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124 lines
4.2 KiB
C++
124 lines
4.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/RTTI/TypeInfo.h>
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#include <AzFramework/Asset/SimpleAsset.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Memory/Memory.h>
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#include "InputEventGroup.h"
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namespace StartingPointInput
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{
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/*!
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* InputEventBinding asset type configuration.
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* Reflect as: AzFramework::SimpleAssetReference<InputEventBindings>
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* This base class holds a list of InputEventGroups which organizes raw input processors by the
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* gameplay events they generate, Ex. Held(eKI_Space) -> "Jump"
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*/
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class InputEventBindings
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{
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public:
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virtual ~InputEventBindings()
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{
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}
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AZ_CLASS_ALLOCATOR(InputEventBindings, AZ::SystemAllocator, 0);
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AZ_RTTI(InputEventBindings, "{14FFD4A8-AE46-4E23-B45B-6A7C4F787A91}")
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static void Reflect(AZ::ReflectContext* reflection)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
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if (serializeContext)
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{
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serializeContext->Class<InputEventBindings>()
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->Version(1)
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->Field("Input Event Groups", &InputEventBindings::m_inputEventGroups);
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<InputEventBindings>("Input Event Bindings", "Holds InputEventBindings")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->DataElement(0, &InputEventBindings::m_inputEventGroups, "Input Event Groups", "Input Event Groups");
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}
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}
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}
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void Activate(const AzFramework::LocalUserId& localUserId)
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{
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for (InputEventGroup& inputEventGroup : m_inputEventGroups)
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{
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inputEventGroup.Activate(localUserId);
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}
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}
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void Deactivate(const AzFramework::LocalUserId& localUserId)
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{
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for (InputEventGroup& inputEventGroup : m_inputEventGroups)
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{
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inputEventGroup.Deactivate(localUserId);
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}
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}
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void Cleanup()
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{
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for (InputEventGroup& inputEventGroup : m_inputEventGroups)
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{
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inputEventGroup.Cleanup();
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}
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}
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void Swap(InputEventBindings* other)
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{
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m_inputEventGroups.swap(other->m_inputEventGroups);
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}
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protected:
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AZStd::vector<InputEventGroup> m_inputEventGroups;
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};
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class InputEventBindingsAsset
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: public AZ::Data::AssetData
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{
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public:
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AZ_CLASS_ALLOCATOR(InputEventBindingsAsset, AZ::SystemAllocator, 0);
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AZ_RTTI(InputEventBindingsAsset, "{25971C7A-26E2-4D08-A146-2EFCC1C36B0C}", AZ::Data::AssetData);
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InputEventBindingsAsset() = default;
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virtual ~InputEventBindingsAsset()
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{
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m_bindings.Cleanup();
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}
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InputEventBindings m_bindings;
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static void Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
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if (serialize)
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{
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serialize->Class<InputEventBindingsAsset>()
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->Attribute(AZ::Edit::Attributes::EnableForAssetEditor, true)
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->Field("Bindings", &InputEventBindingsAsset::m_bindings)
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;
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AZ::EditContext* edit = serialize->GetEditContext();
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if (edit)
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{
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edit->Class<InputEventBindingsAsset>("Input to Event Bindings Asset", "")
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->DataElement(0, &InputEventBindingsAsset::m_bindings, "Bindings", "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC("PropertyVisibility_ShowChildrenOnly", 0xef428f20))
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;
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}
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}
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}
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private:
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InputEventBindingsAsset(const InputEventBindingsAsset&) = delete;
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};
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} // namespace Input
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