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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe
AMZN-koppersr 5e4094b258
Revamped AzFramework::Scene (#332)
Updated AzFramework::Scene to allow it to serve as the one-stop location for localized singletons. Localized singletons in this case are instance that can only occur once in an environment but multiple times within an application. As an example, this allows settings up a single camera per viewport for instance.

Highlights of changes:

Replaced the original ebuses with interfaces and events for easy of use and performance.
Removed the Entity Context specific code and moved that to new locations within the Entity Context itself.
Allowed basic inheritance. If a subsystem isn't found in a scene the parent can optionally be searched.
Scenes can enter a zombie state and avoid immediately being deleted. This is needed for situations where subsystems can't be destroyed until async calls have been completed.
5 years ago
..
EditorReflectionProbeComponent.cpp LYN-2537 engine assets (#254) 5 years ago
EditorReflectionProbeComponent.h Validated reflection probe visibility state when changing the cubemap type. 5 years ago
ReflectionProbeComponent.cpp Initial commit 5 years ago
ReflectionProbeComponent.h Initial commit 5 years ago
ReflectionProbeComponentConstants.h Initial commit 5 years ago
ReflectionProbeComponentController.cpp Revamped AzFramework::Scene (#332) 5 years ago
ReflectionProbeComponentController.h Initial commit 5 years ago