Files
o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSamplerState.hpp
T
2021-03-08 14:30:57 -08:00

47 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Declaration of the DXGL wrapper for ID3D11SamplerState
#ifndef __CRYDXGLSAMPLERSTATE__
#define __CRYDXGLSAMPLERSTATE__
#include "CCryDXGLDeviceChild.hpp"
namespace NCryOpenGL
{
struct SSamplerState;
class CContext;
}
class CCryDXGLSamplerState
: public CCryDXGLDeviceChild
{
public:
DXGL_IMPLEMENT_INTERFACE(CCryDXGLSamplerState, D3D11SamplerState)
CCryDXGLSamplerState(const D3D11_SAMPLER_DESC& kDesc, CCryDXGLDevice* pDevice);
virtual ~CCryDXGLSamplerState();
bool Initialize(CCryDXGLDevice* pDevice, NCryOpenGL::CContext* pContext);
void Apply(uint32 uStage, uint32 uSlot, NCryOpenGL::CContext* pContext);
// Implementation of ID3D11SamplerState
void GetDesc(D3D11_SAMPLER_DESC* pDesc);
protected:
D3D11_SAMPLER_DESC m_kDesc;
NCryOpenGL::SSamplerState* m_pGLState;
};
#endif //__CRYDXGLSAMPLERSTATE__