38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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namespace AZ
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{
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class Vector3;
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class Quaternion;
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} // namespace AZ
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namespace PhysX
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{
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/// Bus for PhysX specific character controller functionality.
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class CharacterControllerRequests
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: public AZ::ComponentBus
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{
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public:
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/// Changes the height of the controller, maintaining the base position.
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/// @param height The new height for the controller.
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virtual void Resize(float height) = 0;
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/// Gets the height of the controller.
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virtual float GetHeight() = 0;
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/// Sets the height of the controller, maintaining the center position.
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/// @param height The new height for the controller.
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virtual void SetHeight(float height) = 0;
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/// Gets the radius of the controller (for capsule controllers only).
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virtual float GetRadius() = 0;
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/// Sets the radius of the controller (for capsule controllers only).
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/// @param radius The new radius for the controller.
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virtual void SetRadius(float radius) = 0;
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/// Gets the half side extent of the controller (for box controllers only).
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virtual float GetHalfSideExtent() = 0;
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/// Sets the half side extent of the controller (for box controllers only).
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/// @param halfSideExtent The new half side extent for the controller.
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virtual void SetHalfSideExtent(float halfSideExtent) = 0;
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/// Gets the half forward extent of the controller (for box controllers only).
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virtual float GetHalfForwardExtent() = 0;
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/// Sets the half forward extent of the controller (for box controllers only).
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/// @param halfForwardExtent The new half forward extent for the controller.
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virtual void SetHalfForwardExtent(float halfForwardExtent) = 0;
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};
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using CharacterControllerRequestBus = AZ::EBus<CharacterControllerRequests>;
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} // namespace PhysX
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