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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Scripting/EntityReferenceComponent.cpp

53 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Scripting/EntityReferenceComponent.h>
#include <AzCore/RTTI/BehaviorContext.h>
namespace AZ
{
namespace Render
{
EntityReferenceComponent::EntityReferenceComponent(const EntityReferenceComponentConfig& config)
: BaseClass(config)
{
}
void EntityReferenceComponent::Reflect(AZ::ReflectContext* context)
{
BaseClass::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EntityReferenceComponent, BaseClass>()
->Version(0)
;
}
if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
{
behaviorContext->EBus<EntityReferenceRequestBus>("EntityReferenceRequestBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "entity")
->Event("GetEntityReferences", &EntityReferenceRequests::GetEntityReferences)
;
behaviorContext->ConstantProperty("EntityReferenceComponentTypeId", BehaviorConstant(Uuid(EntityReferenceComponentTypeId)))
->Attribute(AZ::Script::Attributes::Module, "render")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
;
}
}
}
}