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48 lines
2.0 KiB
C++
48 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Atom/Feature/Material/MaterialAssignment.h>
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#include <Atom/RPI.Edit/Material/MaterialSourceData.h>
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#include <Atom/RPI.Edit/Material/MaterialTypeSourceData.h>
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <Atom/RPI.Reflect/Material/MaterialTypeAsset.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/std/string/string.h>
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namespace AZ
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{
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namespace Render
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{
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namespace EditorMaterialComponentUtil
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{
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struct MaterialEditData
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{
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AZ::Data::AssetId m_materialAssetId = {};
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AZ::Data::Asset<AZ::RPI::MaterialAsset> m_materialAsset = {};
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AZ::Data::Asset<AZ::RPI::MaterialTypeAsset> m_materialTypeAsset = {};
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AZ::Data::Asset<AZ::RPI::MaterialAsset> m_materialParentAsset = {};
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AZ::RPI::MaterialSourceData m_materialSourceData;
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AZ::RPI::MaterialTypeSourceData m_materialTypeSourceData;
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AZStd::string m_materialSourcePath;
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AZStd::string m_materialTypeSourcePath;
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AZStd::string m_materialParentSourcePath;
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MaterialPropertyOverrideMap m_materialPropertyOverrideMap = {};
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};
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bool LoadMaterialEditDataFromAssetId(const AZ::Data::AssetId& assetId, MaterialEditData& editData);
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bool SaveSourceMaterialFromEditData(const AZStd::string& path, const MaterialEditData& editData);
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} // namespace EditorMaterialComponentUtil
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} // namespace Render
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} // namespace AZ
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