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o3de/Gems/Atom/Feature/Common/Code/Source/Mesh/ModelReloaderSystem.cpp

39 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/Mesh/ModelReloaderSystem.h>
#include <Source/Mesh/ModelReloader.h>
#include <AzCore/std/parallel/scoped_lock.h>
namespace AZ
{
namespace Render
{
void ModelReloaderSystem::ReloadModel(Data::Asset<RPI::ModelAsset> modelAsset, ModelReloadedEvent::Handler& onReloadedEventHandler)
{
AZStd::scoped_lock lock(m_pendingReloadMutex);
if (m_pendingReloads.find(modelAsset.GetId()) == m_pendingReloads.end())
{
ModelReloader* reloader = new ModelReloader(modelAsset, m_removeModelHandler);
m_pendingReloads[modelAsset.GetId()] = reloader;
}
m_pendingReloads[modelAsset.GetId()]->ConnectOnReloadedEventHandler(onReloadedEventHandler);
}
void ModelReloaderSystem::RemoveReloader(const Data::AssetId& assetId)
{
AZStd::scoped_lock lock(m_pendingReloadMutex);
// We don't delete the ModelReloader here, because its in the middle of signaling this RemoveReloader event.
// We only remove it from the pending reloads here.
// The ModelReloader will delete itself after it finishes firing this event.
m_pendingReloads.erase(assetId);
}
} // namespace Render
} // namespace AZ