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o3de/Code/Tools/AssetProcessor/native/tests/assetmanager/TestEventSignal.cpp

38 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <native/tests/assetmanager/TestEventSignal.h>
#include <AzCore/std/parallel/thread.h>
#include <AzCore/UnitTest/TestTypes.h>
namespace UnitTests
{
void TestEventPair::Signal()
{
bool expected = false;
ASSERT_TRUE(m_signaled.compare_exchange_strong(expected, true));
ASSERT_EQ(m_threadId, AZStd::thread_id{});
m_threadId = AZStd::this_thread::get_id();
m_event.release();
}
bool TestEventPair::WaitAndCheck()
{
constexpr int MaxWaitTimeMilliseconds = 100;
auto thisThreadId = AZStd::this_thread::get_id();
bool acquireSuccess = m_event.try_acquire_for(AZStd::chrono::milliseconds(MaxWaitTimeMilliseconds));
EXPECT_TRUE(acquireSuccess);
EXPECT_NE(m_threadId, AZStd::thread_id{});
EXPECT_TRUE(m_threadId != thisThreadId);
return acquireSuccess && m_threadId != AZStd::thread_id{} && m_threadId != thisThreadId;
}
}