47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Declaration of the DXGL wrapper for ID3D11SamplerState
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#ifndef __CRYDXGLSAMPLERSTATE__
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#define __CRYDXGLSAMPLERSTATE__
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#include "CCryDXGLDeviceChild.hpp"
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namespace NCryOpenGL
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{
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struct SSamplerState;
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class CContext;
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}
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class CCryDXGLSamplerState
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: public CCryDXGLDeviceChild
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{
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public:
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DXGL_IMPLEMENT_INTERFACE(CCryDXGLSamplerState, D3D11SamplerState)
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CCryDXGLSamplerState(const D3D11_SAMPLER_DESC& kDesc, CCryDXGLDevice* pDevice);
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virtual ~CCryDXGLSamplerState();
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bool Initialize(CCryDXGLDevice* pDevice, NCryOpenGL::CContext* pContext);
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void Apply(uint32 uStage, uint32 uSlot, NCryOpenGL::CContext* pContext);
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// Implementation of ID3D11SamplerState
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void GetDesc(D3D11_SAMPLER_DESC* pDesc);
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protected:
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D3D11_SAMPLER_DESC m_kDesc;
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NCryOpenGL::SSamplerState* m_pGLState;
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};
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#endif //__CRYDXGLSAMPLERSTATE__
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