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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/RTTI/TypeInfo.h>
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#include <QScrollArea>
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#include <QItemSelection>
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#endif
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QT_FORWARD_DECLARE_CLASS(QLabel)
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QT_FORWARD_DECLARE_CLASS(QPushButton)
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namespace AzQtComponents
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{
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class Card;
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} // namespace AzQtComponents
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namespace EMotionFX
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{
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class Actor;
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class Node;
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class ObjectEditor;
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class AddToSimulatedObjectButton;
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class SimulatedObjectWidget;
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class ObjectEditor;
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class SimulatedObjectPropertyNotify;
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class SimulatedObjectColliderWidget;
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class NotificationWidget;
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class SimulatedJointWidget
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: public QScrollArea
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{
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Q_OBJECT //AUTOMOC
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public:
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explicit SimulatedJointWidget(SimulatedObjectWidget* plugin, QWidget* parent = nullptr);
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~SimulatedJointWidget() override;
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void UpdateDetailsView(const QItemSelection& selected, const QItemSelection& deselected);
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void RemoveSelectedSimulatedJoint() const;
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void BackToSimulatedObject();
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private slots:
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void OnSkeletonOutlinerSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected);
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private:
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void UpdateObjectNotification();
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static const int s_jointLabelSpacing;
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static const int s_jointNameSpacing;
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SimulatedObjectWidget* m_plugin;
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QWidget* m_contentsWidget;
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QPushButton* m_removeButton;
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QPushButton* m_backButton;
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ObjectEditor* m_simulatedObjectEditor = nullptr;
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ObjectEditor* m_simulatedJointEditor = nullptr;
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AzQtComponents::Card* m_simulatedObjectEditorCard;
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AzQtComponents::Card* m_simulatedJointEditorCard;
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// Simulated Joint/Object name label
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QLabel* m_nameLeftLabel = nullptr;
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QLabel* m_nameRightLabel = nullptr;
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NotificationWidget* m_simulatedObjectNotification1 = nullptr;
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NotificationWidget* m_simulatedObjectNotification2 = nullptr;
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AZStd::unique_ptr<SimulatedObjectPropertyNotify> m_propertyNotify;
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QWidget* m_colliderWidget = nullptr;
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};
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} // namespace EMotionFX
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