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o3de/Code/Tools/SceneAPI/SceneUI/DllMain.cpp

71 lines
2.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/EBus/EBus.h>
#include <AzCore/Module/Environment.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <SceneAPI/SceneUI/GraphMetaInfoHandler.h>
#include <SceneAPI/SceneUI/ManifestMetaInfoHandler.h>
#include <SceneAPI/SceneUI/RowWidgets/HeaderHandler.h>
#include <SceneAPI/SceneUI/RowWidgets/NodeListSelectionHandler.h>
#include <SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionHandler.h>
#include <SceneAPI/SceneUI/RowWidgets/ManifestVectorHandler.h>
#include <SceneAPI/SceneUI/RowWidgets/ManifestNameHandler.h>
#include <SceneAPI/SceneUI/RowWidgets/TransformRowHandler.h>
static AZ::SceneAPI::UI::GraphMetaInfoHandler* g_graphMetaInfoHandler = nullptr;
static AZ::SceneAPI::UI::ManifestMetaInfoHandler* g_manifestMetaInfoHandler = nullptr;
extern "C" AZ_DLL_EXPORT void InitializeDynamicModule(void* env)
{
AZ::Environment::Attach(static_cast<AZ::EnvironmentInstance>(env));
AZ::SceneAPI::UI::HeaderHandler::Register();
AZ::SceneAPI::UI::NodeListSelectionHandler::Register();
AZ::SceneAPI::UI::NodeTreeSelectionHandler::Register();
AZ::SceneAPI::UI::ManifestVectorHandler::Register();
AZ::SceneAPI::SceneUI::ManifestNameHandler::Register();
AZ::SceneAPI::SceneUI::TranformRowHandler::Register();
g_graphMetaInfoHandler = aznew AZ::SceneAPI::UI::GraphMetaInfoHandler();
g_manifestMetaInfoHandler = aznew AZ::SceneAPI::UI::ManifestMetaInfoHandler();
}
extern "C" AZ_DLL_EXPORT void Reflect(AZ::SerializeContext*)
{
// provide this empty function, otherwise Reflect from SceneCore is used as fall back on macOS
}
extern "C" AZ_DLL_EXPORT void ReflectBehavior(AZ::BehaviorContext*)
{
// provide this empty function, otherwise Reflect from SceneCore is used as fall back on macOS
}
extern "C" AZ_DLL_EXPORT void UninitializeDynamicModule()
{
delete g_manifestMetaInfoHandler;
g_manifestMetaInfoHandler = nullptr;
delete g_graphMetaInfoHandler;
g_graphMetaInfoHandler = nullptr;
AZ::SceneAPI::SceneUI::TranformRowHandler::Unregister();
AZ::SceneAPI::SceneUI::ManifestNameHandler::Unregister();
AZ::SceneAPI::UI::ManifestVectorHandler::Unregister();
AZ::SceneAPI::UI::NodeTreeSelectionHandler::Unregister();
AZ::SceneAPI::UI::NodeListSelectionHandler::Unregister();
AZ::SceneAPI::UI::HeaderHandler::Unregister();
AZ::Environment::Detach();
}