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87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <Editor/SkeletonModelJointWidget.h>
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#include <Editor/Plugins/SimulatedObject/SimulatedObjectActionManager.h>
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#endif
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <QPushButton>
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namespace Physics
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{
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class CharacterColliderNodeConfiguration;
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}
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namespace EMotionFX
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{
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class AddColliderButton;
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class ColliderContainerWidget;
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class NotificationWidget;
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class SimulatedObjectColliderWidget
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: public SkeletonModelJointWidget
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{
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Q_OBJECT //AUTOMOC
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public:
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SimulatedObjectColliderWidget(QWidget* parent = nullptr);
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public slots:
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void OnAddCollider(const AZ::TypeId& colliderType);
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void OnCopyCollider(size_t colliderIndex);
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void OnPasteCollider(size_t colliderIndex, bool replace);
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void OnRemoveCollider(size_t colliderIndex);
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private:
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// SkeletonModelJointWidget
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QWidget* CreateContentWidget(QWidget* parent) override;
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QWidget* CreateNoSelectionWidget(QWidget* parent) override;
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void InternalReinit() override;
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void UpdateOwnershipLabel();
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void UpdateColliderNotification();
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Physics::CharacterColliderNodeConfiguration* GetNodeConfig() const;
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ColliderContainerWidget* m_collidersWidget = nullptr;
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QLabel* m_ownershipLabel = nullptr;
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QWidget* m_ownershipWidget = nullptr;
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QLabel* m_collideWithLabel = nullptr;
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QWidget* m_collideWithWidget = nullptr;
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QLabel* m_instruction1 = nullptr;
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QLabel* m_instruction2 = nullptr;
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NotificationWidget* m_colliderNotif = nullptr;
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};
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class AddToSimulatedObjectButton
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: public QPushButton
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{
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Q_OBJECT //AUTOMOC
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public:
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AddToSimulatedObjectButton(const QString& text, QWidget* parent = nullptr);
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signals:
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void AddToSimulatedObject();
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private slots:
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void OnCreateContextMenu();
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void OnAddJointsToObjectActionTriggered(bool checked);
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void OnCreateObjectAndAddJointsActionTriggered();
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private:
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AZStd::unique_ptr<EMStudio::SimulatedObjectActionManager> m_actionManager;
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};
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} // namespace EMotionFX
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