38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <AzFramework/Physics/ColliderComponentBus.h>
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#include <AzFramework/Physics/ShapeConfiguration.h>
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#include <AzFramework/Physics/Shape.h>
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#include <AzFramework/Physics/SimulatedBodies/RigidBody.h>
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namespace PhysX
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{
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class Shape;
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//! Messages serviced by a PhysX collider component.
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//! A PhysX collider component allows collision geometry to be attached to bodies in PhysX.
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class ColliderComponentRequests
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: public AZ::ComponentBus
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{
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public:
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//! Gets the collection of collider configuration / shape configuration pairs used to define the collider's shapes.
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virtual AzPhysics::ShapeColliderPairList GetShapeConfigurations() = 0;
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//! Gets the collection of physics shapes associated with the collider.
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virtual AZStd::vector<AZStd::shared_ptr<Physics::Shape>> GetShapes() = 0;
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};
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using ColliderComponentRequestBus = AZ::EBus<ColliderComponentRequests>;
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//! Allows to supply rigid/world body configuration to [Static]RigidBodyComponent without invoking relevant constructor,
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//! e. g. when attaching component from another gem.
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class BodyConfigurationComponentRequests
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: public AZ::ComponentBus
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{
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public:
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virtual AzPhysics::RigidBodyConfiguration GetRigidBodyConfiguration() = 0;
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virtual AzPhysics::SimulatedBodyConfiguration GetSimulatedBodyConfiguration() = 0;
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};
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using BodyConfigurationComponentBus = AZ::EBus<BodyConfigurationComponentRequests>;
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} // namespace PhysX
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