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92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// LY Editor Crashpad Hook
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#include <CrashReporting/GameCrashHandler.h>
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#include <CrashSupport.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/IO/SystemFile.h>
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namespace CrashHandler
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{
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void GameCrashHandler::InitCrashHandler(const std::string& moduleTag, const std::string& devRoot, const std::string& crashUrl, const std::string& crashToken, const std::string& handlerFolder, const CrashHandlerAnnotations& baseAnnotations, const CrashHandlerArguments& argumentVec)
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{
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GameCrashHandler crashHandler;
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crashHandler.Initialize( moduleTag, devRoot, crashUrl, crashToken, handlerFolder, baseAnnotations, argumentVec);
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}
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std::string GameCrashHandler::GetCrashSubmissionURL() const
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{
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#if defined(CRASH_HANDLER_URL)
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return MAKE_DEFINE_STRING(CRASH_HANDLER_URL);
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#else
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return "https://lumberyard.sp.backtrace.io:8443/";
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#endif
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}
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std::string GameCrashHandler::GetCrashSubmissionToken() const
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{
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std::string configToken = GetConfigSubmissionToken();
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if (configToken.length())
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{
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return configToken;
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}
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#if defined(CRASH_HANDLER_TOKEN)
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return MAKE_DEFINE_STRING(CRASH_HANDLER_TOKEN);
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#else
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// Add your crash upload token here
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return "";
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#endif
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}
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std::string GameCrashHandler::DetermineAppPath() const
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{
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AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
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if (fileIO)
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{
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// If our user alias is available, use that
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const char* userAlias = fileIO->GetAlias("@user@");
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if (userAlias)
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{
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return userAlias;
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}
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}
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return GetAppRootFromCWD();
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}
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std::string GameCrashHandler::GetCrashHandlerPath(const std::string& basePath) const
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{
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std::string returnPath;
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if (basePath.length())
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{
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returnPath = basePath.c_str();
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}
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else
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{
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AZStd::string enginePath;
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EBUS_EVENT_RESULT(enginePath, AZ::ComponentApplicationBus, GetExecutableFolder);
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if (enginePath.length())
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{
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returnPath = enginePath.c_str();
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}
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else
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{
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GetExecutableFolder(returnPath);
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}
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}
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returnPath += GetCrashHandlerExecutableName();
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return returnPath;
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}
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}
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