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o3de/Gems/ScriptCanvas/Code/Editor/Utilities/CommonSettingsConfiguration...

36 lines
990 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "precompiled.h"
#include "CommonSettingsConfigurations.h"
#include <AzCore/IO/FileIO.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
namespace ScriptCanvasEditor
{
AZStd::string GetEditingGameDataFolder()
{
const char* resultValue = nullptr;
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(resultValue, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetAbsoluteDevGameFolderPath);
if (!resultValue)
{
if (AZ::IO::FileIOBase::GetInstance())
{
resultValue = AZ::IO::FileIOBase::GetInstance()->GetAlias("@devassets@");
}
}
if (!resultValue)
{
resultValue = ".";
}
return resultValue;
}
}