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90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AtomLyIntegration/CommonFeatures/SkyBox/PhysicalSkyComponentConfig.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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namespace AZ
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{
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namespace Render
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{
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void PhysicalSkyComponentConfig::Reflect(ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<PhysicalSkyComponentConfig, ComponentConfig>()
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->Version(3)
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->Field("IntensityMode", &PhysicalSkyComponentConfig::m_intensityMode)
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->Field("SkyIntensity", &PhysicalSkyComponentConfig::m_skyIntensity)
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->Field("SunIntensity", &PhysicalSkyComponentConfig::m_sunIntensity)
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->Field("Turbidity", &PhysicalSkyComponentConfig::m_turbidity)
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->Field("SunRadiusFactor", &PhysicalSkyComponentConfig::m_sunRadiusFactor)
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;
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}
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}
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const char* PhysicalSkyComponentConfig::GetIntensitySuffix() const
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{
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return PhotometricValue::GetTypeSuffix(m_intensityMode);
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}
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float PhysicalSkyComponentConfig::GetSunIntensityMin() const
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{
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switch (m_intensityMode)
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{
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case PhotometricUnit::Nit:
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return 0.1f;
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case PhotometricUnit::Ev100Luminance:
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return -4.0f;
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}
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return 0.0f;
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}
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float PhysicalSkyComponentConfig::GetSunIntensityMax() const
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{
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switch (m_intensityMode)
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{
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case PhotometricUnit::Nit:
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return 100'000.0f;
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case PhotometricUnit::Ev100Luminance:
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return 16.0f;
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}
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return 0.0f;
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}
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float PhysicalSkyComponentConfig::GetSkyIntensityMin() const
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{
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switch (m_intensityMode)
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{
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case PhotometricUnit::Nit:
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return 0.1f;
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case PhotometricUnit::Ev100Luminance:
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return -4.0f;
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}
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return 0.0f;
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}
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float PhysicalSkyComponentConfig::GetSkyIntensityMax() const
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{
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switch (m_intensityMode)
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{
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case PhotometricUnit::Nit:
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return 5000.0f;
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case PhotometricUnit::Ev100Luminance:
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return 11.0;
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}
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return 0.0f;
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}
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}
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}
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