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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/EntityId.h>
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Math/Vector3.h>
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#include <AzCore/std/string/string.h>
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namespace AzToolsFramework
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{
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namespace AssetBrowser
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{
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class AssetBrowserSourceDropEvents
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: public AZ::EBusTraits
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{
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public:
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virtual ~AssetBrowserSourceDropEvents() = default;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
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// File extension, includes dot.
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using BusIdType = AZStd::string;
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//! Handles source files dropped from the AssetBrowser into the scene.
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virtual void HandleSourceFileType(AZStd::string_view sourceFilePath, AZ::EntityId parentId, AZ::Vector3 position) const = 0;
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};
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using AssetBrowserSourceDropBus = AZ::EBus<AssetBrowserSourceDropEvents>;
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} // namespace AssetBrowser
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} // namespace AzToolsFramework
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