You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Feature/Common/Code/Source/DiffuseGlobalIllumination/DiffuseProbeGridRelocationP...

227 lines
10 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RHI/Factory.h>
#include <Atom/RHI/PipelineState.h>
#include <Atom/RHI/FrameGraphInterface.h>
#include <Atom/RHI/FrameGraphAttachmentInterface.h>
#include <Atom/RHI/Device.h>
#include <Atom/RPI.Public/Pass/PassUtils.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/RPIUtils.h>
#include <Atom/RPI.Reflect/Pass/PassTemplate.h>
#include <Atom/RPI.Public/View.h>
#include <Atom/RPI.Public/Scene.h>
#include <Atom_Feature_Traits_Platform.h>
#include <DiffuseGlobalIllumination/DiffuseProbeGridFeatureProcessor.h>
#include <DiffuseGlobalIllumination/DiffuseProbeGridRelocationPass.h>
#include <RayTracing/RayTracingFeatureProcessor.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<DiffuseProbeGridRelocationPass> DiffuseProbeGridRelocationPass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<DiffuseProbeGridRelocationPass> pass = aznew DiffuseProbeGridRelocationPass(descriptor);
return AZStd::move(pass);
}
DiffuseProbeGridRelocationPass::DiffuseProbeGridRelocationPass(const RPI::PassDescriptor& descriptor)
: RPI::RenderPass(descriptor)
{
if (!AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED)
{
// GI is not supported on this platform
SetEnabled(false);
}
else
{
LoadShader();
}
}
void DiffuseProbeGridRelocationPass::LoadShader()
{
// load shader
// Note: the shader may not be available on all platforms
AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRelocation.azshader";
m_shader = RPI::LoadCriticalShader(shaderFilePath);
if (m_shader == nullptr)
{
return;
}
// load pipeline state
RHI::PipelineStateDescriptorForDispatch pipelineStateDescriptor;
const auto& shaderVariant = m_shader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
shaderVariant.ConfigurePipelineState(pipelineStateDescriptor);
m_pipelineState = m_shader->AcquirePipelineState(pipelineStateDescriptor);
// load Pass Srg asset
m_srgLayout = m_shader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::Pass);
// retrieve the number of threads per thread group from the shader
const auto outcome = RPI::GetComputeShaderNumThreads(m_shader->GetAsset(), m_dispatchArgs);
if (!outcome.IsSuccess())
{
AZ_Error("PassSystem", false, "[DiffuseProbeRelocationPass '%s']: Shader '%s' contains invalid numthreads arguments:\n%s", GetPathName().GetCStr(), shaderFilePath.c_str(), outcome.GetError().c_str());
}
}
bool DiffuseProbeGridRelocationPass::IsEnabled() const
{
if (!RenderPass::IsEnabled())
{
return false;
}
RPI::Scene* scene = m_pipeline->GetScene();
if (!scene)
{
return false;
}
RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
if (!rayTracingFeatureProcessor || !rayTracingFeatureProcessor->GetSubMeshCount())
{
// empty scene
return false;
}
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().empty())
{
// no diffuse probe grids
return false;
}
// check TLAS version
uint32_t rayTracingDataRevision = rayTracingFeatureProcessor->GetRevision();
if (rayTracingDataRevision != m_rayTracingDataRevision)
{
return true;
}
// check to see if any grids need relocation
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
{
if (diffuseProbeGrid->GetRemainingRelocationIterations() > 0)
{
return true;
}
}
return false;
}
void DiffuseProbeGridRelocationPass::FrameBeginInternal(FramePrepareParams params)
{
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
AZ_Assert(rayTracingFeatureProcessor, "DiffuseProbeGridRelocationPass requires the RayTracingFeatureProcessor");
// reset the relocation iterations on the grids if the TLAS was updated
uint32_t rayTracingDataRevision = rayTracingFeatureProcessor->GetRevision();
if (rayTracingDataRevision != m_rayTracingDataRevision)
{
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
{
diffuseProbeGrid->ResetRemainingRelocationIterations();
}
}
m_rayTracingDataRevision = rayTracingDataRevision;
RenderPass::FrameBeginInternal(params);
}
void DiffuseProbeGridRelocationPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
{
RenderPass::SetupFrameGraphDependencies(frameGraph);
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
{
// probe raytrace image
{
RHI::ImageScopeAttachmentDescriptor desc;
desc.m_attachmentId = diffuseProbeGrid->GetRayTraceImageAttachmentId();
desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeRayTraceImageViewDescriptor;
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
}
// probe data image
{
RHI::ImageScopeAttachmentDescriptor desc;
desc.m_attachmentId = diffuseProbeGrid->GetProbeDataImageAttachmentId();
desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDataImageViewDescriptor;
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
}
}
}
void DiffuseProbeGridRelocationPass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context)
{
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
{
// the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader inputs
// (see ValidateSetImageView() in ShaderResourceGroupData.cpp)
diffuseProbeGrid->UpdateRelocationSrg(m_shader, m_srgLayout);
diffuseProbeGrid->GetRelocationSrg()->Compile();
}
}
void DiffuseProbeGridRelocationPass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
{
RHI::CommandList* commandList = context.GetCommandList();
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
// submit the DispatchItems for each DiffuseProbeGrid
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
{
const RHI::ShaderResourceGroup* shaderResourceGroup = diffuseProbeGrid->GetRelocationSrg()->GetRHIShaderResourceGroup();
commandList->SetShaderResourceGroupForDispatch(*shaderResourceGroup);
RHI::DispatchItem dispatchItem;
dispatchItem.m_arguments = m_dispatchArgs;
dispatchItem.m_pipelineState = m_pipelineState;
dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsX = diffuseProbeGrid->GetTotalProbeCount();
dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsY = 1;
dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsZ = 1;
commandList->Submit(dispatchItem);
}
}
void DiffuseProbeGridRelocationPass::FrameEndInternal()
{
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
// submit the DispatchItems for each DiffuseProbeGrid
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
{
// relocation stops after a limited number of iterations
diffuseProbeGrid->DecrementRemainingRelocationIterations();
}
RenderPass::FrameEndInternal();
}
} // namespace Render
} // namespace AZ