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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserSourceDropBus.h

43 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/EntityId.h>
#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/std/string/string.h>
namespace AzToolsFramework
{
namespace AssetBrowser
{
class AssetBrowserSourceDropEvents
: public AZ::EBusTraits
{
public:
virtual ~AssetBrowserSourceDropEvents() = default;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
// File extension, includes dot.
using BusIdType = AZStd::string;
//! Handles source files dropped from the AssetBrowser into the scene.
virtual void HandleSourceFileType(AZStd::string_view sourceFilePath, AZ::EntityId parentId, AZ::Vector3 position) const = 0;
};
using AssetBrowserSourceDropBus = AZ::EBus<AssetBrowserSourceDropEvents>;
} // namespace AssetBrowser
} // namespace AzToolsFramework