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o3de/Gems/StartingPointInput/Code/Source/InputHandlerNodeable.Script...

29 lines
1.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<ScriptCanvas Include="Source/InputHandlerNodeable.h" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Class Name="InputHandlerNodeable"
Namespace="StartingPointInput"
QualifiedName="StartingPointInput::InputHandlerNodeable"
PreferredClassName="Input Handler"
Base="ScriptCanvas::Nodeable"
Icon="Icons/ScriptCanvas/Bus.png"
EditAttributes="AZ::Edit::Attributes::Category@Gameplay/Input"
GraphEntryPoint="True"
GeneratePropertyFriend="True"
Description="Handle processed input events found in input binding assets">
<Output Name="Pressed" Description="Signaled when the input event begins." >
<Parameter Name="value" Type="float" Shared="true"/>
</Output>
<Output Name="Held" Description="Signaled while the input event is active." >
<Parameter Name="value" Type="float" Shared="true"/>
</Output>
<Output Name="Released" Description="Signaled when the input event ends." >
<Parameter Name="value" Type="float" Shared="true"/>
</Output>
<Input Name="Connect Event" Description="Connect to input event name as defined in an input binding asset.">
<Parameter Name="Event Name" Type="AZStd::string" Description="Event name as defined in an input binding asset. Example 'Fireball'."/>
</Input>/>
</Class>
</ScriptCanvas>