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o3de/Code/Tools/SceneAPI/SceneUI/RowWidgets/ManifestNameHandler.h

63 lines
2.4 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#if !defined(Q_MOC_RUN)
#include <AzCore/Memory/SystemAllocator.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <SceneAPI/SceneUI/RowWidgets/ManifestNameWidget.h>
#endif
class QWidget;
namespace AZ
{
namespace SceneAPI
{
namespace SceneUI
{
//Available Attributes:
// - "FilterType" - Uuid for the type(s) to filter for. If set, the name will only be unique for
// classes of this type or derived classes.
class ManifestNameHandler
: public QObject, public AzToolsFramework::PropertyHandler<AZStd::string, ManifestNameWidget>
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
QWidget* CreateGUI(QWidget* parent) override;
u32 GetHandlerName() const override;
bool AutoDelete() const;
void ConsumeAttribute(ManifestNameWidget* widget, u32 attrib,
AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, ManifestNameWidget* GUI, property_t& instance,
AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, ManifestNameWidget* GUI, const property_t& instance,
AzToolsFramework::InstanceDataNode* node) override;
static void Register();
static void Unregister();
protected:
virtual void ConsumeFilterTypeAttribute(ManifestNameWidget* widget,
AzToolsFramework::PropertyAttributeReader* attrValue);
private:
static ManifestNameHandler* s_instance;
};
} // SceneUI
} // SceneAPI
} // AZ