDeviceMouse::Id, &AzFramework::InputSystemCursorRequests::GetSystemCursorState);
const bool systemCursorConstrained =
(systemCursorState == AzFramework::SystemCursorState::ConstrainedAndHidden ||
systemCursorState == AzFramework::SystemCursorState::ConstrainedAndVisible);
return systemCursorConstrained ? renderOverlayHWND() : nullptr;
}
void EditorViewportWidget::BuildDragDropContext(AzQtComponents::ViewportDragContext& context, const QPoint& pt)
{
const auto scaledPoint = WidgetToViewport(pt);
QtViewport::BuildDragDropContext(context, scaledPoint);
}
void EditorViewportWidget::RestoreViewportAfterGameMode()
{
Matrix34 preGameModeViewTM = m_preGameModeViewTM;
QString text = QString("You are exiting Game Mode. Would you like to restore the camera in the viewport to where it was before you entered Game Mode?<br/><br/><small>This option can always be changed in the General Preferences tab of the Editor Settings, by toggling the \"%1\" option.</small><br/><br/>").arg(EditorPreferencesGeneralRestoreViewportCameraSettingName);
QString restoreOnExitGameModePopupDisabledRegKey("Editor/AutoHide/ViewportCameraRestoreOnExitGameMode");
// Read the popup disabled registry value
QSettings settings;
QVariant restoreOnExitGameModePopupDisabledRegValue = settings.value(restoreOnExitGameModePopupDisabledRegKey);
// Has the user previously disabled being asked about restoring the camera on exiting game mode?
if (restoreOnExitGameModePopupDisabledRegValue.isNull())
{
// No, ask them now
QMessageBox messageBox(QMessageBox::Question, "Lumberyard", text, QMessageBox::StandardButtons(QMessageBox::No | QMessageBox::Yes), this);
messageBox.setDefaultButton(QMessageBox::Yes);
QCheckBox* checkBox = new QCheckBox(QStringLiteral("Do not show this message again"));
messageBox.setCheckBox(checkBox);
// Unconstrain the system cursor and make it visible before we show the dialog box, otherwise the user can't see the cursor.
AzFramework::InputSystemCursorRequestBus::Event(AzFramework::InputDeviceMouse::Id,
&AzFramework::InputSystemCursorRequests::SetSystemCursorState,
AzFramework::SystemCursorState::UnconstrainedAndVisible);
int response = messageBox.exec();
if (checkBox->isChecked())
{
settings.setValue(restoreOnExitGameModePopupDisabledRegKey, response);
}
// Update the value only if the popup hasn't previously been disabled and the value has changed
bool newSetting = (response == QMessageBox::Yes);
if (newSetting != GetIEditor()->GetEditorSettings()->restoreViewportCamera)
{
GetIEditor()->GetEditorSettings()->restoreViewportCamera = newSetting;
GetIEditor()->GetEditorSettings()->Save();
}
}
bool restoreViewportCamera = GetIEditor()->GetEditorSettings()->restoreViewportCamera;
if (restoreViewportCamera)
{
SetViewTM(preGameModeViewTM);
}
else
{
SetViewTM(m_gameTM);
}
}
void EditorViewportWidget::UpdateScene()
{
AZStd::vector<AzFramework::Scene*> scenes;
AzFramework::SceneSystemRequestBus::BroadcastResult(scenes, &AzFramework::SceneSystemRequests::GetAllScenes);
if (scenes.size() > 0)
{
AZ::RPI::SceneNotificationBus::Handler::BusDisconnect();
auto scene = scenes[0];
m_renderViewport->SetScene(scene);
AZ::RPI::SceneNotificationBus::Handler::BusConnect(m_renderViewport->GetViewportContext()->GetRenderScene()->GetId());
}
}
void EditorViewportWidget::UpdateCameraFromViewportContext()
{
// If we're not updating because the cry camera position changed, we should make sure our position gets copied back to the Cry Camera
if (m_updatingCameraPosition)
{
return;
}
auto cameraState = m_renderViewport->GetCameraState();
AZ::Matrix3x4 matrix;
matrix.SetBasisAndTranslation(cameraState.m_side, cameraState.m_forward, cameraState.m_up, cameraState.m_position);
auto m = AZMatrix3x4ToLYMatrix3x4(matrix);
SetViewTM(m);
SetFOV(cameraState.m_fovOrZoom);
m_Camera.SetZRange(cameraState.m_nearClip, cameraState.m_farClip);
}
void EditorViewportWidget::SetAsActiveViewport()
{
auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
const AZ::Name defaultContextName = viewportContextManager->GetDefaultViewportContextName();
// If another viewport was active before, restore its name to its per-ID one.
if (m_pPrimaryViewport && m_pPrimaryViewport != this && m_pPrimaryViewport->m_renderViewport)
{
auto viewportContext = m_pPrimaryViewport->m_renderViewport->GetViewportContext();
if (viewportContext)
{
// Remove the old viewport's camera from the stack, as it's no longer the owning viewport
viewportContextManager->PopView(defaultContextName, viewportContext->GetDefaultView());
viewportContextManager->RenameViewportContext(viewportContext, m_pPrimaryViewport->m_defaultViewportContextName);
}
}
m_pPrimaryViewport = this;
if (m_renderViewport)
{
auto viewportContext = m_renderViewport->GetViewportContext();
if (viewportContext)
{
// Push our camera onto the default viewport's view stack to preserve camera state continuity
// Other views can still be pushed on top of our view for e.g. game mode
viewportContextManager->PushView(defaultContextName, viewportContext->GetDefaultView());
viewportContextManager->RenameViewportContext(viewportContext, defaultContextName);
}
}
}
#include <moc_EditorViewportWidget.cpp>