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o3de/AutomatedTesting/Gem/PythonTests/Physics/tests/joints/Joints_HingeNoLimitsConstra...

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Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C18243585
# Test Case Title : Check that hinge joint allows no limit constraints on 2 bodies
# fmt: off
class Tests:
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
lead_found = ("Found lead", "Did not find lead")
follower_found = ("Found follower", "Did not find follower")
check_lead_position = ("Lead stays still", "Lead moved")
check_follower_position = ("Follower moved higher than lead, and swinged over it", "Follower did not move higher than lead, or swing over it")
# fmt: on
def Joints_HingeNoLimitsConstrained():
"""
Summary: Check that hinge joint allows no limit constraints on 2 bodies
Level Description:
lead - Starts above follower entity
follower - Starts below lead entity. Constrained to lead entity with a hinge joint. Starts with initial velocity of (5, 1, 0).
forceRegion - Contains suction and damping force to hold follower position when it enters the region that will pass the test.
Expected Behavior:
Lead entity remains still.
Follower entity's Z position exceeds lead entity's Z position and swings past above the lead entity.
The hinge joint constraint is not limited, the follower can swing to a position higher than the lead, and over it
Test Steps:
1) Open Level
2) Enter Game Mode
3) Create and Validate Entities
4) Wait for several seconds
5) Check to see if lead and follower behaved as expected
6) Exit Game Mode
7) Close Editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import sys
import math
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
import azlmbr.math as azmath
import JointsHelper
from JointsHelper import JointEntity
# Constants
FLOAT_EPSILON = 0.2
# Helper Entity class
class Entity(JointEntity):
def criticalEntityFound(self): # Override function to use local Test dictionary
Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid())
# Main Script
helper.init_idle()
# 1) Open Level
helper.open_level("Physics", "Joints_HingeNoLimitsConstrained")
# 2) Enter Game Mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Create and Validate Entities
lead = Entity("lead")
follower = Entity("follower")
Report.info_vector3(lead.position, "lead initial position:")
Report.info_vector3(follower.position, "follower initial position:")
leadInitialPosition = lead.position
# 4) Wait for the follower to move above and over the lead or Timeout
normalizedStartPos = JointsHelper.getRelativeVector(lead.position, follower.position)
normalizedStartPos = normalizedStartPos.GetNormalizedSafe()
class WaitCondition:
ANGLE_CHECKPOINT_1 = math.radians(90)
ANGLE_CHECKPOINT_2 = math.radians(200)
angleAchieved = 0.0
followerMovedAbove90Deg = False #this is expected to be true to pass the test
followerMovedAbove200Deg = False #this is expected to be true to pass the test
jointNormal = azmath.Vector3(0.0, -1.0, 0.0) # the joint rotates around the y axis
def checkConditionMet(self):
#calculate the current follower-lead vector
normalVec = JointsHelper.getRelativeVector(lead.position, follower.position)
normalVec = normalVec.GetNormalizedSafe()
#triple product and get the angle
tripleProduct = normalizedStartPos.dot(normalVec.cross(self.jointNormal))
currentAngle = math.acos(normalizedStartPos.Dot(normalVec))
if tripleProduct < 0:
currentAngle = (2*math.pi) - currentAngle
#if the angle is now less then last time, it is no longer rising, so end the test.
if currentAngle < self.angleAchieved:
return True
#once we're passed the final check point, end the test
if currentAngle > self.ANGLE_CHECKPOINT_2:
self.followerMovedAbove200Deg = True
return True
self.angleAchieved = currentAngle
self.followerMovedAbove90Deg = currentAngle > self.ANGLE_CHECKPOINT_1
return False
def isFollowerPositionCorrect(self):
return self.followerMovedAbove90Deg and self.followerMovedAbove200Deg
waitCondition = WaitCondition()
MAX_WAIT_TIME = 10.0 #seconds
conditionMet = helper.wait_for_condition(lambda: waitCondition.checkConditionMet(), MAX_WAIT_TIME)
# 5) Check to see if lead and follower behaved as expected
Report.info_vector3(lead.position, "lead position after test run:")
Report.info_vector3(follower.position, "follower position after test run:")
leadPositionDelta = lead.position.Subtract(leadInitialPosition)
leadRemainedStill = JointsHelper.vector3SmallerThanScalar(leadPositionDelta, FLOAT_EPSILON)
Report.critical_result(Tests.check_lead_position, leadRemainedStill)
Report.critical_result(Tests.check_follower_position, conditionMet and waitCondition.isFollowerPositionCorrect())
# 6) Exit Game Mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Joints_HingeNoLimitsConstrained)