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40 lines
1.7 KiB
C++
40 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <ImageBasedLights/ImageBasedLightComponent.h>
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#include <Atom/Feature/Utils/EditorRenderComponentAdapter.h>
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#include <AtomLyIntegration/CommonFeatures/ImageBasedLights/ImageBasedLightComponentConstants.h>
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#include <AtomLyIntegration/CommonFeatures/ImageBasedLights/ImageBasedLightComponentBus.h>
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namespace AZ
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{
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namespace Render
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{
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//! In-editor image based lighting component
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class EditorImageBasedLightComponent final
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: public EditorRenderComponentAdapter<ImageBasedLightComponentController, ImageBasedLightComponent, ImageBasedLightComponentConfig>
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{
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public:
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using BaseClass = EditorRenderComponentAdapter<ImageBasedLightComponentController, ImageBasedLightComponent, ImageBasedLightComponentConfig>;
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AZ_EDITOR_COMPONENT(AZ::Render::EditorImageBasedLightComponent, EditorImageBasedLightComponentTypeId, BaseClass);
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static void Reflect(AZ::ReflectContext* context);
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EditorImageBasedLightComponent() = default;
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EditorImageBasedLightComponent(const ImageBasedLightComponentConfig& config);
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};
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} // namespace Render
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} // namespace AZ
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