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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/PhysicalSkyComponentConfig.cpp

90 lines
3.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AtomLyIntegration/CommonFeatures/SkyBox/PhysicalSkyComponentConfig.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
namespace AZ
{
namespace Render
{
void PhysicalSkyComponentConfig::Reflect(ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<PhysicalSkyComponentConfig, ComponentConfig>()
->Version(3)
->Field("IntensityMode", &PhysicalSkyComponentConfig::m_intensityMode)
->Field("SkyIntensity", &PhysicalSkyComponentConfig::m_skyIntensity)
->Field("SunIntensity", &PhysicalSkyComponentConfig::m_sunIntensity)
->Field("Turbidity", &PhysicalSkyComponentConfig::m_turbidity)
->Field("SunRadiusFactor", &PhysicalSkyComponentConfig::m_sunRadiusFactor)
;
}
}
const char* PhysicalSkyComponentConfig::GetIntensitySuffix() const
{
return PhotometricValue::GetTypeSuffix(m_intensityMode);
}
float PhysicalSkyComponentConfig::GetSunIntensityMin() const
{
switch (m_intensityMode)
{
case PhotometricUnit::Nit:
return 0.1f;
case PhotometricUnit::Ev100Luminance:
return -4.0f;
}
return 0.0f;
}
float PhysicalSkyComponentConfig::GetSunIntensityMax() const
{
switch (m_intensityMode)
{
case PhotometricUnit::Nit:
return 100'000.0f;
case PhotometricUnit::Ev100Luminance:
return 16.0f;
}
return 0.0f;
}
float PhysicalSkyComponentConfig::GetSkyIntensityMin() const
{
switch (m_intensityMode)
{
case PhotometricUnit::Nit:
return 0.1f;
case PhotometricUnit::Ev100Luminance:
return -4.0f;
}
return 0.0f;
}
float PhysicalSkyComponentConfig::GetSkyIntensityMax() const
{
switch (m_intensityMode)
{
case PhotometricUnit::Nit:
return 5000.0f;
case PhotometricUnit::Ev100Luminance:
return 11.0;
}
return 0.0f;
}
}
}